Replicated Rocket League Collision Channels (BallBlockers, VehicleBlockers etc.)


A tool for map makers. This allows us to use Rocket League's collision channels in our own version of UDK.
Unzip the file and place PrimitiveComponent.uc in (UDK Install Path)/Development/Src/Engine/Classes and replace the existing file.
Restart UDK and rebuild scripts when prompted.
Inside an actor's collision settings you will now see this:
They should all be pretty self explanatory, but message user /u/glhglh on reddit if you need help.
Unzip the file and place PrimitiveComponent.uc in (UDK Install Path)/Development/Src/Engine/Classes and replace the existing file.
RATING
Version
1.0
Views
3678
File size
9.16 kB
Downloads
185
Updated
January 19, 2017
Categories
RATING
Version
1.0
Views
3678
File size
9.16 kB
Downloads
185
Updated
January 19, 2017
Comments