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Replicated Rocket League Collision Channels (BallBlockers, VehicleBlockers etc.)

A tool for map makers. This allows us to use Rocket League’s collision channels in our own version of UDK. 

Unzip the file and place PrimitiveComponent.uc in (UDK Install Path)/Development/Src/Engine/Classes and replace the existing file. 

Restart UDK and rebuild scripts when prompted.

Inside an actor’s collision settings you will now see this:

Collision Channels

They should all be pretty self explanatory, but message user /u/glhglh on reddit if you need help.