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Natural Worlds

Description:

The idea behind this mod, is to create slightly diverse and natural looking environments. I want to adhere to the mood and aesthetics of the vanilla No Man’s Sky, but tweak it to take advantage of the additional processing power available to my PC. 

This mod changes the default density and distribution of the assets in Lush, Frozen, Scorched and Radioactive biomes, to make what I believe are more realistic and interesting worlds. There are dense forests and open plains on the same planet. On some planets, trees grow only near the water. On others, the mountains are covered with trees, but the valleys are open and perfect for driving vehicles around on. There are various rules applied to make a bit more diversity, without having to include oversized assets, or assets that don’t really belong in the biome.

Currently, this only effects the Lush, Frozen, Scorched and Radioactive biomes.

This was created to run with the Visions update, and works with 1.77, however I have checked and it works with Beyond 2.0 also.

Changes in Version 1.1:

  • Added additional variations in Frozen, Scorched and Radioactive biomes. ie: Stone forests in Frozen, oasis’s in Scorched and nuclear wastelands in Radioactive.
  • Added a nice touch to the denser Lush biome, so mushrooms can grow in some forests. 

Changes in Version 1.11:

  • Increased chance of storms in lush biomes – now 50/50 chance (I think).
  • Confirmed the  mod worked with Beyond update.

Modified Files

FROZENBIOME.MBIN

FROZENHQBIOME.MBIN

FROZENHQOBJECTSMID.MBIN

FROZENOBJECTSDEAD.MBIN

FROZENOBJECTSFULL.MBIN

FROZENOBEJCTSLOW.MBIN

FROZENOBJECTSMID.MBIN

LUSHBIOME.MBIN

LUSHHQBIOME.MBIN

LUSHHQOBJECTSFULL.MBIN

LUSHOBJECTSDEAD.MBIN

LUSHOBJECTSFULL.MBIN

LUSHOBEJCTSLOW.MBIN

LUSHOBJECTSMID.MBIN

RADIOACTIVEBIOME.MBIN

RADIOACTIVEOBJECTSFULL.MBIN

SCORCHEDCOLOURPALETTES.MBIN

SCORCHEDBIOME.MBIN

SCORCHEDOBJECTSDEAD.MBIN

SCORCHEDOBJECTSFULL.MBIN

SCORCHEDOBJECTSLOW.MBIN

SCORCHEDOBJECTSMID.MBIN

Added the following files:

SCORCHEDOBJECTSFULL1

SCORCHEDOBJECTSFULL2

RADIOACTIVEOBJECTSFULL1

RADIOACTIVEOBJECTSFULL2

LUSHHQOBJECTSFULL1

LUSHOBJECTSDEAD1

LUSHOBJECTSFULL1

LUSHOBJECTSLOW1

LUSHOBJECTSMID1

FROZENOBJECTSROCKY.MBIN

Background:

I have played vanilla No Man’s Sky on PS4 for over 260 hours commencing on the Day One release of the game. I am working on this mod so that I can begin the adventure again on the PC, with greatly improved biomes that still provide essentially the same No Man’s Sky experience. I am also working on other mods to make No Man’s Sky closer to my dream game.

Increased Discovery Units & More Trading

Tatsujin’s Increased Discovery Units & More Trading:

NEW: I have added a version of this mod where you can have discovery unit increases WITHOUT the changes in terms of trading. (see changelog)

**This mod changes DEFAULTREALITY.MBIN 

This is my very first No Man’s Sky mod! *This mod was inspired by droot1986’s “Profession Explorer and Trader.” I’ve decided to expand
onto it a little bit and add Pathfinder support as well.*

This mod increases the amount of units rewarded to a player for making discoveries and also increases the amount of minerals and items sold at galactic trade terminals greatly. I feel like the motivation for landing on a planet and scanning the flora/fauna is pretty low since it serves little purpose with the amount of units it gives you in Vanilla No Man’s Sky. Also, the amount of things sold at terminals, especially minerals, are way too low. Upon installing this mod however, you will start to see space station and trading terminals offering 400-1,000 minerals instead of 30.

Discovery Unit Increases:

There are multiple .PAK files included with the mod that all differ in terms of how much discovery units are altered. Before choosing which .PAK you want, please keep in mind that these are the default values that the game has set place:
Solar Systems: 5,000 units
Planets: 2,000 units
Animals: 1,500-2,500 units
Flora: 500 units
Rocks / Minerals: 500 units
Save Points (Sectors): 1000 units

The file named “DiscoveryANDTrading2x” multiplies these original numbers by TWO. (Solar Systems would be 10,000 instead of 5,000, 4,000 for planets, etc.)

The file named “DiscoveryANDTrading3x” multiplies it by THREE, and there is also one that multiplies these values by FOUR.

If you want, what I think, is a pretty balanced amount of units rewarded for playing, you might want to use the .PAK file labeled just “DiscoveryANDTradeIncrease.” That version alters these values:
Solar systems give 15,000 units, planets give 10,000, Animals give 5,000-6,000, Flora give 1,500,
Rocks give 1,000 and Save Points give 5,000.

If you want an OP build, go ahead and use the .PAK labeled “DiscoveryANDTradingCRAAZYYY.” That version
alters these values:
Solar systems give 100,000, planets give 25,000, animals give 10,000-14,000, Flora give 3,000, Rocks give
2,000 and Save Points give 5,000.