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Multiple player freighters on the same system in multiplayer

WHAT THIS MOD DO:

Normally, when you try to warp your freighter in a system where another’s player freighter is present, the game prevents it with the message “Other players freighter already present”. What this mod does is remove that restriction.

It does that by modifying the file GCDEBUGOPTIONS.GLOBAL.MBIN (so it will conflict with any mod that already modifies it). The only change that this mod does on that file is changing the flag for MultiplePlayerFreightersInASystem from false to true.

It does the same as this one but for the latest version of the game.

WARNING:

Just to be sure, make a backup of your savefile before trying this mod.

NOTES:

If you have this mod and other people in your party doesn’t, the other players will still be able to see and visit your freighter like normal, even if another player’s freighter is already present in the system.

Only the players with this mod installed will be able to override the freighter limit in a system. Take this into account if you plan to play with people that doesn’t have it. For example, if you’re playing with a friend, and you have the mod and your friend doesn’t, if you warp your freighter first inside a system, your friend will not be able to warp theirs. In that case, I would recommend that your friend warp their freighter first and then you, but taking into account that, after your freighter arrives at the system, your friend will not be able to move or warp again theirs.

Balanced Hyperdrive Overhaul

This mod attempts to make long range warp travel less painful, while simultaneously maintaining vanilla warp balance, by effectively combining all of your warp fuel into a single, balanced, mega-jump.

 

 

OVERVIEW
The idea of this mod is to emulate a longstanding QoL request; the ability to make longer jumps that consume multiple fuel cells, eliminating the need to have lots of intermediate bunny hops when travelling huge distances.

Even with a jump range of 2500 LY (The upper limit for a fully upgraded explorer or exotic), you’d have to make 280 individual jumps to reach the galactic core. Even if you have a relatively fast PC and the loading screen only takes 10-15 seconds, you’re going to spend the best part of an HOUR watching the warp loading screen in a single trip to the core.

 

 

CHANGES:
To achieve this goal, the mod makes several significant changes:

– Component warp ranges have been changed to reflect their distance-to-fuel value.

– Galaxy map turbo zoom has been accelerated considerably to help course plotting.

– Warp fuel capacity is reduced to ONE jump per tank of fuel.

– Warp cell efficiency is REMOVED from A and S class upgrades.

 

Q. Why did you choose these distance values?

A. The new values reflect how much distance a particular upgrade would add to your maximum range on a single tank of fuel. For a typical component this is five times it’s original value (Since a basic fuel tank will allow you to jump 5 times), for A and S rank components, this is thirty times the original value, since each A/S class component normally doubles the fuel efficiency (And thus maximum travel range), to a maximum of six times efficiency (5 x 6 = 30); plus a little extra to represent the improvement of range that’d normally be gained by multiplying the base hyperdrive by six.

 

Q. Why did you remove the warp efficiency attribute from A/S tier?

A. Because the extra distance gained from the increased fuel efficiency is baked into the new distance calculations. If I left the actual attribute in there, you’d still have to make multiple jumps to reach your maximum possible range, and the goal of this mod to let you go as far as possible, with as few jumps as possible.

 

Q. So is this just another ‘Super long range jump cheat mod?’

A. No, your jump range is completely dependant upon your ship’s components and class based multiplier. Your maximum travel range is pretty close to the distance you’d have traveled in vanilla on the same tank of fuel, except you do it in one jump instead of thirty.

Q. What happens if I make short range jumps?

A. You’ll burn your entire fuel tank. To help with this freighters have not had their travel distances or fuel consumption changed and can provide affordable short range travel.

 

Q. Can I jump with less than a full tank of fuel?

A. No, you will need to completely fill your tank using either 5 fuel cells, or a single hypercore.

 

Q. If I install/remove this, will things still work?

A. Yes. If you add or remove the mod mid-playthrough, currently installed components will update accordingly.

 

Q. Will this work in multiplayer?

A. Theoretically yes. I have not tested it, but I’m under the impression it should still function correctly and without any adverse effects on other players.

Freighter Warp Reactor / Hyperdrive Upgrade recipes (NEXT)

This Mod will give you the chance to collect Freighter Hyperdrive Upgrade recipes.

As I did not found any valid comment on how to earn Freighter Hyperdrive Upgrade recipes in NMS NEXT and because I believe that this is a must have if you can warp with your Freighter, I had decided to create a Mod which will give you the opportunity to find these technology recipes by looting crashed Freighters.

All you need to do is fixing freight containers at Freighter crash sites.

In total there are three recipes to earn (level A, B and C). The reward system will randomly give you a recipe after fixing a broken container (depending on the chance you have choosen). 

Update:
As it turns out not to be possible to change the chance of finding recipes I made two new Versions.
The first version will give you a 6.25% chance of finding one of the recipe by fixing a container. This results from the possible loot which might be in them (15 possible items/money and 1 recipe list = 16). 

