I often found myself doing a lot of math when planning production of trade commodities, and was always frustrated that I couldn’t find a solid tool online to streamline it for me. So I went ahead and built one myself.
NMS Ultratool has two primary functions: a crafting calculator and a build planner.
- Crafting Calculator: Tells you exactly what and how much resources you’ll need to craft a target number of a specified product in one go. After calculating, you can push the data to the build planner.
- Build Planner: Helps you plan a base for production. Features a function for automatic solar configuration to make power less of a hassle to figure out.
- Also allows for saving and loading of build plans for later use.
Note: I am relatively new to software development, so I’m originally releasing this as a beta. While I am actively working to squish any bugs I find, weird things can happen. If you find any bugs or have any constructive feedback for me, I welcome it.
This is my first mod for No Man’s Sky NEXT. In fact, this is my first mod ever.
If you dis like the lengthy growth times for NEXT 1.55+, this will help considerably.
For all the plants, your growth and harvest times are no more than 1/2 hour real-time.
It’s great if you have a small farm, or just starting out.
It is completely OP if you have a lot of farms, though.
This mod increases the growth rate of all (I think.) Plants for farming. There’s no negotiations, use it or don’t.
This mod cannot be used with other mods that use the following files:
This mod reverts the changes to growth times of all farmed crops to the Pre-1.55 times. No other 1.55 changes are reverted.
This mod changes the following files and is incompatible with other mods that change them:
This mod makes farm plants grow x100 faster than post-nerf. (Essentially I just removed 2 0s from every plant.)
This mod fixes the error associated with planting NipNip. It leads to the fact that you can not put NipNip outside the building outside the hydroponic block.
But my mod fixes it! Now you can plant NipNip on any planet with a forest biome. (Simply say, if StarBulb grows on this planet, you can plant NipNip)
Also, even if you delete the mod, then all the NipNips you planted will remain! And other players will also see them!