Sparking! ZERO Mod Project



An Unreal Engine 5 project for modding Sparking! ZERO. Can create any asset type the game needs.
You need Unreal Engine 5.1.1 from the Epic Games Launcher to use this.
To get started, clone the repository or download the source code zip, then open the uproject in Unreal Engine 5.1.
RATING
Version
1.0.0
Views
29166
Downloads
1959
Updated
October 8, 2024
Categories
RATING
Version
1.0.0
Views
29166
Downloads
1959
Updated
October 8, 2024
Can someone update this? I cant get this to work at all. it says a shit ton of modules are missing or built with a different engine version but 5.1.1 is literally the only one i can get running and it should be working with.
Report
This is not working with the latest unreal engine 5.5? cant open the project at all
Report
Wtv I just kept using 5.1 .1 like before!
Report
thks
Report
Works excellent very good work I just got one problem when i open sparkingzero.proj I get a message “Sparkingzeroeditor.target cannot be found rebuild editor” Should I click yes or no?
Report
Do I need a certain blueprint too edit a character’s outfit?
Report
Can anyone tell how to use unreal editor for sparking zero?
Report
I think you have to download Unreal Engine 5 and open the project there, I think the tool is basically used to create other mods, right?
Report
Can you explain in details how to use BP_KoratGameSingleton? It’s the only .uasset i can open with UE 5.1.1 and i suppose that is game data.
Report
Hey I want to ask did you extract the .pak files to create this? And if so How can I do that? I want to try and create mods for this game and I’m a total newbie right now.
Report
What do you need to launch that project, launching it with unreal engine 5.1.1 just crashes
Report
Fixed it, what can you do once it’s open ?
Report
What we need is a similar thing to Eternity’s XV2 Tools. An easy-to-use installer and something that prevents cosmetic mods being detected online.
Report
What really needs to be created is a tool similar to the one Eternity created for Xenoverse 2.
Such a tool would perform a similar function to Xvins patcher when installling mods
Report
thats gonna take a while for something like that, these are basic modding tools so that modders can make mods, you need that before you make a tool system like eternity did
Report
I know but that is necessary
Report
Hey, stop.
What if a hasty and poor request like yours demotivates the engineers?
Think of everyone, don’t say anything unnecessary, just trust and wait.
Report
Good stuff. Could anyone use this to edit game files so COOP / Local is playable in all maps?
Report
That is my number one goal, and I’m trying my hardest to make it happen chief. Have the UProject downloaded and everything 🙂
Report