The second version will give you a 100% chance of finding the recipes. For this to work I had to disable all other possible items. So you should only use it for learning these recipes and delete the mod after that!

The mod takes no influence on the order of the rewarded recipe! This will be random (e.g. you may will earn level A before C)!

You can also unlock all recipes and delete this mod as it may not work with other mods which are using the REWARDTABLE file!

Please report any Bugs or Problems you may encounter with this mod.

Disclaimer: You are free to change, enhance and distribute this mod. 

 

As the upload function did not recognize my zip file, I copied it to Google Drive. Will try to upload again on this site as well.

Quieter Freighter Warp Sound

I don’t know why freighters warping in/out have to sound like armageddon.  Aside from the fact that it would actually be silent in space, I don’t know what the devs were thinking layering 2-5 explosion sounds on top of each other….OW, my ears!.

This mod replaces the warp sound with a ‘woosh’ sound that is considerably quieter and does not sound like the world exploded.  (Unfortunately it can sometimes be a bit loud when several ships warp in simultaneously since the audio engine will play the sound on top of itself many times over – but I can’t do anything about shitty audio engine design, and this is way less hard on your ears.)

Updated for NEXT v 1.60  

This mod affects the following files:

/AUDIO/WINDOWS/1022698216.WEM
/AUDIO/WINDOWS/165067742.WEM
/AUDIO/WINDOWS/217757831.WEM
/AUDIO/WINDOWS/220841736.WEM
/AUDIO/WINDOWS/306227194.WEM
/AUDIO/WINDOWS/421197305.WEM
/AUDIO/WINDOWS/618809468.WEM
/AUDIO/WINDOWS/757546025.WEM
/AUDIO/WINDOWS/932829784.WEM
/AUDIO/WINDOWS/947216754.WEM
/AUDIO/WINDOWS/976950538.WEM
/AUDIO/WINDOWS/NMS_AUDIO_PERSISTENT.BNK

VIP’s TechnologyTable mods (Super hyperdrive and upgrades, 5% launch cost and unlimited jetpack)

Super-HyperDrive mod:

  • Sets the default jump distance to 2000000 ly

Super-HyperDrive upgrades mod:

  • Sets the default jump distance to 500 ly
  • The hyperdrive upgrade increases the jump distance by 2000, 40000 and 800000 from levels 1 to 3 respectively

5% launch cost versions:

  • Same as above with added 5% launch cost mod

Unlimited jetpack versions:

  • Same as above with added unlimited jetpack mod (Unlimited is actually 10 million, default is 3.5, if enough people ask for an increase i’ll increase it.)

bit cheaty but it was requested.

The galaxy map screenshot only shows up to 1300, i didn’t have time to go further. The mod shown in the screenshots is the 2000000 ly one, my ship was by default at 153 ly max jump distance or something like that.

Mods by VIP.

Increased Jetpack Fuel

This mod has been updated to work with the Atlas Rises update (v1.38)!
 
This mod increases the amount of jetpack fuel by 10x (1000%). There are now MULTIPLE VERSIONS of this mod, to make them compatible with a few other mods. Please see below for installation instructions and credits!

NOTE: This will modify the NMS_REALITY_GCTECHNOLOGYTABLE.MBIN file, and (at the moment) is not compatible with some other mods. Please let me know if there is a mod you’d like this to work with, and I will try to release a compatible mod. Thanks!

 

– CREDITS –

 

Credit for finding values for the jetpack fuel goes to droot, check out their mod here (not updated for foundation update): http://www.nexusmods.com/nomanssky/mods/265/?
Credit for launch cost values goes to Lex, check out their mod here: http://www.nexusmods.com/nomanssky/mods/50/?

Also, a big thanks to the creators of the following tools:

PSArcTool – periander
NMS Mass Tools – Zurlocke
MBINCompiler – emoose, monkeyman192, thefisher86, Aaron Fisher

Dark Warp

Tired of blinding lights smacking you in the face as you attempt interstellar travel? Can’t stand your cockpit lighting up like a Christmas tree as you flip the bird to the speed of light? Never really liked seeing the light at the end of the tunnel anyway? Despair no more! Dark Warp is here to bring some soothing darkness, gently sparkling lights and shimmering clouds to your hyperdrive experience.

 

Following security concerns I am moving my mods to Nexus Mods. Please follow this link to download: http://www.nexusmods.com/nomanssky/mods/198

 

Rainbow Warp – Light and Heavy

This mod is partially based of Colour Warp, which can be found here: http://www.nexusmods.com/nomanssky/mods/24/? . Credit goes to the original developer where it is due.

This mod, however, focuses more on the colour. Why not have a colourful warp rather than the horrible green thing (default)?

This mod ONLY changes the warp screen, so no other gameplay changes are made! This mod is hopefully compatible with all other mods, except other colour warp mods

 

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