With the recent debacle caused by the latest Just Cause 3 patch it’s no doubt that the modding scene will continue to face trials and tribulations. Against the odds, the community continues to push on and contribute more content to our library, and for that we cannot thank every one of you – modders and players alike – enough. As the steadfast community continues to gradually repair the inadvertent but unfortunate damage done by the patch, nothing is more inspirational than the nanos development team – a group of specialists who are moving ever closer to bringing more multiplayer to a franchise whose desire for shared game worlds is only matched by that of its community, which has been seeking to enjoy Rico’s chaotic rampages with a friend or two…or ten…or a thousand.
That all depends, however, on whether the nanos team can top the work of rival programming gurus from the JC2-MP team which, as you might expect, brought us Just Cause 2’s fan-made multiplayer component which saw an official Steam release in early 2013. We’re all ears but so far it’s been little more than radio silence from JC2-MP vets on their own JC3-MP project; this prolonged inactivity likely accentuated by the hiring of JC2-MP lead developer Cameron “Trix” Foote onto team Avalanche. It’s unknown if the project has been silently canceled or continues to be developed in secret. Nevertheless, eyes have turned to the nanos team which has been actively updating their fans on progress and even caught the attention of some higherups, having been graced with the blessing of both Avalanche and Square to move forward with the project. This is a sharp contrast to the troubled past the team went through – their GTA V multiplayer project was famously shut down by Rockstar midway through development – all this and more in the interview below.
This interview was conducted by Draconio and features nanos CTO Alexander Güttler.
Continue reading “Nanos JC3:MP – A New Just Cause Multiplayer Experience”