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Balanced Hyperdrive Overhaul

This mod attempts to make long range warp travel less painful, while simultaneously maintaining vanilla warp balance, by effectively combining all of your warp fuel into a single, balanced, mega-jump.

 

 

OVERVIEW
The idea of this mod is to emulate a longstanding QoL request; the ability to make longer jumps that consume multiple fuel cells, eliminating the need to have lots of intermediate bunny hops when travelling huge distances.

Even with a jump range of 2500 LY (The upper limit for a fully upgraded explorer or exotic), you’d have to make 280 individual jumps to reach the galactic core. Even if you have a relatively fast PC and the loading screen only takes 10-15 seconds, you’re going to spend the best part of an HOUR watching the warp loading screen in a single trip to the core.

 

 

CHANGES:
To achieve this goal, the mod makes several significant changes:

– Component warp ranges have been changed to reflect their distance-to-fuel value.

– Galaxy map turbo zoom has been accelerated considerably to help course plotting.

– Warp fuel capacity is reduced to ONE jump per tank of fuel.

– Warp cell efficiency is REMOVED from A and S class upgrades.

 

Q. Why did you choose these distance values?

A. The new values reflect how much distance a particular upgrade would add to your maximum range on a single tank of fuel. For a typical component this is five times it’s original value (Since a basic fuel tank will allow you to jump 5 times), for A and S rank components, this is thirty times the original value, since each A/S class component normally doubles the fuel efficiency (And thus maximum travel range), to a maximum of six times efficiency (5 x 6 = 30); plus a little extra to represent the improvement of range that’d normally be gained by multiplying the base hyperdrive by six.

 

Q. Why did you remove the warp efficiency attribute from A/S tier?

A. Because the extra distance gained from the increased fuel efficiency is baked into the new distance calculations. If I left the actual attribute in there, you’d still have to make multiple jumps to reach your maximum possible range, and the goal of this mod to let you go as far as possible, with as few jumps as possible.

 

Q. So is this just another ‘Super long range jump cheat mod?’

A. No, your jump range is completely dependant upon your ship’s components and class based multiplier. Your maximum travel range is pretty close to the distance you’d have traveled in vanilla on the same tank of fuel, except you do it in one jump instead of thirty.

Q. What happens if I make short range jumps?

A. You’ll burn your entire fuel tank. To help with this freighters have not had their travel distances or fuel consumption changed and can provide affordable short range travel.

 

Q. Can I jump with less than a full tank of fuel?

A. No, you will need to completely fill your tank using either 5 fuel cells, or a single hypercore.

 

Q. If I install/remove this, will things still work?

A. Yes. If you add or remove the mod mid-playthrough, currently installed components will update accordingly.

 

Q. Will this work in multiplayer?

A. Theoretically yes. I have not tested it, but I’m under the impression it should still function correctly and without any adverse effects on other players.

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