This mod makes a number of changes to make storms feel more natural and realistic:
- Transitions of storm effects (stormy to clear and vice versa), as well as storm-related cloud coverage changes are much slower and more gradual. It no longer seems as if someone just pushed an “INSTANT STORM NOW!” button;
- The maximum cloud coverage during storms is increased from around 85% to 100%;
- The duration of storms is doubled but the time in between storms has also been increased;
- Storm warning time is greatly increased, from 25 seconds to 2 minutes.
Furthermore this mod doubles the duration of days and nights.
As a little side bonus, I made the atmosphere seen around distant planets in space is a bit thinner, as they look rather too thick in vanilla NMS.
This mod is incompatible with other mods that modify GCSKYGLOBALS.GLOBALS.MBIN
*** Oct 5th, 2020: This Mod is being retired ***
Due to the expansion of atmosphere and weather types in NMS Origins, no further updates to this mod are planned.
JefuslivesNMS – More Sky Colors for Cold Biomes (for NMS Desolation version 2.62 only)
This mod adds three new sky palettes to cold biomes, and adjusts the default dusk/dawn sky to be a darker blue. Enjoy!
This mod gives all of your skies a (much) more natural look and feel by softening some neon colours, and darkening upper skies and cloud bottoms.
It also fixes the overly white fogs during rainy weather and storms seen in certain sky colours.
Now also contains an optional add-on mod to give your sunsets and sunrises a more natural look and feel.
This mod is incompatible with other mods that modify DAYSKYCOLOURS.MBIN for the main file and DUSKSKYCOLOURS.MBIN for the sunset/sunrise add-on
Chromatic Skies attempts to restore the Atlas Rises era sky color palettes as well as a few other fixes. As of NEXT, only the first 5 colors of the sky color palettes are used.
FEATURES and DEPENDENCIES
– Contains the Atlas Rises sky palettes with updated cloud tintage colors. (clouds don’t always need to be pure fluffy white)
– Modifies METADATA/SIMULATION/SOLARSYSTEM/WEATHER/SKYSETTINGS/DAYSKYCOLOURS.MBIN
– Re-uses the Atlas Rises day sky palettes as dusk sky palettes, allowing for strange multi-color sunsets. (fun fact: Mars gets blue sunsets)
– Modifies METADATA/SIMULATION/SOLARSYSTEM/WEATHER/SKYSETTINGS/DUSKSKYCOLOURS.MBIN
– Sets the game to use all 40 color palettes for day skies.
– Pulls fog closer towards player better depth perception.
– Reduces maximum fog opacity, to better blend distant terrain against the horizon (no mountains brighter than the sky behind)
– Modifies GCSKYGLOBALS.GLOBALS.MBIN
Mods that modify fog settings, daylight length, night lighting and sky color are not compatible with the Fix package. Mods such as Extrapolated Sunsets are fully compatible, just don’t use the DuskPalette from Chromatic Skies.
This is a simple mod manager I created.
If needed, all you need to do is locate the No Man’s Sky folder (for example C:\Program Files (x86)\Steam\steamapps\common\No Man’s Sky).
It should work with both the Steam version and the GOG version but has only been tested with the Steam version.