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【NieR DragonMata】

This is my 2nd Dragon Ball Xenoverse 2 SoundTrack Mod. I actually had a NieR Automata Soundtrack mod finished back in Update 1.05, just didn't get to share it cause I wanted to work on it some more. Then life and its problems came and threw a monkey wrench into it.

But anyway, enough about that and onto the mod! Tired of listening to the same old Vanilla Xenoverse Soundtrack? Well not anymore! Bless your ears with the Wonderful Compositions of Keiichi Okabe, Keigo Hoashi, Kuniyuki Takahashi, and Kakeru Ishihama!

This mod includes the OST from NieR: Automata, Gestalt, and Replicant! There are even a few amazing covers and a few Slamming Surprises that are out of this world! So come on and Jam to some great music and Shoot some Saibamen through some Hoops!

(Totally not hinting that there are a few Space Jam remixes here, nope)

And now to give a credit and shoutout to the lovely little bugger that made the YoRha 2B Outfit showcased in the video. (Which was uploaded just a few days after I started working on a NieR OST Mod, which was perfect)

YoRha No.2 Type B custom clothes for HUF/SYF: By Modder funfordiego https://videogamemods.com/xenoverse/mods/yorha-2b-outfit-for-huf-syf/

And of course Eternity for Eternity's Audio Tool 0.91

And Finally, I will leave off with a Vanilla Tracklist I made with Eternity's Audio Tool 0.91

Do not use the 1.0 beta version, it doesn't match my Tracklist at all. This is for anyone else who wants to make a soundtrack mod but doesn't want to make a list from scratch like I did. Also as a side note, I skipped a number at 0122 but the list still works fine, just the durations are a bit off.

Update 1.09 Tracklist - VANILLA

 

(P.S I finished this at like 6: am so apologies if it's messy or rushed, me sleepy)

 

Installation: If you already know how to use the Patcher, this should be easy for you. Just copy the data folder included in the mod and paste it where your data folder is located for Xenoverse 2. In my case, it's here. G:GamesDRAGON BALL XENOVERSE 2datasoundBGM

Don't forget to backup your Vanilla files in case something goes wrong. Side Note, Click Word wrap in the format option if it's hard to read. Now for which of these BGM's changes what. "CAR_BGM" is the Main one for the Battle Music and Conton City, along with Hub worlds. Side note I've silenced the track for the intro so you can mod in whatever music intro you want without Trunks flapping his lips.

Side Note: The first 7 songs in Conton City BGM seem to be dual tracked. One with Drums and one without in the vanilla files. One plays in the overall city while the 2nd plays at the Dragon Ball Pedestal. They will both play at once during the preview option, so don't worry it's just how it works. It will play normally in-game.

"TTL_BGM" Seems to be for the Hero Colosseum but it doesn't replace the named songs like Head Cha La. From what I've changed and tested I've only heard two modded songs play. At the Menu and during figure party actions.

"CAR_BGM_STV" Is for the two songs at the End Credits when you beat the story.

"CAR_TU6_Add_BGM" and "CAR_TU6_Demo_BGM" Seem to be for cutscenes introduced with the recent updates. Mostly just reused clips of evil tracks that were in the base game.

Think I figured out why the video wasn't showing up, it's because of the screenshots taking priority. Kinda wish it said something about that happening when I posted it. Oh well ¯_(ツ)_/¯

Edit 2: Nevermind, I'm a dummy, it's cause I didn't use a full URL like it mentioned. I used the share link instead, oops.

Robbaz_Korgi
  • 2uploads
RATING
9
Version
1.0
Views
17108
Downloads
1059
Credit given to modders
Robbaz_Korgi
Updated
March 24, 2018
Categories

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Robbaz_Korgi
  • 2uploads
RATING
9
Version
1.0
Views
17108
Downloads
1059
Credit given to modders
Robbaz_Korgi
Updated
March 24, 2018
Categories

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