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Eternity Tools

UPDATE 4.4

Update to support game versions 1.23, as bringing new functionalities and fixes.

Either a clean installation or "port over" is needed, just run XV2INS.exe and you will be presented with the options. "Port over" has been proved stable enough for general use, so I recommend it if you want to keep your x2m character, skills, costumes, stages, quests, etc as well as slots.

 

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If you like my tools, you can support their development at: https://www.patreon.com/eternity_tools

This is a series of tools to mod Xenoverse 2. The patcher, the installer and all the other tools will be moved from animegamemods to here from now on.

 

xv2patcher: a tool that includes a series of patches for Xenoverse 2, such as allowing files to be loaded from data, allowing more character, skills, stages, etc

Xv2 Mods Installer: A program to install new characters, skills, stages, costumes and quests.

genser: "generic serializer", a program that can convert several Xenoverse 2 binary files into .xml and back.

Cycit: ("Customize Your CITizens"), a tool to customize the npc citizens of Conton City. It is also able to convert them into x2m clones.

Cac2X2m: a tool able to get a custom character from a save file and turn it into a clone that can be installed with XV2 Mods Installer. It also includes X2m2Cac, a tool that does the reverse operation.

Xv2 Quest Importer: A tool that can import/export quests in the x2qs format. You will be using this while developing x2m quests aswell. It includes all vanilla decompiled quests, and also a syntax highlight file for Notepad++ (for x2qs files).

xv2savdec: a tool that decrypts/encrypts DBXV2 save files. It also includes xv2savown, a tool that allows to change "SteamID ownership" of the save. Always backup your save file before using these tools.

yace: ("Yet Another Cpk Extractor"). Just a cpk extractor with a gui. You can also just drag and drop one or more .cpk files directly into it.

iggy_as3_test: a tool to extract the actionscript blob from .iggy files and save them either in .swf or .abc files. It can also insert the actionscript fro ma swf or abc file into an existing .iggy.

dual_tool: A tool to give bac/bcm support for dual skills.

Pack of internal stages: a pack that contains stages that are usually non-selectable/non.playable, and which can be played upon installation. I think this one is to big for the site, so download here: https://mega.nz/file/qtkwiAxb#Vqmm64OMoQe8K0ytwe3oNxGUN9Y9VhNJAH9u7Z-Q19k

Sample quests: a collection of quests that were meant as samples for developers when x2m quests were added, but they can be installed by anyone.

 

Source code can be found in https://github.com/eterniti  (WIP, there are still some projects missing)

 

 

 

 

 

 

 

xv2patcher :

4.4

- Fixed compatibility with game version 1.23, which is now the only supported version

- Added patches to allow modders to add bcs-partset based mesh destruction capability to characters. The destruction data is loaded from the pre-baked.xml file.

- Bugfix: the EEPK patch sometime would randomly load a random eepk because no check against negative numbers was done.

- One of the debug patches will now print formatted data correctly (except for a few blacklisted strings that would crash the patcher because the parameters were removed from the game)

- The patch engine of the patcher can now accept "0 instructions" patches (useful only for quick testing) and the "log" type of patches has been improved

- Characters that transform into different ones (different cms) will now show the correct portrait (patch based on a Demon Epatch)

 

 

 

XV2 Mods Installer

4.4:

- (Common) Updated xv2patcher requirements to 4.4 and game requirements 1.23

- (Common) Enabled UTF-8 support, now the all the applications support any kind of character in filenames and paths, regardless of user language. (this feature only apply to Windows 10 or greater)

- (Common) Tools have now a dark mode setting for the GUI in the "View" menu. This setting will also apply to my other apps outside this package (Cycit, XV2 Quest Importer, etc)

- (Installer/Chara-Editor) Bcs-based mesh destruction of x2m characters with unlimited stages of destruction is now possible. Please refer to the "Destruction Tutorial" file in the mod page for a quick tutorial.

- (Installer) The custom css installed by the installer now supports "jump forward/back" for faster navigation, using LT/L2/Insert/equivalent or RT/R2/Page up/equivalent (feature provided by halloweenpandas)

- (Installer) The install/uninstall data for mods has been moved from "%APPDATA%/Roaming/XV2INS/Installed" to "[game dir]/data/InstallData". This way, it is now possible to share or back up the installation by just copying the data folder.

- (Installer) Bugfix: the current limit of total parallel quests (TMC) including vanilla is 191, not 192 (the 192th crashes the game)

- (Installer) Because there were only two quests available for custom parallel quests, several additional entries (11?) of quests that were empty/unused have been enabled for use by the installer. (Please note, this means that in the game menu, some mod quests may not be at the end, but at the beginning of the other quests list) If you require more quests, use the Quest Importer to delete some vanilla quests. Anyway, it is likely that the limit of 192 total quests will be increased by Dimps in next update.

- (Installer) Upon first run, installer will ask you about applying a language optimization. By applying this optimization, the install times of mods can be increased by a lot (between 2x and 4x), specially characters and skill mods. On the other side, your data folder will become dependent of that language, and the copy text from the creators will all point to the same language. (all of this only apply to text language, not audio language)

If you use this optimization, MAKE SURE TO CHOOSE THE SAME LANGUAGE THAT YOU USE IN GAME (otherwise, prepare for crash or weird behavior)

- (Installer) Slot editor: it is now possible to delete a whole slot without going to the trouble of deleting all subslots.

