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Uninstalling a mod ...
 
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Uninstalling a mod (Yes, again)


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This is a direct continuation of this post https://videogamemods.com/xenoverse/community/modding-help/uninstalling-a-mod/#post-513

So, let's do this again. I'm trying to run a mod that allows my frieza character to use the same transformations that Frieza had in the series, however, I'm pretty sure that a certain mod is preventing me from using it since the model stopped changing once I installed it, the problem isn't this, bit the fact that this mod legitimately cannot be uninstalled.

The mod has one of those menus that lets the mod be installed, re-installed and uninstalled with the same launcher, installing and re-installing it works perfectly fine, but when i click the uninstall option, it just gets stuck in a grey bar and doesn't do anything, I would know because I spent multiple days with multiple attempts to try and unistalling it, the uninstall option just refuses to work and this makes it impossible for some mods to work since in just refuses to leave my game, so, I'm asking again.

What do i do now?

Completely reinstall the game and clear the installation of Eternity's Mod installer. If the mod in question can't be uninstalled, having every mod and the game's code removed and replaced will guarantee it won't pop up after the reinstall of everything else.

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Guest
Feb 01, 2025 2:13 pm

@strategist Ok, how can I find the mod so I can remove it in the game files?

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Just delete the Xenoverse 2 folder from your computer's Steam Library folder. It should remove everything and you can install everything anew.

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Guest
Feb 04, 2025 6:49 pm

@strategist Ok, I did that, but now when I install mods for the game these show up

1738694947-Captura-de-pantalla-2025-02-04-194812.png
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Feb 06, 2025 8:17 am

@kingcobra697 You'll need to redownload the patcher or otherwise re-extract it and put the correct files in the correct places again.

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Guides

Install Guide

Install Guide

Fastest and the clearest Guide I can give you on Installing mods on DBXV PC Steam.Read the description below.

Files required-Lib -xenoverse master by Dariosamo, updated by me

Download mirror 1
Download mirror 2

If you have any questions, or problems do not hesitate to ask me . You can add me on steam and send me a message there, which is my favorite way, but you can message me at our forum http://dbxvmods.freeforums.net or just comment here. But if its regarding mod installing this guide pretty much covers everything. so I recommend watching it again and follow every single step so you wont encounter any issues.

Im using the Steam version , even though this method should fix your issues even if you are using the cracked version . if it crashes, verify your cache from steam and try again or reinstall the game . Trouble shooting guide is down below

Troubleshooting

**You dont have to extract the cpks ever again unless the game updates again.if it gets updated you ll have to repeat this process.otherthan that it only takes a few secs to pack your cpks.**

Why a new tutorial?
This method is a fast way to install mods on xenoverse.faster than the old method i made the tutorial on.you ll be surprised how fast it is

why not download lib-xenoverse from github?
I have added more files to this version of lib-xenoverse I’m sharing so it will work with you. so my version is the most updated.  Sometimes the antivirus software will delete some files immediately. don’t worry this one doesn’t have viruses . it just gives you a warning because lib xenoverse is not in their database. so disable it when you install the mods. once you activate it it will delete the files in lib xenoverse again . this might lead to files not working as shown in the video . this is an issue for some antivirus softwares only . for me my avast gives me no problems

It crashes when i try to extract my cpks.what do I need to do to fix this?
do a clean install/verify cache from steam
then use my lib xenoverse master. i got your issue earlier. verifying the game cache fixed it

I get an error/it closes when i try to pack my cpk. how do i fix this?
some cpk have the “read only ” checked in the file properties. make sure it is unchecked, and try again . you should be good to go

How do I know which folder goes where?
open your extracted data.cpk folder(data) , it will show you the way dbxv archives are packed. follow the same system when installing a mod

I dont have X folder. what do I do?
You create an X folder and put it in your modded.cpk

I was asked if its okay to replace some files file copying them in to the modded cpk,is that ok?
Yes thats how we install mods. We overwrite original files with our modded files.But do not replace these, .amk , .bai , .bac , .bcs files unless specified. if you do this you are likely to get a lot of errors.

My game got updated again, then I installed the mod like the way i normally do and it crashes/infinite loading screen. what do I do?
First thing to do when you are modding your game after the dlc is to make a backup of your original archive.you dont replace them with your old modded files.you can however take the mods seperately from them and install them on your new cpks(you have to repeat the process of extracting them here) . and it will work without any problems

How to Install Mods for Xenoverse 2!

How to Install Mods for Xenoverse 2!

Video Tutorial by The Mad Titan

 

Hello guests, a lot of you are wondering how to install mods on xenoverse 2. So we are here to answer that question. First and foremost, most file types and structures are back for this installment so modders are currently working hard to provide new modding tools and tutorials to help you out 🙂

You will need to download the Tools

To use the cpk patcher, please follow these instructions:

Simplified instructions for advanced users –

  1. Copy the files to the “DB Xenoverse 2” folder in \steamapps\common
  2. Create a folder named “data” in \steamapps\common\DB Xenoverse 2
  3. Drag any mods you have downloaded into this data folder
  4. That’s it!

Note: if a mod contains both a “data” folder and a “data2” folder, it is safe to assume that the contents are intended to be packed with CRIpack. However the patcher takes priority over all CPK files, so the contents of both “data” and “data2” should be moved to the patcher’s data folder.

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