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VIP’s TechnologyTable mods (Super hyperdrive and upgrades, 5% launch cost and unlimited jetpack)

Super-HyperDrive mod:

  • Sets the default jump distance to 2000000 ly

Super-HyperDrive upgrades mod:

  • Sets the default jump distance to 500 ly
  • The hyperdrive upgrade increases the jump distance by 2000, 40000 and 800000 from levels 1 to 3 respectively

5% launch cost versions:

  • Same as above with added 5% launch cost mod

Unlimited jetpack versions:

  • Same as above with added unlimited jetpack mod (Unlimited is actually 10 million, default is 3.5, if enough people ask for an increase i’ll increase it.)

bit cheaty but it was requested.

The galaxy map screenshot only shows up to 1300, i didn’t have time to go further. The mod shown in the screenshots is the 2000000 ly one, my ship was by default at 153 ly max jump distance or something like that.

Mods by VIP.

Product Cost Rebalance

This is meant to balance the buy/sell values of some items to bring a wider market of items that can be sold to  help the player make $$ by trading and farming. In addition, the margin for higher/lower prices is wider. The most I usually see without the mod is 4 to 5 %. This should provide more options than just mining or running around the space station gathering dynamic resonators.

The mod also makes a few buildables more player friendly. I tried to use some of the materials the game had not. A few items, like voltaic cells, wires, et al, have had their cost lowered. 

oldValue  -> newValue                   notes

Atlas Stone
  BaseValue:   50K -> 1M                buy 1M * (-.1 to .4) = 900k – 1.4M
  BuyBaseMarkup:   40    -> 0        sell 1M * (-.1 to .4) = 900k to 1.4M 
  LowPriceMod:   .25  -> -.1
  HighPriceMod:  .5       -> .4
  BuyMarkupMod:  1.5  -> 0
 
Grav Ball, Sac Vemon, Albumen Pearl
  BaseValue:       -> 15k                     buy 15k * .4 = 21k * (.1 to .5) = 22.1k to 31.5k 
  BuyBaseMarkup:   .2                      sell 15k * (.1 to .5) = 16.5k to 22.5k 
  LowPriceMod:   .25  -> .1
  HighPriceMod:  .5 
  BuyMarkupMod:Â  .2  -> .4
 
Gravitino Plant
  120 Atrium -> 1 Grav ball
  100 Thamium
 
Sac Venom Plant
  100 Atrium -> 1 Sac Venom 
  100 Thamium
 
Albumen Pearl Plant
  20 Rigogen
  3 Albumen Pearls -> 1
  100 Thamium
 
Insulating Gel
  BaseValue: 32k -> 22k
 
Explosives
  BaseValue: 27k -> 19k
 
Carite Sheet
  BaseValue:     600  -> 1K
 
MicroDensity
  BaseValue:     1200  -> 2.5K
 

Suspension Fluid
  BaseValue:     800       -> 1K      buy  1K * .2 = 1.2k * (0  to +.3) = 1.2 – 1.56k
  BuyBaseMarkup: 17   -> .2           sell  1K * (0  to +.3) = 1k – 1.3
  LowPriceMod:   .25    -> 0
  HighPriceMod:  .5      -> .3
  BuyMarkupMod:  1.5 -> 0

Election Vapor
  BaseValue:    3600     -> 6K        buy  6K * .2 = 7.2k * (-.1 to +.2) =  6.5 – 8.6k
  BuyBaseMarkup: 17  -> .2            sell  6K * (-.1 to .2) = 5.4 – 7.2k 
  LowPriceMod:  .25    -> -.1
  HighPriceMod:  .5     -> .2
  BuyMarkupMod:  .7  -> 0

Antimatter
  BaseValue:     4550    -> 10K       buy  10K * .3 = 13k * (-.05 to +.3) =  12.3k – 17k
  BuyBaseMarkup:   5   -> .3          sell  10k * (-.05 to .3) = 9.5k – 13k
  LowPriceMod:    .1      -> -.05
  HighPriceMod:    .2    -> .3
  BuyMarkupMod: 1.5  -> 0

Alloys
  BuyBaseMarkup:   .2  
  LowPriceMod:    .25
  HighPriceMod:    .5
  BuyMarkupMod:    0

 
1 – ARONIUM
– BaseValue: 1125  -> 2k
– 50 carbon
– 50 iron
 
2 – HEROX
– BaseValue: 2100  -> 6k
– 20 Plat -> 50
– 20 Zinc -> 50
 
3 – LEMMIUM
– BaseValue: 22500  -> 17k
– 100 Titanium      -> 50
– 200 Tham          -> 50 gold
 
4 – CROLIUM
– BaseValue: 25730  -> 20k
– 50 Chrys
– 100 IRIDIUM
 
5 – MAGMOX
– BaseValue: 21840  -> 30k
– 30 Carbon         -> 50 red sys (Rubem)
– 300 Pluto         -> 100
– 300 Tham          -> 100 Copper
 
6 – GRANTINE
– BaseValue: 25925    -> 40k
– 100 Emril           -> 50 green sys (Viridim)
– 100 COPPER        -> 100 Alum
– 1 Alloy1            -> 2 Alloy1
 
7 – TERUMIN
– BaseValue: 28440 -> 50k                               sell  50K * (.25 to .5) =  62.5k – 75k
– 40 EMRIL               -> 50 blue sys (Cymatygen)
– 40 GOLD                -> 2 Alloy2
– 1 HEROX                -> 1 ACID
 
Dynamic Resonator
  Antimatter:    2 -> 1
  Micro Density: 4 -> 2
 
Acid
  BaseValue: 13k -> 14k
 
Voltaic cells
  50 -> 25
 
Wires
  20 -> 10

Poly Fiber
  100 -> 40 

Save Point
  50 Plat -> 20
  100 iron -> 50

Health Station
  100 chrys    ->  1 Rower Reservoir
  1 elec vap   ->   1 MAGMOX     
  10 cboard   ->  1 Poly-Fiber

Shield Station
  100 chrys             ->  1 Lemmium
  2 shielding plate   ->  1 Shielding Sheet
  10 cboard             ->  1 Poly-Fiber

Trade Terminal
  6 v cell   ->  3
  500 emril
  10 cboard  ->  5

 Harvester
  2 v cell   ->  1 c board
  1 gel
  1 wire  ->  1 alloy2 (Herox)
 
Crate Cylinder
 10 v cells         ->  1 Non-ferrous plate
 5 glass             ->  1
 2 dyn res        ->  2 mirco density
 
Crate green rect
 10 v cells         ->  1 Non-ferrous plate
 5 wire               ->  2 mirco density
 1 dyn res          ->  1 Poly-Fiber 

Reduced Launch Cost

Reduced Launch Cost

(Now Foundations Compatible!)

Lowers the plutonium cost for launching your ship from the ground.
Options for

  • 50% of original cost (12.5% of total plutonium per launch) ,
  • 25% of original cost (6.25%  of total plutonium per launch) 
  • 0% of original cost (free!)

 

Nexus link

Thanks

Thanks to emoose! His MBINEdit tool made this dead easy to do.
https://github.com/emoose/MBINEdit