- (Installer/Skill-Editor) Skills can now contain a x2m character inside (Cus tab, model parameter). This is for transformation skills that change the character to a totally new one (like Purification)

- (Supersoul-Editor) Bugfix: the editor was setting type idb type to 0 by default, when it should have used type 9.

- (Installer) Both the "clear installation" and "port over" will now clear the Epatches folder from .xml files that are not part of the xv2patcher. Files won't be deleted, they will just be renamed with the ".xml.bak" extension, which is enough for the patcher to not load them. If a ".xml.bak" file already existed, it will use ".xml.bak2", "xml.bak3", etc, guaranteeing no data lass.

- (Installer) x2m quests can now use x2m supersouls. Usage is same that with costumes parts: define the mod in a X2mMod entry, and then set the item (of "SUPERSOUL" type) to the name of the X2mMod variable.

- (Installer/Skill-Editor) Support for agnostic id in bac31.

- (Skill-Editor) Bugfix: import skill directory wasn't working with blast skills with "CMN" in their directory name

 

 

Genser (4.1):

 

- Updated to be compatible with the installer "global_lang"

- .bac.xml: Changes to BACType31 (U_10 expanded into 4 different variables). For reading, it is still compatible with old format, but the new format will always be used for writing.

 

Cycit

1.8:

- Compatibility with game 1.23

- Enabled UTF-8 support, now the application support any kind of character in filenames and paths, regardless of user language. (this feature only apply to Windows 10 or greater)

- Added dark theme toggle.

 

 

 

Cac2X2m & X2m2Cac

1.7

- Compatibility with game 1.23

- Enabled UTF-8 support, now the application support any kind of character in filenames and paths, regardless of user language. (this feature only apply to Windows 10 or greater)

- Added dark theme support (the theme has to be toggled in some other tool like xv2ins or cycit).

 

 

 

Xv2 Quest Importer

1.5:

- Update for game 1.23

- Added the possibility of deleting quests (only marks the entry as empty, files themselves are not deleted)

- "Vanilla Quests.zip" updated with data from game 1.23

- The "Syntax Highlight for Notepad++" updated with new update/DLC constant.

- Enabled UTF-8 support, now the application support any kind of character in filenames and paths, regardless of user language. (this feature only apply to Windows 10 or greater)

- Added dark theme toggle.

- Items of "SUPERSOUL" type can now use a x2m mod (X2mMod object)

 

 

 

 

xv2savdec

0.4

- Updated to support the new save file size in 1.20+. Still compatible with old saves too.

 

 

 

 

 

 

 

 

 

 

 

eternity
  • 1Mods
  • 350Followers

RATING
580
Version
4.4
Views
2756249
File size
138.07 MB
Downloads
1466218
Updated
December 30, 2024
Categories

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  1. There is a way to use this for mod the Xbox store version of the game?
    I used to play on Xbox series X but i noticed that on my xbox app on pc i can install the pc version, and i wanted to try some cosmetic mod, but when i try to open the xv2ins and put the directory it tells me that i don’t have the administator autorizations …
    Please let me know

  2. This is excellent software for installing a mod in the Aviator game. This mod can be downloaded and installed on your Android phone and iPhone. Also, on Windows and Mac OS. The game mod allows you to connect strategies in the game to win. There are also tips on how to play and predict the rounds.

  3. I came up with an interesting idea for a Dragon Ball Xenoverse 2 mod that would add a new location with a mini game. This would be a special place where players could test their luck and earn additional loot. The concept is similar to a slot machine, where different combinations result in different rewards. There would be 35 possible combinations, each affecting the rewards received – players could win something rare or walk away with nothing.

    The inspiration for this idea came after I came across this site and tried out slot games in demo mode. At first, I was just curious about how they worked, but then I got interested in how the winning combinations are generated. After reading more about the mechanics of slots and their variations, I thought: why not implement something similar in Xenoverse 2? Not only is this a fun random mechanic, but it could also make the game more engaging, as players wouldn’t just receive rewards automatically but would have a chance to influence the outcome, adding an element of excitement.

    Regarding implementation – what would be the best functionality to use for this? Xv2 Quest Importer seems suitable for setting up rewards, but how could the logic for generating random combinations be handled efficiently? Would it be possible to use bac/bcm or other mechanics to make this more interactive? I’d love to hear insights from those who have worked with similar mechanics in Xenoverse 2.

    1. Late reply, but you probably won’t find a copy without directly asking someone. It’s not archived anywhere I could find and you’re not allowed to ask for older copies because of some strange “anti-piracy” attitude. If it was to make sure DIMP or Bamco don’t beat them with some legal hammer I understand, otherwise it’s silly.

  4. Is there any way to use this with the Microsoft Xbox Store version of Xenoverse?
    I’m stating CLEARLY it IS a PC version of the game. There are PC settings and all the game and dlc has been installed to my hard drive. It is NOT streamed.
    However all the files are in different places and the dlc is separated from the main game files, there isn’t a .dll for the each but I have already figured out how to disable it. I just want to unlock the last characters without farming another 4 sets of Dragon Balls to get the last achievement :3

eternity
  • 1Mods
  • 350Followers

RATING
580
Version
4.4
Views
2756249
File size
138.07 MB
Downloads
1466218
Updated
December 30, 2024
Categories

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