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Revised Economy, Conflict and Tech Names for NEXT (RU)

This mod simplifies naming lists on galaxy map and intended to make your search for suitable economics a bit easier. Each list now presented by only one name, and all names have different letters at start, to eliminate any confusion then you searching fast. Of course this is not the only one mod of such kind, but most of others are for english only, or covers only levels (not types). This one is for russian language, so rejoice! 🙂

Conflict levels:
[мирная/низкий уровень конфликта/спокойная/расслабленная/мягкая/стабильная/тихая/простая/неопасная/умеренная] -> [мирная]
[с периодическими конфликтами/средний уровень конфликта/нерегулярные конфликты/нестабильная/беспокойная/неуправляемая/бурная/обостренная/воинственная/буйная] -> [нестабильная]
[высокий уровень конфликта/опасная/идет война/творится беззаконие/гибельная/тревожная/критическая/грозная/разрушительная/агрессивная] -> [война]

Economics levels:
[проблемная/молодая/бесперспективная/слабеющая/упадочная/бедная/недост. снабжение/безуспешная] -> [бедная]
[удобная/сбалансированная/многообещающая/развивающаяся/среднее снабжение/удовлетворительная/жизнеспособная/достойная] -> [сбалансированная]
[благополучная/процветающая/продвинутая/состоятельная/буйно развивающаяся/в расцвете/достаточное снабжение/изобилие] -> [процветающая]

Economics types:
[Высокие технологии/Технология/Наноробототехника/Инженерное дело] -> [Технология]
[Горное дело/минералов/Добыча руды/Геологические изыскания] -> [Добыча ресурсов]
[Мелкий рынок/Торговля/Перевозки/Коммерческая] -> [Торговля]
[Производство/Промышленность/Строительство/Массовое производство] -> [Промышленность]
[Синтез материалов/Алхимия/Обработка металлов/Переработка руды] -> [Синтез]
[Исследования/Наука/Эксперименты/математики] -> [Исследования]
[Производство энергии/Поставки энергии/Производство топлива/Высокое напряжение] -> [Энергетика]

This mod modifies NMS_UPDATE3_RUSSIAN.MBIN.

Trade and Economy Mod NEXT

So Hello Games added a new trading system in 1.3 which is very cool but unfortunately only limited to specific 35 trade goods. In 1.5 for some reason they removed trade goods entirely from the space stations and other sales places so I added them back in.

I decided to make every product and substance in the game also be affected by this new trade system.

Basically, every item in the game now belongs to a certain class of items (Advanced material, scientific component, mineral, tech component, trade commodity or manufactured item) which corresponds to the 7 new types of economic systems added in the game. This means that each item in the game will have one type of system where it can be bought for much cheaper and one type of system where it can be sold for a lot more, enabling a lot more interesting trading.

I’ve also made items be even cheaper in systems where they are produced and more expensive in systems where they are needed to increase potential trading profits, this may be a little overpowered in the late game, I will probably add a more balanced version later for those who want to keep it realistic.

I’ve tried to give each item a realistic class although it wasn’t always easy, here are a few examples :

  • A Neutrino Module is a Tech Component which means it will sell for cheap in Tech systems and sell for a lot in Fuel Generation systems.
  • A Gek Charm is a Trade Commodity which means it will sell for cheap in Trading systems and sell for a lot in Advanced Material systems.
  • Ferrite Dust/Pure Ferite/Copper are Minerals which means they will sell for cheap in Ore Extraction systems and sell for a lot in Ore Processing systems.
  • Alloys of all kind (Aronium/Lemmium/Dirty Bronze, etc) are Advanced Materials which means they will sell for cheap in Advanced Material systems and sell for a lot in Scientific Systems.

Most of these are logical however they may be some inconsistencies so please report any item which feels out of place and should belong in another class.

