Your web browser, Internet Explorer is out of date.

Please download one of these up-to-date, free and excellent browsers:

Microsoft Edge, Mozilla Firefox, Google Chrome or Brave Browser

All Your Base – Base Building Enhancements

All Your Base – Building Enhancements for NMS Next Generation

*** NEW – Feb 12, 2021*** Moss Hut structure now provides safe shelter under water.

1) Adds scaling and 3d rotation to a number of buildable items and base Tech:

  • Small, Medium and Large Refiners
  • Power and Industrial Tech
  • Storage containers
  • Trade Terminal
  • Reality Glitches

2) Separates the infrastructure blocks (such as sphere, cube, pyramid, pipe, paver, etc.) into their own UI subgroup under the Structure menu.  This restores the ability to use Pipe to Paver glitching for those who have purchased various decorations from the quicksilver shop, etc.

3) Pill Lights and Trade Terminals are no longer removed when the parts they are attached to are deleted.

4) Underwater base parts can now be built above water.  Moss Hut is now sealed against water entering.

5) Removes area build limits on medium and large refiners.  Note: Building more than the area limit of 3 may result in refiner contents being lost between loads.

6) Adds the ability to apply wood, metal or stone textures to various industrial tech.


Customizable Colorful Cuboid Rooms

Latest game version supported: Atlas Rises 1.38

— Description —

Customizable Colorful Cuboid Rooms is a simple mod that will turn the entire wall and some other parts of a Cuboid Room the primary color of whatever you paint it in the Base Building color menu. I was getting tired of only the seams being colored when painted, leaving you stuck with boring gray walls. There are also alternate versions that will dim the room’s lighting, as well as changing the light FOV to 180 thus creating more of a downward angled spotlight effect.

— Versions: —

_CustomizableColorfulCuboidRooms.pak:            Default lighting
_CustomizableColorfulCuboidRooms-Lights66:    33% dimmer lights, spotlight effect
_CustomizableColorfulCuboidRooms-Lights50:    50% dimmer lights, spotlight effect
_CustomizableColorfulCuboidRooms-LightsOff:   Lights turned off. Allows you to place your own lighting.

— Files Modified —

*Listed in Readme.txt included with download. File paths were too long*


– Note to other texture modders

I add this because even the NMS modding wiki didn’t mention this. When editing the gMaskMap of a texture (*.MASKS.DDS), the blue channel seems to be for determining where primary/secondary colors are applied through Base Building. White is primary color, gray is secondary, and black receives no custom color. I don’t know exactly where the gray threshold is, but as long as you’re in the middle (eg. RGB 127,127,127) it will apply the secondary color. 

– Deceptive Pastry

Faster Farming

Faster Farming
increases the speed at which base plants grow, by twice, or 4 times their original speed. There is also a version to affect only the slowest plants, and get their growth speeds to match the average of most other plants.

I made it due to the fact that the game pauses when tabbed out, so I couldn’t let my plants grow whilst doing other things, and thus the fact that the game needs to be actively focused in order for them to grow. This doesn’t solve that issue, but drastically reduces the time the game needs to be running for the plants to grow.

If people ask for it, I may make faster versions.

Mod Versions
Faster Farming x2:

  • Frostwort (Frost Crystal) – 8 minutes
  • Coprite Flower (Coprite) – 15 minutes
  • Gamma Weed (Gamma Root) – 15 minutes
  • Fungal Cluster (Fungal Mould) – 15 minutes
  • Star Bramble (Star Bulb) – 15 minutes
  • Venom Urchin (Sac Venom) – 20 minutes
  • Gravitino Host (Gravitino Ball) – 30 minutes
  • NipNip (GekNip) – 30 minutes
  • Mordite Root (Mordite) – 30 minutes
  • Albumen Pearl Orb (Albumen Pearl) – 40 minutes
  • Solar Vine (Solanium) – 60 minutes
  • Echinocactus (Cactus Flesh) – 60 minutes

Faster Farming x4:

  • Frostwort (Frost Crystal) – 4 minutes
  • Coprite Flower (Coprite) – 7.5 minutes
  • Gamma Weed (Gamma Root) – 7.5 minutes
  • Fungal Cluster (Fungal Mould) – 7.5 minutes
  • Star Bramble (Star Bulb) – 7.5 minutes
  • Venom Urchin (Sac Venom) – 10 minutes
  • Gravitino Host (Gravitino Ball) – 15 minutes
  • NipNip (GekNip) – 15 minutes
  • Mordite Root (Mordite) – 15 minutes
  • Albumen Pearl Orb (Albumen Pearl) – 20 minutes
  • Solar Vine (Solanium) – 30 minutes
  • Echinocactus (Cactus Flesh) – 30 minutes

Only Slowest:

  • Gravitino Host (Gravitino Ball) – 15 minutes
  • NipNip (GekNip) – 15 minutes
  • Mordite Root (Mordite) – 15 minutes
  • Albumen Pearl Orb (Albumen Pearl) – 20 minutes
  • Solar Vine (Solanium) – 30 minutes
  • Echinocactus (Cactus Flesh) – 30 minutes

1. Navigate to No Man’s SkyGAMEDATAPCBANKS and either delete DISABLEMODS.TXT or rename it to something else
2. Create a folder called MODS in the same directory
3. Paste the version of the mod that you wish to use in the newly created MODS folder

Simply delete the .pak file you chose from the MODS folder.

