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Right Click -> Send To -> NMS BAT .pak

Just some scripts to make modding stuff easier for those that prefer modding like me.  I use these an image editor and Notepad ++ for the most part.  Its a blend of CMD, vbs, and powerscript

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send to psarc_UnPak_here == use on individual .pak file to extract them and create a psarc repackable files_list%paks name%.txt
using this script places the files_list.txt into the same directory as the pack.

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send to psarc_UnPak_folder == same as the previous one except it places everything into a sub-folder with the packs name.
use this one mostly if you have a mod where there are multiple .pak in a single folder

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send to psarc_RePak == use on the files_list%name%.txt to repack the .pak
it will use the name of the original pack file plus ” _random#” to name the .pak file
you can also manually create a files_list_%name%.txt for any new mod you wish to make and it will pack it
*note if you make a custom mod .txt the name must contain no space so replace with the “_”

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send to psarc_GAMEDATA_UnPak == use on GAMEDATA or PCBANKS folder to extract everything in PCBANK
(IMPORTANT: I still give the some credit for this one to GaticusHax cause he thought extracting the PCBANKS first)

I took his idea and changed it quite a but by adding some validation, a fully psarc repackable files_list.txt,
it now gets extracted into its own folder, and confirmation for when it finishes since it takes so long.

This last one places the PSARC_Extract.xml to the GAMEDATA folder.
This also extracts everthing into a folder called PSARC_UNPACKED located in the GAMEDATA folder.
Finally places the psarc repak ready files_list.txt into the PSARC_UNPACKED folder.

**********************
you must keep the files in the pack together in the same folder and in the right structure
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Batch MBIN Processor

DISCONTINUED

This tool allows you to batch extract, decrypt, edit, and repackage files for the game No Man’s Sky using MBINCompiler and PSARC.

Example mod and presets are included to get you started.

Github

Special thanks to monkeyman192, theFisher86, and those helping them for making tools like this possible.

About Merging:

Certain mods can’t be concatenated with the merge option.

  • Instant Button Reaction
  • More Ships Per System
  • Photo Mode Unlocker
  • E.T. Ecology
  • For Science
  • Any mods that can’t be compiled with MBINCompiler

To merge mods, you need to use both the –merge and the -f flags to force new PAK file creation. Some mods being merged may make the game crash because their keys are being reconciled automatically. If this happens, you can try renaming the mod you prefer to have first priority so it comes first alphabetically inside the BMP directory.

 

NMS Mass Tool Collection – Easier Extracting and Importing

This utility’s purpose is to grant you the power of being able to extract and (re)import No Man’s Sky’s core files with only a few clicks of the mouse; without having to manually input extraction/importing script codes in command interfaces.

Features:
– Utilization of QuickBMS extraction.
– Automatic compilation of extracted files .txt list that is required for (re)importing mods.
– Extract multiple .PAK archives simultaneously.
– Automatic execution of extraction and import scripts through the use of custom batch files.

More info about NMS Mass Tool at Nexus Mods: http://www.nexusmods.com/nomanssky/mods/20/?