If you want to learn more about each type of economic system and potential trade loops, check this page out : https://nomanssky.gamepedia.com/Economy

I’ve also added a few more smaller changes to go along with the trade overhaul:

  • Stations and ships sell more items and a wider variety (a lot of items which were not allowed to be sold in the base game now are). 
  • The loss of value you get when selling many items has been reduced (not entirely removed)
  • Some items such as the more rare exotic elements (frost crystals, solanium, rubeum, viridium) have seen their base price significantly increased to better reflect their rarity

I’ve tried to keep things reasonably balanced however there will probably be exploits and this definitely makes money making easier. 

Please report any bugs you find and anything you want changed.

The mod is currently compatible with 1.5 NEXT update.

DARCONIA – AIO – EDITOR’S CHOICE

DARCONIA AIO

for NMS 1.24 PATHFINDER !  Update for 1.3 Atlas Rising will come !

Darconizer proudly presents a game changing mod !

FULL ALL-IN-ONE RELEASE 1.43

 

This is the AIO Editor´s Choice Version of Darconia.

Because of the size and amount of pak files, that make the installation a little bit difficult I decided to release a single pak version as well. There is only ONE file now. This is how I play NMS / Darconia.

The only compatible mod you can add is MOAR SHIPs. Everything else will interfere, because this one changes almost everything in the game.

So please delete ALL other paks in your mods folder and put in only this one and moar ships if you like.

 

 

YOU HAVE TO PLAY IN ENGLISH FOR HAVING THIS MOD WORKING CORRECTLY !!

___

THIS MOD OFFERS:

(be aware of a big list)

69 NEW PRODUCTS !

49 NEW SUBSTANCES !

177 NEW BUILDABLE PARTS !

237 NEW RECIPES !

You can find them in small barrels or buy them at the counter.

MORE TRADING OPTIONS !

specify on special products – food, illegal stuff, weapons, ship parts, machines…

5 TYPES OF PROCEDURAL GENERATED CITIES !

CRASHED FREIGHTERS AND ORBITING FREIGHTERS ON PLANETS

Shoot them or leave them to their job.

SILO STORAGES

for common substances like iron, copper, plutonium, nickel…

HUNTING !

You will get hungry.  Buy or hunt to get 14 different items of food. Animals now drop different things !  Not all animals give edible meat.

SHIP REMOTE CONTROL

Call your ship from anywhere on a planet. No need to walk back after a long exploration.

PORTABLE MEDIPACK AND SHIELD GENERATOR

Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere !

FIND NEW STUFF IN CRATES !

Small red crates now offer food and food recipes.

Big green crates offer over 50 different products for crafting and trading !

Yellow and grey crates offer refilling and reloading items.

BIGGER EXPLORATION REWARDS

FAST MINING 

10% LAUNCHCOST

GROW SPECIAL PLANTS FOR FARMING

DISMANTLE CORE COMPONENTS

REALISTIC SUBSTANCES, ITEMS AND CHEMISTRY

no more murrine, lemmium, grahgrah and geknip – let´s get rid of that childish stuff

ALL NEW ICONS FOR SUBSTANCES, PRODUCTS AND TECHNOLOGY

BETTER STAMINA AND JETPACK UPGRADES

NEW FLIGHT MODEL

PLANET TO FREIGHTER BEAMER

CLEAN SPACE SHIPS

MORE STORAGE SLOTS

3 more in your ship when you start a new game and 9 instead of 5 in storage containers

INTERESSTING CAVES WITH HOSTILE CREATURES, STEAM AND ROCKS

DINOSAURS: DIPLOS, T-REX, STEGO, TRICERATOPS

BIG DRAGONS

DARK SPACE + WARP

SNIPER ZOOM SCOPE

BLOOD

FAST WALKING AND RUNNING

FAST VEHICLES

LESS WARP CELLS AND IRON NEEDED

BETTER MILESTONES

HIGHER BASE, RUIN AND PORTAL FREQUENZY

BUILD YOUR BASE WHEREEVER YOU LIKE OR MAKE A CASTLE YOUR BASE

MORE THAN 20 NEW MINEABLE SUBSTANCES !

