Dismantle Core Components [continued]
Dismantle Core Components - Version 1.6 for No Man's Sky 1.78.0
This project is continued with permission from Koori254 - original: NMS Dismantle Core Components – Atlas Rises Update
This modification allows you to dismantle various Core Components, such as Life Support and Launch Thruster, with the exception of the Deflector Shield on the ship due to crash issues. Why is that useful?
- Reorganize core components in your suit, ship, or multi-tool so that they are not disrupting upgrade adjacencies.
- Salvage core component materials from abandoned ships
Note: There are two primary versions that you must pick between.
- Blueprints - Adds blueprints for new games so that core dismantled items can be rebuilt.
- NoBlueprints - Does not add blueprints for new games. They must be added manually or discovered.
Compatibility:
- Blueprints modifies
METADATA/GAMESTATE/DEFAULTSAVEDATA.MBIN
METADATA/GAMESTATE/DEFAULTSAVEDATACREATIVE.MBIN
METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
- NoBlueprints modifies
METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
Install only one of the following:
For the Blueprints version __MOD.Dismantle.Core.Components.pak
For the NoBlueprints version __MOD.Dismantle.Core.Components.NoBlueprints.pak
1.6 - Compatibility update for 1.78.0
- Reapplied changes to
METADATA/GAMESTATE/DEFAULTSAVEDATA.MBIN
- Reapplied changes to
METADATA/GAMESTATE/DEFAULTSAVEDATACREATIVE.MBIN
- Reapplied changes to
METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
- Except on line
2607
(SHIPSHIELD
) and2723
(UT_SHIPSHIELD
) where it should remainTrue
, preventing the Deflector Shield from being dismantled and causing crashes. Unsure whatUT_SHIPSHIELD
is but better lazy and safe than productive and sorry.
- Except on line
- Removed optional files for Launch Cost reduction because
Ship_Launcher_TakeOffCost
has changed and I haven't looked into it further.
1.5 - Compatibility update for 1.38; technical documentation provided for future modders or upkeep.
- Blueprints new game addition:
METADATA/GAMESTATE/DEFAULTSAVEDATA.MBIN
Within<Property name="KnownTech">
add:<Property value="NMSString0x10.xml">
<Property name="Value" value="PROTECT" />
</Property>
<Property value="NMSString0x10.xml">
<Property name="Value" value="ENERGY" />
</Property>
<Property value="NMSString0x10.xml">
<Property name="Value" value="LAUNCHER" />
</Property>
METADATA/GAMESTATE/DEFAULTSAVEDATACREATIVE.MBIN
Within<Property name="KnownTech">
add:<Property value="NMSString0x10.xml">
<Property name="Value" value="PROTECT" />
</Property>
<Property value="NMSString0x10.xml">
<Property name="Value" value="ENERGY" />
</Property>
<Property value="NMSString0x10.xml">
<Property name="Value" value="LAUNCHER" />
</Property>
- Dismantle core components change:
METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
Nearly all instances of
<Property name="Core" value="True" />
Are changed to
<Property name="Core" value="False" />
Except on line
4676
where it should remainTrue
, preventing the Deflector Shield from being dismantled and causing crashes.
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