This is meant to balance the buy/sell values of some items to bring a wider market of items that can be sold to help the player make $$ by trading and farming. In addition, the margin for higher/lower prices is wider. The most I usually see without the mod is 4 to 5 %. This should provide more options than just mining or running around the space station gathering dynamic resonators.
The mod also makes a few buildables more player friendly. I tried to use some of the materials the game had not. A few items, like voltaic cells, wires, et al, have had their cost lowered.
oldValue -> newValue notes
Atlas Stone
BaseValue: 50K -> 1M buy 1M * (-.1 to .4) = 900k – 1.4M
BuyBaseMarkup: 40 -> 0 sell 1M * (-.1 to .4) = 900k to 1.4M
LowPriceMod:Â Â .25 -> -.1
HighPriceMod:Â .5 -> .4
BuyMarkupMod:Â 1.5 -> 0
Grav Ball, Sac Vemon, Albumen Pearl
BaseValue: -> 15k buy 15k * .4 = 21k * (.1 to .5) = 22.1k to 31.5k
BuyBaseMarkup: .2 sell 15k * (.1 to .5) = 16.5k to 22.5k
LowPriceMod:Â Â .25 -> .1
HighPriceMod:Â .5
BuyMarkupMod:Â .2 -> .4
Gravitino Plant
120 Atrium -> 1 Grav ball
100 Thamium
Sac Venom Plant
100 Atrium -> 1 Sac Venom
100 Thamium
Albumen Pearl Plant
20 Rigogen
3 Albumen Pearls -> 1
100 Thamium
Insulating Gel
BaseValue: 32k -> 22k
Explosives
BaseValue: 27k -> 19k
Carite Sheet
BaseValue: 600 -> 1K
MicroDensity
BaseValue: 1200 -> 2.5K
Suspension Fluid
BaseValue: 800 -> 1K buy 1K * .2 = 1.2k * (0 to +.3) = 1.2 – 1.56k
BuyBaseMarkup: 17 -> .2 sell 1K * (0 to +.3) = 1k – 1.3
LowPriceMod: .25 -> 0
HighPriceMod: .5 -> .3
BuyMarkupMod: 1.5 -> 0
Election Vapor
BaseValue: 3600 -> 6K buy 6K * .2 = 7.2k * (-.1 to +.2) = 6.5 – 8.6k
BuyBaseMarkup: 17 -> .2 sell 6K * (-.1 to .2) = 5.4 – 7.2k
LowPriceMod: .25 -> -.1
HighPriceMod: .5 -> .2
BuyMarkupMod: .7 -> 0
Antimatter
BaseValue: 4550 -> 10K buy 10K * .3 = 13k * (-.05 to +.3) = 12.3k – 17k
BuyBaseMarkup: 5 -> .3 sell 10k * (-.05 to .3) = 9.5k – 13k
LowPriceMod: .1 -> -.05
HighPriceMod: .2 -> .3
BuyMarkupMod: 1.5 -> 0
Alloys
BuyBaseMarkup: .2
LowPriceMod: .25
HighPriceMod: .5
BuyMarkupMod: 0
1 – ARONIUM
– BaseValue: 1125 -> 2k
– 50 carbon
– 50 iron
2 – HEROX
– BaseValue: 2100 -> 6k
– 20 Plat -> 50
– 20 Zinc -> 50
3 – LEMMIUM
– BaseValue: 22500 -> 17k
– 100 Titanium -> 50
– 200 Tham -> 50 gold
4 – CROLIUM
– BaseValue: 25730 -> 20k
– 50 Chrys
– 100 IRIDIUM
5 – MAGMOX
– BaseValue: 21840 -> 30k
– 30 Carbon -> 50 red sys (Rubem)
– 300 Pluto -> 100
– 300 Tham -> 100 Copper
6 – GRANTINE
– BaseValue: 25925 -> 40k
– 100 Emril -> 50 green sys (Viridim)
– 100 COPPER -> 100 Alum
– 1 Alloy1 -> 2 Alloy1
7 – TERUMIN
– BaseValue: 28440 -> 50k sell 50K * (.25 to .5) = 62.5k – 75k
– 40 EMRIL -> 50 blue sys (Cymatygen)
– 40 GOLD -> 2 Alloy2
– 1 HEROX -> 1 ACID
Dynamic Resonator
Antimatter: 2 -> 1
Micro Density: 4 -> 2
Acid
BaseValue: 13k -> 14k
Voltaic cells
50 -> 25
Wires
20 -> 10
Poly Fiber
100 -> 40
Save Point
50 Plat -> 20
100 iron -> 50
Health Station
100 chrys -> 1 Rower Reservoir
1 elec vap -> 1 MAGMOX
10 cboard -> 1 Poly-Fiber
Shield Station
100 chrys -> 1 Lemmium
2 shielding plate -> 1 Shielding Sheet
10 cboard -> 1 Poly-Fiber
Trade Terminal
6 v cell -> 3
500 emril
10 cboard -> 5
Harvester
2 v cell -> 1 c board
1 gel
1 wire -> 1 alloy2 (Herox)
Crate Cylinder
10 v cells -> 1 Non-ferrous plate
5 glass -> 1
2 dyn res -> 2 mirco density
Crate green rect
10 v cells -> 1 Non-ferrous plate
5 wire -> 2 mirco density
1 dyn res -> 1 Poly-Fiber