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Legit Max Frigates-VISIONS

This mod removes the RNG for Frigate classes and stats.

Each frigate you encounter ingame will have the best initial stats and will spawn as S class.

A HUGE shout out to “Ray Khouri” from the NMS Modding Discord. We looked for hours to find out how this works and he found the final solution to make this all possible!

Basic Information about frigates:

Frigate Classes get determined by their traits. A Frigate with five positive traits will be considered S class. Frigates with four positive traits are A class and so on. What this mod does exactly is the following:

.) *bonus* 100% of frigates are buyable (normally its 60% of spawning frigates)

.) Removing the possibility for negative traits

.) Each frigate spawns with 5 traits

.) Each frigate spawns with maximum initial stats (if you choose the right mod file)

Because of traits you will still encounter a heavy variety in frigate stats, but the base stats are maximum (if you choose the right mod file)

Because there seems to be a little misunderstanding what this mod does, i created a little table with the differences between unmodded and my mod.

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Combat Frigate
[Combat] 1-5 -> With Mod: 5
[Exploration] 0-2 -> With Mod: 2
[Mining] 0-4 -> With Mod: 4
[Diplomatic] 0-2 -> With Mod: 2
[FuelBurnRate] 8-12 -> With Mod: 8
[FuelCapacity] 0 -> With Mod: 0
[Speed] 0 -> With Mod: 0
[ExtraLoot] 0 -> With Mod: 0
[Repair] 0 -> With Mod: 0
[Invulnerable] 0 -> With Mod: 0

Exploration Frigate
[Combat] 0-2 -> With Mod: 2
[Exploration] 1-5 -> With Mod: 5
[Mining] 0-2 -> With Mod: 2
[Diplomatic] 0-4 -> With Mod: 4
[FuelBurnRate] 8-12 -> With Mod: 8
[FuelCapacity] 0 -> With Mod: 0
[Speed] 0 -> With Mod: 0
[ExtraLoot] 0 -> With Mod: 0
[Repair] 0 -> With Mod: 0
[Invulnerable] 0 -> With Mod: 0

Mining Frigate
[Combat] 0-3 -> With Mod: 3
[Exploration] 0-1 -> With Mod: 1
[Mining] 1-5 -> With Mod: 5
[Diplomatic] 0-3 -> With Mod: 3
[FuelBurnRate] 8-12 -> With Mod: 8
[FuelCapacity] 0 -> With Mod: 0
[Speed] 0 -> With Mod: 0
[ExtraLoot] 0 -> With Mod: 0
[Repair] 0 -> With Mod: 0
[Invulnerable] 0 -> With Mod: 0

Diplomacy Frigate
[Combat] 0-1 -> With Mod: 1
[Exploration] 0-2 -> With Mod: 2
[Mining] 0-4 -> With Mod: 4
[Diplomatic] 1-5 -> With Mod: 5
[FuelBurnRate] 8-12 -> With Mod: 12
[FuelCapacity] 0 -> With Mod: 0
[Speed] 0 -> With Mod: 0
[ExtraLoot] 0 -> With Mod: 0
[Repair] 0 -> With Mod: 0
[Invulnerable] 0 -> With Mod: 0

Support Frigate
[Combat] 0-4 -> With Mod: 4
[Exploration] 0-4 -> With Mod: 4
[Mining] 0-4 -> With Mod: 4
[Diplomatic] 0-2 -> With Mod: 2
[FuelBurnRate] 2-5 -> With Mod: 2
[FuelCapacity] 1-5 -> With Mod: 5
[Speed] 0 -> With Mod: 0
[ExtraLoot] 0 -> With Mod: 0
[Repair] 0 -> With Mod: 0
[Invulnerable] 0 -> With Mod: 0

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The following file gets modified by this mod:

GCFLEETGLOBALS.GLOBAL.MBIN
METADATA.REALITY.TABLES.FRIGATETRAITTABLE.MBIN

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Legit Max Ships and Multitools-VISIONS

This Mod removes the RNG for ship and multitool classes, slots and stats.

Each ship and multitool you encounter ingame will have the best class, maximum stats and slots. If its possible to encounter a ship in S class it will spawn as S class. If you’re in a poor system it will spawn as A class. (you can choose the second mod file if you want always S class instead)

Because there seems to be a little misunderstanding what this mod does, i created a little table with the differences between unmodded and my mod.

