Hidden, Unplayable, Unused skills







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Hello.
This mod pack contains some of the unreachable skills that exist in the game.
Thank you for taking a look and have fun!
Please let me know if you encounter any problems. All skills were tested only on SYF so if any other race behaves weirdly (except for stretched limbs a bit too much) feel free to inform me on the mod page.
Credits:
- Eternity for tools and tutorials
- Lazybone for save Editor
- Unleashed for EanAutomata
- Yuuki for YaBAC, YaBCM, YaEAN organizers
- The modding community for guides, tutorials, tips
Lastly, you can use any mod from this pack for your own mods, just make sure to credit me if you do :).
.x2m
Ver. 23.01
→ FIXES:
- Rocket Tackle (Festival) - No longer removes accessories/transformation visual changes
So I found 2 bugs from galaxy breaker and rocket tackle (festival). GB has a chance for the opponent to not take any knock back after the blast. And for RT whenever you fully charge it ur hair will be back in base form. But other than that it was actually very good to use with them.
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I am not sure why but baked sphere doesn’t show up in the shop for me.
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Yes, thank you for calling this to my attention. It is now fixed, but I am waiting for Eternity to finish updating his tools so that I can include any new skills as well before updating the mod pack.
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When using the charged skill rising rage for my CAC my Saiyans mouth doesn’t move when he is charging his ki and he keeps a straight face the whole time he charges while I hear my character power up
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Okay, will look into it
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Villainous mode should be purple but the one in your mod is black/white which is for supervillain
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Thank you, I will look into it with the next update 🙂
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Hey, for the skill god punisher festival, for some reason the camera is poorly placed, being too close and above my character. Is there any way to fix this, playing SYF. I did once had a mod that had this glitch fixed but I can’t find it anywhere a long time ago.
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Hi. I will try to do something with it a bit later, but on my SYF it looked fine. Though it is of course possible I simply didn’t notice it.
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I think you’re missing Dyspo’s Supersonic Mode. Still, great work.
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Becasue a longer while ago I made it for a different mod as a quest reward, but I suppose I could include it here as well to make this pack feel more complete 🙂
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amazing work!!
one thing i noticed mainly from all the festival skills is that for example God Punisher (festival) the soul punisher ki blast at the end will go invisible & throw nothing, you still get the damage input tho! which is very nice still. i tested this with a male saiyan btw
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Yes, some skills simply refuse to activate visual effects at some point even if the necessary files are provided. I dunno why…
Thank you and hope you have fun regardless 🙂
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So, messing with some of these with a friend, most, if not all the moves we tried (Festival skills and Appetizer Rush [Gluttonous Rush]) didn’t play out the animations (laying down while watching).
While other moves like Smile Charge and Zet Bullet just plain didn’t work half the time (dealing no damage) and dropped them early, also animations not playing either.
Not sure what to do here honestly.
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Hello.
Which CaC race did you try them with? It is possible some races need to have an extra animation file included, so I could do that with the next update.
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Sorry for the late reply, but I used a female earthling for most of them, while my friend used a male saiyan.
I had a couple skills on a female Majin but didn’t use her much before something broke on their end.
I’m very new to modding anything at all (primarily a console player).
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Okay, I will take a look and try to fix it. Worst case the skills will become limited to only the CaCs that can actually use them
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Much respect to you, and sorry for the trouble.
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The Medium and Long range mouth cannons fire what i assume is a invisible projectile. If that could be fixed that would be nice
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Hey um, is it possible for Cookie beam victim animation to be fixed?
Whenever I use it on them, the victims does the walking animation while shooting beam at them.
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Hi.
To a certain extend, yes, however I am limited to only the animatons that can be found in cmn.ean. I have already updated Cookie Beam with a better fitting animaiton (though the enemy still faces the other way for some reason) so once a new version update for the mod pack is ready, that will be included as well.
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Gotcha.
Thanks for taking your time to reply back. Can’t wait to see what you cook up on here.
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Bro pls include Gohan’s ki explosion
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Gohan has a unique ki explosion? O.O
Didn’t know that xD
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I just wish the Rocket Punch came from the right arm and not the left… Ah well at least I can use it.
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Now included 🙂
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Thank you so much!
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i didnt know it stopped crashing,last time i tried rocket punch was idk,a year or 2 ago
let me know if its looks ok
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Festival skills?
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Great ape beams?
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I tried a few approaches but all failed. However I might find a work-around that would involve remaking a pre-existing skill to have the visual effects of great-ape beams, but most likely the character animation will have to be different.
