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NipNip Plant Fix

This mod fixes the error associated with planting NipNip. It leads to the fact that you can not put NipNip outside the building outside the hydroponic block.

But my mod fixes it! Now you can plant NipNip on any planet with a forest biome. (Simply say, if StarBulb grows on this planet, you can plant NipNip)

Also, even if you delete the mod, then all the NipNips you planted will remain! And other players will also see them!

Increased Discovery Units & More Trading

Tatsujin’s Increased Discovery Units & More Trading:

NEW: I have added a version of this mod where you can have discovery unit increases WITHOUT the changes in terms of trading. (see changelog)

**This mod changes DEFAULTREALITY.MBIN 

This is my very first No Man’s Sky mod! *This mod was inspired by droot1986’s “Profession Explorer and Trader.” I’ve decided to expand
onto it a little bit and add Pathfinder support as well.*

This mod increases the amount of units rewarded to a player for making discoveries and also increases the amount of minerals and items sold at galactic trade terminals greatly. I feel like the motivation for landing on a planet and scanning the flora/fauna is pretty low since it serves little purpose with the amount of units it gives you in Vanilla No Man’s Sky. Also, the amount of things sold at terminals, especially minerals, are way too low. Upon installing this mod however, you will start to see space station and trading terminals offering 400-1,000 minerals instead of 30.

Discovery Unit Increases:

There are multiple .PAK files included with the mod that all differ in terms of how much discovery units are altered. Before choosing which .PAK you want, please keep in mind that these are the default values that the game has set place:
Solar Systems: 5,000 units
Planets: 2,000 units
Animals: 1,500-2,500 units
Flora: 500 units
Rocks / Minerals: 500 units
Save Points (Sectors): 1000 units

The file named “DiscoveryANDTrading2x” multiplies these original numbers by TWO. (Solar Systems would be 10,000 instead of 5,000, 4,000 for planets, etc.)

The file named “DiscoveryANDTrading3x” multiplies it by THREE, and there is also one that multiplies these values by FOUR.

If you want, what I think, is a pretty balanced amount of units rewarded for playing, you might want to use the .PAK file labeled just “DiscoveryANDTradeIncrease.” That version alters these values:
Solar systems give 15,000 units, planets give 10,000, Animals give 5,000-6,000, Flora give 1,500,
Rocks give 1,000 and Save Points give 5,000.

If you want an OP build, go ahead and use the .PAK labeled “DiscoveryANDTradingCRAAZYYY.” That version
alters these values:
Solar systems give 100,000, planets give 25,000, animals give 10,000-14,000, Flora give 3,000, Rocks give
2,000 and Save Points give 5,000.

No Attacking Whip Plants


Updated for AR 1.35

Remove these Tentacle-Whip-Plants.


I once were on a dead, barren planet and in need of some carbon where these plants were the only source for it. So I did not simply remove them but changed them into a carbon-dropping crystal.

Enjoy your exploration without having your butt whipped. 😉