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Increased Discovery Units & More Trading

Tatsujin’s Increased Discovery Units & More Trading:

NEW: I have added a version of this mod where you can have discovery unit increases WITHOUT the changes in terms of trading. (see changelog)

**This mod changes DEFAULTREALITY.MBIN 

This is my very first No Man’s Sky mod! *This mod was inspired by droot1986’s “Profession Explorer and Trader.” I’ve decided to expand
onto it a little bit and add Pathfinder support as well.*

This mod increases the amount of units rewarded to a player for making discoveries and also increases the amount of minerals and items sold at galactic trade terminals greatly. I feel like the motivation for landing on a planet and scanning the flora/fauna is pretty low since it serves little purpose with the amount of units it gives you in Vanilla No Man’s Sky. Also, the amount of things sold at terminals, especially minerals, are way too low. Upon installing this mod however, you will start to see space station and trading terminals offering 400-1,000 minerals instead of 30.

Discovery Unit Increases:

There are multiple .PAK files included with the mod that all differ in terms of how much discovery units are altered. Before choosing which .PAK you want, please keep in mind that these are the default values that the game has set place:
Solar Systems: 5,000 units
Planets: 2,000 units
Animals: 1,500-2,500 units
Flora: 500 units
Rocks / Minerals: 500 units
Save Points (Sectors): 1000 units

The file named “DiscoveryANDTrading2x” multiplies these original numbers by TWO. (Solar Systems would be 10,000 instead of 5,000, 4,000 for planets, etc.)

The file named “DiscoveryANDTrading3x” multiplies it by THREE, and there is also one that multiplies these values by FOUR.

If you want, what I think, is a pretty balanced amount of units rewarded for playing, you might want to use the .PAK file labeled just “DiscoveryANDTradeIncrease.” That version alters these values:
Solar systems give 15,000 units, planets give 10,000, Animals give 5,000-6,000, Flora give 1,500,
Rocks give 1,000 and Save Points give 5,000.

If you want an OP build, go ahead and use the .PAK labeled “DiscoveryANDTradingCRAAZYYY.” That version
alters these values:
Solar systems give 100,000, planets give 25,000, animals give 10,000-14,000, Flora give 3,000, Rocks give
2,000 and Save Points give 5,000.

Constructs

CONSTRUCTS is a mod that attempts to introduce various fully custom sci-fi objects into the game, adding mysterious, artificial structures spread across different planets. This mod is also a tech demonstrator of NMSDK, the specialized Blender plugin and toolset for creating custom No Man’s Sky content!

===[ FEATURES ]===

  • Adds a variety of objects, sometimes massive, into the game that spawn as part of the world!
  • Completely new models and textures created by yours truly!
  • Structures with procedural elements as demonstrated in the procedural spires, procedural towers, and procedural silos!
  • Trade post with functional landing pads and terminals!

===[KNOWN BUGS]===

  • Some models have odd collisions. These objects will be rectified soon.
  • Some structures have incorrect rendering of normals. These objects will be rectified soon.

===[ DO YOU WANT TO SEE MORE CONSTRUCTS? ]===

It takes GREAT time and effort to produce even just a single model! Help me get myself fed so I can work on more mod content and rescue me from my boring life of being a graphic design freelancer!

Life Sized Planets

This mod makes planet around Earth’s Size which I consider life sized which is 345.84 times bigger than default planets . I figured this out by watching the video where it takes a guy about 12 hours to walk halfway around a planet and doubled it to get around the full size. Then I checked how long it take to walk around earth nonstop which is about 8300 hours. So I divided 8300 by 24 to get 345.84, and there’s your answer. This is simply for those who want life sized planets and this could be hard on some systems. Also do not be surprised by graphical glitches with this mod because of the way loading in objects/chunks work. I give credit to pannonian for giving me the idea with his double sized planets mod which could be used by  less beefy computers. Also it’s hard to see a difference in space do to the lack of depth/DOF. Hope you enjoy this mod. Sorry for bad planet meshes from space which I will fiddle with or leave alone if I can’t find anything that works. I’m also sorry if I don’t get updates out quickly, because I’m 14 and am in school so homework… Hope you understand thank you <3

2nd Image is meant to show how close that looks from that distance just so you know 😛

EDIT: I have read about steambot and how it took him 4-45 hours to walk all away around a planet. This does mean that 50% is the closes and it’s my bad for getting this wrong. Until I decide to edit the files and change the name 50% will remain the closest as of now.

 

Warning: This could make you game very slowly if you don’t have a big rig. Also as a 2ND warning, land scales and shape can get pretty big and messy with this mod. Some computers may be prone to crashing.

Note: You will also have to jump to another system to get this effect

You can also leave feedback here:

http://videogamemods.com/nomanssky/forums/topic/life-sized-planets/