Disables the pesky AI flying around your base and landing on your landing pad :). If Anyone currently knows of any other mod that does this Please let me know :).
I Introduce XurloK’s Filter Swap Plus Sharpening.
this mod basically swaps out the default filter with one of the filters in this mod plus you have sharpening addition to the collection without the need of Reshade mods also just made a InjFX_settings.h file incuded with download.
Filters in this pack are the following:
“FILMIC” “HYPERREAL” “IDENTITY“
“VINTAGE” “WEIRD2” “WEIRD4” “WEIRD5“
That will be all I’ll be adding but won’t need to update cause how I made the mod cheers!
Caution all in-game screenshots will or maybe look different than yours!
If there are any problems please leave Feedback about the issue i’ll get to you soon. 🙂
No More Bullet Bounce version 1.55.01
a mod for No Man’s Sky version 1.55 (build 3020240)
This mod entirely removes the “bounce” effect from purchased (procedural) multitool upgrades for its Boltcaster, Scatter Blaster, and Plasma Grenade Launcher modes. Normally when such upgrades are purchased and applied, there is a probability that one of the effects will be this bounce effect, causing bullets to ricochet and plasma grenades to bounce one or more times. This mod removes that probability, and even does so retroactively: any existing upgrades that had this effect will no longer have it. (I do not know if the effect will reappear if the mod is removed; I have not yet tested that.)
Multiplayer impact: untested, but weapon effect changes are expected to persist in multiplayer for your multitool only (meaning no ordnance bounce in PvP).
Compatibility details: This mod alters the following file:
Any other mod that also alters that file will not be compatible, and one or the other must be chosen, not both. Rather than change various properties, I’ve actually removed eight property blocks, which is a bit much to detail here without just sharing the complete text of the decrypted file.
ATLAS RISES 1.38
This is a complete overhaul mod, that offers:
NEW PRODUCTS !
NEW SUBSTANCES !
NEW BUILDABLE PARTS !
NEW RECIPES !
MORE TRADING OPTIONS !
specify on special products – food, illegal stuff, weapons, ship parts, machines…
PROCEDURAL GENERATED CITIES !
for common substances like iron, copper, plutonium, nickel…
PORTABLE MEDIPACK AND SHIELD GENERATOR
Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere !
FIND NEW STUFF IN CRATES !
BIGGER EXPLORATION REWARDS
HUNGER AND HUNTING
GROW SPECIAL PLANTS FOR FARMING
REALISTIC SUBSTANCES, ITEMS AND CHEMISTRY
ALL NEW ICONS FOR SUBSTANCES, PRODUCTS AND TECHNOLOGY
BETTER STAMINA AND JETPACK UPGRADES
NEW FLIGHT MODEL WITH LOW, REVERSE AND UNDERWATER FLIGHT
PLANET TO FREIGHTER BEAMER
BIG DRAGONS, SANDWORMS, SPIDERS
DARK SPACE, RINGED PLANETS, BINARY SYSTEMS
SNIPER ZOOM SCOPE
FAST WALKING AND RUNNING
HIGHER BASE, RUIN AND PORTAL FREQUENCY
BUILD YOUR BASE WHEREEVER YOU LIKE
BETTER PLANETS WITH PALMS, LOTS OF DIFFERENT TREES, LAKES, MOUNTAINS, CAVES…
PROCEDURAL DIVERSE CAVES
MANY SMALL FIXES AND IMPROVEMENTS
LONGER MINING-LASER RANGE
LONGER SCAN RANGE
FAST SCANNER RELOAD
HIGHER SCAN ZOOM
CREDITS for included stuff inside Darconia.pak:
WINDERTP: EUCLI-EA stuff
THEFISHER86: Snappoints for factories and observatories, parts from simcity5300
KREMIT: Grow Plants for Farming
LO2K: Dark Space, Waves, Rings, Dual Suns, Clean Sky and Space
RAYROD: Spiral Galaxies, Ship Spawns, parts of the desert biome, terrain
GAMER: Parts of Diverse Environment
SHAIDAK: parts of Shaidak´s Generation in lush and frozen biomes
Everything else by Darconizer / FFSWC
My biggest respect and many thanks to all modders and to monkeyman who continously updates the MBINCompiler to make all this possible.
Make sure to read installation notes !!!
- custom ships buyable at space stations
- buildable Darconia objects from the Pathfinder 1.24 version.
- what ever else comes to my mind… 🙂
- Mistakes and strange sentences in the English and German text versions might appear when aliens are talking to you. I did not adjust all new products to that yet.
This Mod changes the distance the Game allows you to “auto-land” at Landing Zones (These Pillars at factories etc.) and Trading Pads.
-More Range / faster reconization
-Faster landing at Landing Zones
I am open to other Verisons of this Mod.
Related: Thanks carpenteer for 1.10, better landing at trading pads! 🙂
Compatible with 1.23 (Pathfinder)
This mod makes planet around Earth’s Size which I consider life sized which is 345.84 times bigger than default planets . I figured this out by watching the video where it takes a guy about 12 hours to walk halfway around a planet and doubled it to get around the full size. Then I checked how long it take to walk around earth nonstop which is about 8300 hours. So I divided 8300 by 24 to get 345.84, and there’s your answer. This is simply for those who want life sized planets and this could be hard on some systems. Also do not be surprised by graphical glitches with this mod because of the way loading in objects/chunks work. I give credit to pannonian for giving me the idea with his double sized planets mod which could be used by less beefy computers. Also it’s hard to see a difference in space do to the lack of depth/DOF. Hope you enjoy this mod. Sorry for bad planet meshes from space which I will fiddle with or leave alone if I can’t find anything that works. I’m also sorry if I don’t get updates out quickly, because I’m 14 and am in school so homework… Hope you understand thank you <3
2nd Image is meant to show how close that looks from that distance just so you know 😛
EDIT: I have read about steambot and how it took him 4-45 hours to walk all away around a planet. This does mean that 50% is the closes and it’s my bad for getting this wrong. Until I decide to edit the files and change the name 50% will remain the closest as of now.
Warning: This could make you game very slowly if you don’t have a big rig. Also as a 2ND warning, land scales and shape can get pretty big and messy with this mod. Some computers may be prone to crashing.
Note: You will also have to jump to another system to get this effect
You can also leave feedback here:
Reduced Launch Cost
(Now Foundations Compatible!)
Lowers the plutonium cost for launching your ship from the ground.
- 50% of original cost (12.5% of total plutonium per launch) ,
- 25% of original cost (6.25% of total plutonium per launch)
- 0% of original cost (free!)
Thanks to emoose! His MBINEdit tool made this dead easy to do.
Hello for all! 🙂
This is my first mod, and i made this mod for The legend of zelda fans.
This is a simple mod that replaces the original land & ship heart icons for the iconic TLOZ heart container.
Has two versions: one with original colors and other with a white color.
Can have a confict with mods that modify the hud.
I hope you all like, and any type of suggestion will be appreciated! 🙂