This mod simply includes the hex value for the glyph icon. Using that you can convert your portal codes to signal booster codes and back again.
You can use https://nmsportals.github.io to do the conversion and generate a link for sharing. OR you can be a nerd and keep reading on how to do the conversion yourself.
See this page for more information on how to do the conversion
Keep in mind that these are HEX values not binary values and if you don’t know what that means you’ll need to do some research. Basically just make sure you use the “Programmer” mode on the built-in windows calculator and you should be able to figure it out.
The information below was taken from the page linked above
Obtain coordinates from Signal Booster
After constructing a Signal Booster, activate it to show a string of coordinates
Signal booster
First part – RAIK
is scanner ID, other 4 parts – 0373:0081:0D1D:00C4
is the star system coordinates
Coordinates are the same for PS4 and PC. For example, you found a cool ship in a PS4 star system, this ship will be in the same system on PC.
Signal Booster doesn’t show galaxy/dimension (my coordinates 0373:0081:0D1D:00C4
captured in Euclid galaxy)
Convert coordinates
coordinates[format]: | x | y | z | star class |
---|---|---|---|---|
starsystem[hex] | 0373 | 0081 | 0D1D | 00C4 |
→ | → | → | → | |
starsystem[dec] | 883 | 129 | 3357 | 196 |
– | – | – | ▼ | |
SHIFT[dec] | 2047 | 127 | 2047 | ▼ |
= | = | = | ▼ | |
voxel[dec] | -1164 | 2 | 1310 | 196 |
JSON object: | VoxelX | VoxelY | VoxelZ | SolarSystemIndex |
Conversion formula example:
z[hex]=D1D → 3357=z[dec]
VoxelZ[dec]=z[dec]-SHIFT[dec]=3357-2047=1310
and vice versa for extraction coordinates from save:
z[dec]=VoxelZ[dec]+SHIFT[dec]=1310+2047=3357
3357=z[dec] → z[hex]=D1D
Star class determines star temperature(color)/radius/luminosity and unique inside voxel, but the same class can be in a nearby voxel
SHIFT is constant
Convert portal coordinates to star coordinates
- 12-character portal address can be decoded like:
portal coordinates | glyph#1 | glyphs#2-4 | glyphs#5-6 | glyphs#7-9 | glyphs#10-12 |
---|---|---|---|---|---|
glyph image | |||||
glyph[hex] | 4 | 0EC | F8 | FFE | FFF |
_ | ▼ | ▼ | – | – | – |
SHIFT[hex] | ▼ | ▼ | 81 | 801 | 801 |
_ | ▼ | ▼ | = | = | = |
_ | 4 | 00EC | 0077 | 07FD | 07FE |
star coordinates[format]: | (portal number) | star class | y | z | x |
Conversion formula example:
x[hex]=glyph[hex]-SHIFT[hex]=FFF-801=7FE
and vice versa for convertion star coordinates to teleport adress:
glyph[hex]=x[hex]+SHIFT[hex]=7FE+801=FFF
Portal coordinates doesn’t contain Galaxy Name – i’ve experimented inside Galaxy Coordinates ⛶ 07fe:0077:07fd:00ec (Euclid)
Do not confuse Portal Number with
PlanetIndex
Each system can have max 16 portals
You can traver inside the same system using portals (just change first glyph)
SHIFT is constant