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Unlimited Ammo

From the creator of the Just Cause 3 Unlimited ammo (+ Infinite magazine size) mod!

 

Now you can have infinite ammo for (most) of your weapons!

 

This mod currently supports unlimited ammo for the following weapons:

  • SW9
  • SW7-PBA (primary fire only)
  • CC10 (primary fire only)
  • PBX Auto-Slug 4
  • 21-J Smart Rifle
  • SMG-2 (primary fire only)
  • LRD-3 Sniper (primary fire only)
  • PBX Super-Sniper 4 (primary fire only)
  • AT7 RPG
  • AT3-X RPG
  • PGL-6 Grenade Launcher
  • RG-PBA 9 Railgun (primary fire only)
  • PWC V4.2 “Wind Gun”
  • DA 9.3 “Lightning Gun” (primary fire only)

I cannot guarantee that this mod will work with future patches of the game.

 

Created using Protato’s Mod Creator.

Alpha weaponized vehicles V2

This mod contains four very early weaponized vehicles (behind are the names you use for aaron’s spawner)!

  • Mugello Verdeleon eco racing => v024_car_ecosuper_racing_01 then wpverdeleon
  • Jet minigun
  • Jet missiles

 

  • Mugello Vistosa racing => v023_car_racingsuper_racing_01 then wpvistosa
  • Powerrun minigun
  • Powerrun mortar

 

  • Urga Ogar racing => v046_car_racingbuggy_racing_01 then wpogar
  • AA-Tank weapons

 

  • Prisa Azor racing => v042_car_racingsedan_racing_01 then wpazor
  • Corvette Cannon

 

This is Version 2 of this mod, updated with the latest gamefiles and compatible with Protato’s latest vehicle edits mod (merge these in and miss out no features!)

 

This is an experimental release, so there are some drawbacks

You need to spawn the racing version of the vehicle you want to use first, then the actual weaponized vehicle, plus the car’s sounds do not work, the weapon ones do though

As an example, you want to use the weaponized urga ogar buggy, use “spawn v046_car_racingbuggy_racing_01”, which spawns the normal version, then use “spawn wpogar” which spawns the version with weapons

To spawn these vehicles, you will need aaron’s entity spawner, available here: https://videogamemods.com/justcause4/mods/jc4-entity-spawner/  in case it doesn’t work anymore, keep in mind that game updates break this utility, so check the site for updates after game updates and keep it up to date

 

If you plan on making a video review on this mod, please be sure to give proper credit, that is linking this page, or atleast the mod website so that viewers do actually know where to download this mod from and so we get feedback on our work

=> Want to play Just Cause 3? Online? With mods from me and others? Then feel free to check out my Freeroam Unlimited JC3MP server and it’s Discord and follow me on Twitter ( @Luke_jc3mp ), where you will get updates regarding Just Cause, get early infos about my mods and server updates! https://Discordapp.com/invite/efherxs

Loaded Rebels – Improve the AI Rebel Armory

TIRED OF YOUR REBELS HAVING THE PUNIEST GUNS? MAKE ‘EM FULLY LOADED & UPGRADE THEIR ARSENAL

Give your rebels that shiny MG w/shield

This mod gives rebels, especially those patrolling roads, bases, & cities, improved weaponry. It will also alter rebel weaponry on the frontlines.

NOTES:

v1 – Upgrade rifle, shotgun, machinegun (MG w/ shield), & add SMG

This version upgrades the assault rifle to the ones used by the Blackhand, the shotgun to the full-auto shotgun, the MG to the one with a shield, and adds the SMG to the rebel arsenal.
This bumps up gun variety from 3 to 4.

v2 – Upgrade rifle, shotgun, machinegun (MG w/ shield)

This version upgrades the assault rifle to the ones used by the Blackhand, the shotgun to the full-auto shotgun, the MG to the one with a shield
This upgrades all 3 guns without adding the SMG, making gun variety = 3

v3 – Upgrade rifle, shotgun, stock machinegun

This version upgrades the assault rifle to the ones used by the Blackhand, the shotgun to the full-auto shotgun

v4 – Upgrade rifle, shotgun, add SMG, remove MG

This version upgrades the assault rifle to the ones used by the Blackhand, the shotgun to the full-auto shotgun, adds SMG to the arsenal, but entirely removes any MGs.

EXTRA NOTES:

The vanilla XML file is included, so are the modded ones.

I’ve changed out lines in the code such as editorentitiesweapons�1_wieldedwpn_010_machine_gunwpn_010_machine_gun.ee

With editorentitiesweapons�1_wieldedwpn_011_machine_gunwpn_011_machinegun.ee

This replaces the original heavy MG with the MG w/shield.

Alternatively, you can switch out tags on each gun (I myself have had less success with this method, but still give it a shot)

Rebels use guns marked with tags such as “aoc” “aoc_private” “aoc_gen_frontline”, etc. aoc_private = rebels that dont spawn in frontlines
Just add / remove these tags and test if their arsenal changed to your liking.

Of course, don’t forget to convert XML to BIN via Ashen’s Mod Tool’s “PropertyContainer” exe, then put the BIN into your dropzone -> settings folder

BUGS / ODDITIES:

So far, minor bug where they don’t hold the guns properly. Very minor cosmetic bug.

MODS/RETEXTURES IN SCREENSHOTS:

https://videogamemods.com/justcause4/mods/black-hand-redux-2/ by Davo

https://videogamemods.com/justcause4/mods/population-solis/ by Protato

Improved Railgun

Just Cause 4 mod | Improved Railgun

Made with Protato’s Mod Creator

Protato’s Mod Creator
https://videogamemods.com/justcause4/mods/protatos-mod-creator-easi-edit/

Features
– Magazine capacity increased from 4 to 10
– Unlimited reserve ammunition
– Doubled range
– Doubled velocity
– 50% faster fire rate
– 50% faster reload
– Doubled damage
– 10% incresed “impulse”

Installation
1. Get a mod launcher
2. Copy-paste into your dropzone folder

Notes

  • This was at first supposed to be an entire pack of various modded weapons, and possibly other types too, but I find that (modding) very hard so for now it’s just the railgun. When I find time I might update this and include more weapons.
  • I’ll try to add screenshots and a thumbnail when I have time.

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