This mod changes the following files, and is thus incompatible with other mods that change them:

SimCity 5300 – Now Atlas Rises Compatible

After the release of Atlas Rises I was forced to go back and update this mod, so instead of just updating it, I overhauled the whole damn thing.  Lots of new features, lots of more awesomeness and lots more to come.

New Technologies

  • Base Claim Terminal – build your base anywhere you want.
  • Buildable Base Teleporter – build a base teleporter in your custom base.  NOW WITH SNAPPING!
  • Buildable Base Chest – Access the building materials from your lame previous base by building a base chest.
  • Mobile Teleporter – Build a mobile teleporter anywhere in the world (don’t do it on a freighter) and teleport right back to your base, just like you were on a Space Station.  NOW WITH CUSTOM MODEL
  • Mobile Shop – Buy and Sell anywhere with the mobile shop
  • Freighter Transfer Terminal – NEW for Atlas Rises Edition!  Transfer items directly to and from your freighter.
  • Buildable HoloCom Terminal – Don’t search the galaxy just to phone home.  Build one on your base to talk to anyone across the stars!
  • Buildable Ship Landing Post – Stop wasting Plutonium to take off from your base.  Build a simple landing post and take off for free.

New Buildings and Features

  • Build Alien Buildings – Build factories, Observatories, Depots, Radio Towers and More!
  • Buildable Alien Buildings Snap Together– NEW FOR ATLAS RISES EDITION – Snap Nodes on the building doors allow them to snap to corridors, cuboid rooms, landing pads, doors and even other buildings!
  • Buildable Alien Buildings Have a Strong Foundation – NEW FOR ATLAS RISES EDITION – Snap Nodes on the bottom of buildings allow you to snap Cuboid Room Foundations to the bottom so that you don’t have floating buildings.  Put ’em on stilts!
  • Buildable Bungalows! – NEW FOR ATLAS RISES EDITION – Build your own Gek, VyKeen or Korvax Bungalow and decorate it however you like.  
  • Buildable Trading Posts – Build your own Trading Post and watch as the ships fly in to buy and sell to you!  WARNING these kinda kill your FPS if you already have a big base.
  • Buildable H.O.O.P. Ring – NEW FOR ATLAS RISES EDITION – Build that cool Ring that was added in Atlas Rises from the early E3 Videos.
  • Buildable HoloHub Foundation – NEW FOR ATLAS RISES EDITION – The new HoloHub is a really cool looking building.  Now you can build your base on top of that tower!  The HoloCom Terminal has been removed and snap nodes added to allow the HoloHub to be used as a building foundation.
  • Buildable Ship Landing Post – Stop wasting Plutonium to take off from your base.  Build a simple landing post and take off for free.

New Ruins


  • DIY Portal – No longer do you need to search all over the planet.  Just build your own portal!
  • Temple – A massive temple to the Atlas (non-functioning currently)
  • Monolith – A massive stone of ancient Warrior origins
  • Plaque – Not just why you brush your teeth!

New Decorations

  • Build HoloLadder – NEW FOR ATLAS RISES EDITION – Build your own HoloLadder (currently kinda buggy)
  • Buildable CryoChamber– NEW FOR ATLAS RISES EDITION – Build a CryoChamber and get those sweet ExoSuit upgrades (also looks sweet).
  • Buildable Baby Walkers – NEW FOR ATLAS RISES EDITION – Put up decorative (de-activated) baby walkers to use as lawn ornaments.
  • Buildable Crashed Freighter! – NEW FOR ATLAS RISES EDITION – Crash a freighter in your front yard (can hurt your FPS because it’s huge)
  • Much Much More – There’s a lot of other cool decorations but I’m not gonna go through them all right now.


Just drop it in your MODS folder like normal.
Important Notes:

  • If you use the Mobile Base Claim Terminal you must build a base teleporter, otherwise when you attempt to teleport to base you may have some serious problems.
  • Don’t build more than 1 trading post in the same general area… they seem to use up a lot of resources graphics card wise and you may see other buildings “disappear”  they’re still there but they get unloaded by the game when it runs out of memory.
  • If you build every added building on your base you will experience a slower loading time when first loading up the game if your saved at your base.  This is due to the game having to load up a lot more stuff than it normally would. 
  • If your frame rate sucks it’s probably because you built a trading post and/or a crashed freighter… those are resources hogs.  Avoid them.
  • If you build a crazy huge base, performance will be affected.  This should be expected.

Note: If you’d like to try my “demo base” you can subscribe to it from the Steam Workshop here:

This mod changes the following files and is incompatible with any mods that change the same files. 
This mod also contains CustomModels but no custom textures so performance should not be affected.

Important Stuff to Remember

  • DO NOT ask mod creators for updates or ETAs on updates or demand things.  For every update request/demand/ETA I receive I will stop working on the mod for that day (thus delaying the update).  This is by far the most annoying aspect of modding and is what causes mod creators to quit modding.  Please don’t do it.
  • We’re all doing this for free. 
  • There is a distinct limit to what is possible via mods in No Man’s Sky.  A lot of games have systems that just aren’t existent in NMS (for example, scripted events).  This makes things that you see in other games really hard to do in this game.  So when making feature requests, suggestions, etc please keep in mind that there’s a lot of stuff we can’t do.
  • Bug reports are always welcome, however, bug complaints are not.  Report the problem, don’t complain about it, this isn’t your companies IT help desk.