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You forgot zetsumei bullet
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Sadly I cannot get Zetsumei to work. Unfortunatelly it looks like that one is beyond my abilities to make useable.
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what about sonic mod pack 1 i really want that homming attack
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I do not want to work with other people’s mods without their permission. Besides I am confident if you asked the mod author directly they would try to make the skills they made useable for more people 🙂
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CAN YOU PLEASEEEEE DO MORE awakens like super saiyan 2 and 3 or tell me how you did that pleaseeeeeee :3 thanks
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CAN YOU PLEASEEEEE DO MORE awakens like super saiyan 2 and 3 or tell me how you did that pleaseeeeeee :3
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I just took the vanilla ones and made them useable by everyone (where aplicable) but if you have a specific one in mind I might be able to create it from those?
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Ohhh and yea Just Super Saiyan 2 and 3 :3 and this is so awesome.
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Okay, and do you want them as supers, or ultimates, or awokens?
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Can you do supers really????? If not ultimate’s please and do you think you could do blue kaioken? :3 thank you so muchhhhhhhhh
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Finished. Unfortunately without audio but otherwise it works as expected 🙂
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OMGGGG THANK YOUUUU I COULD KISS YOU 😀 Thank you so much I can not wait to use them
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Super Saiyan blue kaioken sadly glitches and doesn’t work 🙁 but the others do :3
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In what way does SSBK glitch? I can try to fix it but I had no issues with it myself.
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It just flashes and has weird color glitches etc
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Can you add Surging Spirit and Instant Charge to the list?
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Huh. I actually didn’t know I didn’t add those yet xD
I’ll look into it tomorrow. Thank you for reminding me 🙂
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does this work in making the stuff like villainous mode and super saiyan blue kaioken work in the DBXV2 save editor
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I don’t know what you mean, but all of these are just .x2ms. Unfortunatelly not all are properly optimized however.
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is gohans new awaken here?
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It is now
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Hello, If possible, could you do Zetsumei Bullet from Cell (1st form) available for cac?
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Hi. I try every so often to make it playable but so far I had no luck unfortunatelly. I can only get the character to T-pose even if the proper animations are provided. I will look into it more again in the future but for now I am programming a quest.
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And also Rage saucer
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Rage Saucer is already somewhere inside as far as I remember. If you can’t find it, just go to the master folder and use the search function to find it
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Where is SuperVillain:Giant that modders loved to use in ps4
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Where is supervillain:giant that ps4 modders used to equip
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What is the difference between three supervillain:giant
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Hey, great job on the update for the Skills mate! Although I have to say that I’m still sad to not see the Frieza Soilder’s “Beam Rifle” Skill become usable yet. Perhaps something you could try in the next update or so?
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Thank you and I agree! xD
I have tried for a few hours to get it working but alas… Right now I’m working on my PQ programming but once an update comes out (maybe a week from now?) I can try the beam rifle again.
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Can you add Pretty Charge as well? Just asking
I wish you could update with facial expression when a CaC is doing the Lovely Showtime (ULTIMATE)
Keep up the good work as well!
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I have created Pretty Charge a few days ago too but I’m still experimenting with other skills before going for an upload (currently working on Mouth Cannon, Cookie Beam and Purification).
As per facial expressions – Yeah, I’d love those too xD But unfortunately the most I can manage is make the skills useable by everyone without any major issues. But to be 100% honest, I have no idea how to work the facial animations 🙁
Thank you for your kind words! 🙂
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You welcome!
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Not to detract from this pack, but there’s been a mod that adds Pretty Charge and Chronoa Charge for a while now, and I can confirm, it still works even after the new update. https://videogamemods.com/xenoverse/mods/female-charge-skills/ by Unleashed.
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Did you have any success with zetsumei bullet for cac?
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Nope, unfortunately.
I also don’t have all that much time as of late to even undergo in-depth testing. If I manage it, it will be updated within this mod 🙂
On a side note I know that someone else did manage to do it, though I don’t remember who. Their mod changed core animations however and I’d like to do it in a way that uses no internal sources so that it is 100% guaranteed it will not mess up any game functionality.
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If possible, could you do Time Shackles from Demigra, Zetsumei Bullet from Cell(1st form) and Majuub’s Innocence Breath?
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I can certainly try but no promises
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Oh yeah Zetsumei bullet and Life absorption for all cac races please ! Life absorption without a tail would look like a wrestling rear bear hug or rear choke and would be awesome !
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