___________________

Science Ships:
Small: (Slots:15-19 TechSlots: 3-5) With Mod -> (19/5)
Medium: (Slots:20-29 TechSlots: 5-8) With Mod -> (29/8)
Large: (Slots:30-38 TechSlots: 8-12) With Mod -> (38/12)

S Class Scientific Stats
DMG: 0 With Mod -> (0)
SHIELD: 20-25 With Mod -> (25)
HYPERDRIVE: 50-65 With Mod -> (65)

Fighter:
Small: (Slots:15-19 TechSlots: 2-4) With Mod -> (19/4)
Medium: (Slots:20-29 TechSlots: 3-5) With Mod -> (29/5)
Large: (Slots:30-38 TechSlots: 5-12) With Mod -> (38/12)

S Class Fighter Stats:

DMG: 55-60 With Mod -> (60)
SHIELD: 15-25 With Mod -> (25)
HYPERDRIVE: 0 With Mod -> (0)

Shuttle:
Small: (Slots:18-23 TechSlots: 3-6) With Mod -> (23/6)
Medium: (Slots:19-28 TechSlots: 5-8) With Mod -> (28/8)
Large: (Slots:28-40 TechSlots: 8-12) With Mod -> (40/12)

S Class Shuttle Stats:
DMG: 15-20 With Mod -> (20)
SHIELD: 15-20 With Mod -> (20)
HYPERDRIVE: 15-20 With Mod -> (20)

Dropship:
Small: (Slots:25-31 TechSlots: 2-4) With Mod -> (31/4)
Medium: (Slots:32-39 TechSlots: 4-6) With Mod -> (39/6)
Large: (Slots:40-48 TechSlots: 6-8) With Mod -> (48/8)

S Class Dropship Stats:
DMG: 10-20 With Mod -> (20)
SHIELD: 55-60 With Mod -> (60)
HYPERDRIVE: 30-35 With Mod -> (35)

Royal:
Small: (Slots:11-14 TechSlots: 1-3) With Mod -> (14/3)
Medium: (Slots:15-20 TechSlots: 4-6) With Mod -> (20/6)
Large: (Slots:21-30 TechSlots: 6-10) With Mod -> (30/10)

S Class Royal Stats:
DMG: 35-50 With Mod -> (50)
SHIELD: 55-60 With Mod -> (60)
HYPERDRIVE: 50-65 With Mod -> (65)

Freighter:
Small: (Slots:15-19 TechSlots: 4) With Mod -> (19/4)
Medium: (Slots:24-34 TechSlots: 4) With Mod -> (34/4)
Large: (Slots:35-48 TechSlots: 4) With Mod -> (48/4)

S Class Freighter Stats:
Hyperdrive: 31-40 With Mod -> (40)

Weapons:
Small: (Slots:5-10) With Mod -> (10)
Medium: (Slots:11-16) With Mod -> (16)
Large: (Slots:17-24) With Mod -> (24)

S Class Pistols:
DMG: 0 With Mod -> (0)
MINE: 20-35 With Mod -> (35)
SCAN: 45-50 With Mod -> (50)

S Class Rifle:
DMG: 15-20 With Mod -> (20)
MINE: 0 With Mod -> (0)
SCAN: 15-20 With Mod -> (20)

S Class Pristine:
DMG: 15-25 With Mod -> (25)
MINE: 25-30 With Mod -> (30)
SCAN: 100 With Mod -> (100)

S Class Alien:
DMG: 25-35 With Mod -> (35)
MINE: 15-20 With Mod -> (20)
SCAN: 50-60 With Mod -> (60)

 

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You can choose out of 2 different mod files, so take whats best for your playstyle.

_LMSaMT_NXT_Always-HighestClass-MaxStats.pak: Ships, Freighters and Multitools are always the highest class possible. Class A in poor, Class S in all other systems. Max Slots, Max Stats

_LMSaMT_NXT_Always-SClass-MaxStats.pak: Ships, Freighters and Multitools are always S class. Max Slots, Max Stats

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The following file gets modified by this mod:
METADATA/REALITY/TABLES/INVENTORYTABLE.MBIN