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TemplarGFX’s Wild Life

 

Wild Life for No Mans Sky takes the current system for spawning and controlling creatures in the game, and pushes it to the max!

There are almost three times the creature type definitions to ensure behavioural differences between small and large versions of any base genus.
Further to that, each possible Fauna abundance has been reworked to allow these new creature types to be used to maximum effect from miniscule to gigantic.

Behavior and movement styles have been changed as best as possible to add further variety to the creatures and make planets more dynamic and lively.  Greater chances for Predator and Defensive creatures will keep you on your toes!

 

When landing on a planet, the Fauna reading now indicates the density of life on a planet, rather than the total amount of life. ¬†While a planet with “nonexistant” will always have no creatures, Barren planets for example can still have many creatures, although they will be greatly spread out, generally in small groups, and less likely to be large.

If you enjoy discovering the wildlife in this game, and wish for more, look no further! Every planet (well ok not EVERY planet :P) has its own unique feel due to the vast increase in possibilities

 

 

NOTE – THIS WILL NOT BE COMPATIBLE WITH ANY MOD THAT MODIFIES CREATURES IN ANY WAY