STARRY NEBULAS, STATIC NEBULAS, SPIRAL GALAXIES, DOUBLE STAR SYSTEMS, RINGED PLANETS, ECLIPSES

BETTER PLANETS WITH PALMS, LOTS OF DIFFERENT TREES, LAKES, MOUNTAINS, CAVES…

 

CREDITS:

CONTRUCTS: Gtdcarthage

MOARSHIPS: Kremit

SPIRAL GALAXIES: Rayrod

WINDERTP: Buildable Globes, Beam2Freighter Model, Lots of findings of spawnable objects like trees, vehicle parts, crates, etc

NADALEE / GAMERGIRL89: Pyramids, Fences, Autominer

GAMER: Arch Models

LAWNREALITY: Diplos

THEFISHER86: Buildable Basecache, Base Terminal, Base Teleporter

JEVEIR + RAPTA: Dark Space

JAKEBURCHDEV: White Vehicles

KREMIT: Grow Plants for Farming

MONKEYMAN: Working Portals

LO2K: Clear Water, Tides & Waves, Spacedream

 

Everything else by Darconizer / FFSWC

 

PLANNED FIXES AND FEATURES:

  • custom ships buyable at space stations
  • short tech names for English version
  • shootable dinosaurs
  • sound effect changes
  • what ever else comes to my mind… 🙂

Known bugs:

  • Audio files not working correctly, still says “suit energy low” instead of “hunger increases”
  • Probably some mistakes in the english text version when aliens are talking to you. I did not adjust all new products to that yet.
  • Some buildings can not be deleted once they are built. Need help with that !  Cannot figure out what allows objects to be deleted.
  • Some buildings have no collision clipping and clipping of the wooden houses has some bugs.
  • Some of the buildings are shootable, e.g. the doublecontainer. If you do so, NMS completely freezes for up to 1 or 2 minutes and you think it completely crashed. Then for some unknown reason after a loooong time waiting the explosion debris appear and you can just go on with your game. Strange but true.
  • Diplos, Sandworms, Caveworms and Triceratops are not shootable.
  • When you land on a scorched dead planet game might freeze for a few seconds !
  • Darc Logos only work on the floor, not on walls.

Freighter Captains Sell Hyperdrive Boosters

If you think that Polo is holding out on you, this mod makes it so you can acquire Hyperdrive Booster Technology and Atlas Pass recipes earlier (and more reliably) in your playthrough.

Freighter captains will sell you Hyperdrive Boosters in stages. Construction Managers (Gek builder in every space station) will offer all Atlas Pass recipes in one trade. Each mod variation includes both vendor upgrades.

VARIATIONS (Hyperdrive)

  • Free: Captains will invest in your success, in hope that you eventually buy their freighter.
  • Milestone: Captains will invest in your success, but only if you have seen some of the galaxy. Requires exploration milestones 3 (Red Stars), 5 (Green Stars), 7 (Blue Stars).
  • Units: Captains share their knowledge, but for a price. Requires units 250000 (Red Stars), 500000 (Green Stars), 750000 (Blue Stars).

VARIATIONS (Atlas Pass)

  • Free: Construction Managers donate the Atlas Pass recipes, FriendGek.
  • Milestone: Construction Managers will trade knowledge for Atlas Pass recipes. Requires general milestone 3.
  • Units: Construction Managers tap into the black market for a price. Requires units 150000.

CONFLICT FILES

  • LANGUAGE/NMS_LOC1_ENGLISH.MBIN
  • LANGUAGE/NMS_LOC1_USENGLISH.MBIN
  • METADATA/REALITY/TABLES/NMS_DIALOG_GCALIENPUZZLETABLE.MBIN
  • METADATA/REALITY/TABLES/COSTTABLE.MBIN (Milestone and Unit variation only)