Finally it happened! We present you a Lost Heaven map from Mafia 1 to Mafia 2. In that mod we tried to rework absolutely everything, this mod can be called Mafia The City of Lost Heaven Remastered. We have included all locations from Mafia 1 in that mod. Even this from missions. The mod works with almost every free ride, you can drive to Lost Heaven by special bridge so later if you want you can just come back to Empire Bay!
Tag: mafia 2
1999 GAZ 3110 Volga
1999 GAZ-3110 “Volga” for the game Mafia 2
Advantages of modification:
– Correct seat position
– Correct collision
– High-quality interior
Replacement: Lassiter 69
(Also works in winter)
Publishing on other sites is prohibited. I do not allow to be published on other sites.
1959 Moskvitch 407
1959 Moskvitch 407 with older front design
The mod includes:
2 colors body of car
Working blinkers
Working collision
Breakable windows
Working tuningtable
Replace QuickSilver Windsor
Skoda Favorit 135L
1989 ŠKODA FAVORIT 135L (Before Facelifting) in Hatchback version.
Mod contains:
New model with destructible parts
New engine sounds
New wheels made special for this car
Custom parameters of car (realistic capacity of the car’s fuel tank, weight etc)
Replace:
Culver Empire (only summer version)
Cars Universal file (for engine sounds and new wheels) < must install to see effects!
Known bugs:
Trunk opening (will be fixed in next version)
Undeveloped collisions (safe collisions and 100% working but not perfect)
Some texture needs to fix
Support our work on Patreon – https://www.patreon.com/Greavesy
ZAZ Zaporozhets 968M
ZAZ Zaporozhets in 968M version (1979-1994) to Mafia 2 Game.
Two versions – Summer and Winter
Seen and Not Heard (Disable Police Radio)
Ever find it odd that in an era without commonly accessible portable radios, or knowledge of how to intercept radio signals, your character is constantly tuned in to the police forces comms? This mod aim’s to fix that, by replacing the police radio waves with complete and utter silence. Use your eyes, not your ears!
After many hours playing Mafia 2, one day I thought to myself “Why is Vito (and cast) constantly tuned in to the police forces radio? How come when I shoot a civ, or steal a car, I can hear the officers telling the station?” Ultimately, I find this un-immersive, and in the end makes things way too easy for the player, seeing as there’s also multiple prompts on the screen. I decided to make this mod. ‘Seen and Not Heard’ stops all dispatch and crime reports from blaring in your ear. Now, the only indication that you have the police on your tail, will be your HUD elements, or seeing the officers pursue you. This mod covers all DLC’s, including “The Betrayal of Jimmy”, “Jimmys Vendetta” and “Joe’s Adventure”. The mod covers the English localized version of the game ONLY.
Drag the contents of the mod into your Mafia II folder. Replace files. If you’re a Steam user, your data folder should be located here:
C:Program FilesSteamSteamAppscommonMafia II
REMEMBER! IF YOU WISH TO RESTORE YOUR GAME TO THE DEFAULT SOUND FILES, YOU MUST BACK THEM UP BEFORE INSTALLING THIS!
MAFIA 2 – Toolkit Jacket
Made by T3mas1
Mafia 2 – Ruscko (Škoda Octavia Combi 1961)
It is a convert from My Summer Car (Ruscko), the devs who worked on the model were evidably inspired by Škoda Octavia Combi, thus the model resembles the Škoda.
Mafia 2 – New Road in North Millville
Made by T3mas1,
achieved with Mafia 2 Toolkit by Greavesy
Note: you will need a trainer to get to the new road. I recommend using this trainer with the non-clip function: https://game-mafia2.ru/programs/mafia-2-native-trainer.html
Mafia 2: Toolkit
This program contains a number of tools with the aim of achieving new types of mods by reverse engineering the lesser known file formats, and improving the overall mod support.Features:
All features of the toolkit are heavily work in progress, and are constantly being improved to improve usability and mobility. The list below includes all the current features, which may or may not be complete.
Game Explorer:
Not the best feature in this toolkit, its primary reason it exists is because it makes it easier to load up different editors and manage SDS files. This feature needs serious improvements to usability however.
SDS Packing/Repacking:
This feature uses Gibbed’s SDS code from his repository, with multiple fixes and improvements. XML files and the tables are automatically decompiled, with the option to decompile the LUA files. There is an option to unpack SDS files in the format like “SDS Tools GUI”, for the people who would like to open the contents in ZModeler3. For repacking, the modder can either choose compressed or uncompressed in the options. Double clicking any SDS in the game explorer will unpack, and to repack right click the SDS you unpacked, and click “pack”.
Map Editor:
The map editor is the main feature of the toolkit. The main objective is to allow modders to use this to edit maps, navigation, and animated objects. Currently, it has the ability to edit maps geometry and their collisions. More experimental features include “animal paths”, road traffic, “actors” which are animated objects, and “translocators” which are instanced objects placed around the map. To load this up, double click on any “FrameResource_X.fr” file in any SDS.
M2FBX:
This library is used alongside the map editor to allow modders to export/import Mafia II models, and the ability to “cook” the collision – improving performance and stability when playing custom maps. The library is under a heavy rework to allow the editing of skinned objects, and a general refactor of the code.
Material Editor:
One of the earliest features implemented into the toolkit and one of the least updated features; but still has the ability to add/remove materials, add parameters or samplers to materials, and even merge to .MTL files giving the option to add new materials and overwrite existing ones. This editor can be loaded up by double click the “.MTL” files either generated by ZModeler3 or the “default_X.mtl”.
Translocator Editor:
A temporary editor whilst the map editor gets its much needed improvements. But gives the basic usability to add new objects and instances, and also delete them. You can load this editor by double clicking the “Translokator_X.tra” in the city_crash folder.
Cityareas.bin/CityShops.bin Editor:
Both separate editors but achieve the same thing – add new city parts and shops into the map. To load up the “cityareas.bin” editor, double click it in the game explorer. Double clicking the “cityshops.bin” file will open the editor for cityshops.
Table Editor:
A basic table editor so modders can edit tables. This editor supports the ability to add new rows.
Known Bugs/Issues:
You can check the current issues here.
Discord link:
To keep up to date on the progress of this toolkit, I recommend joining this discord by using the link here