Villain to Raid Boss Transformation for CaCs





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Hello.
This mod is a transformation for both Villainous and Raid forms in one skill. There are two versions included, both do the same but one has remaining health requirement for activation. All the important information is in TEXT FILES found inside the downloadable archive.
As per what this does: Basically a power boost to both you and your enemy. +100% to incoming and outgoing damage per transformation stage.
Both skills have different IDs so you can have both installed at once.
Anyway, what important is left to be said can be read in the text files. If you have any comments, suggestions, and like there of, please first consult the text files. It is possible your question can be answered within them.
I THINK it works with all cast characters? But I tested it only on Final Mira and Imperfect Cell so place this skill on cast characters at your own risk.
Note: The moveset you can see in the video is an independent mod I made a while ago. As of right now it cannot be downloaded.
Note 2: I am often having serious issues even logging in, let alone writing a comment on this website. It is far more likely I will respond to you on YouTube.
Thank you for your time and interest. Have a calm day.
.x2m using Eternity's tools
Version 2.3:
- The transformation's final stage no longer detransforms you
Version 2.2:
- Added a new variation based on a request by Raúl Torres (Just first two transformation stages and their boosts/weakneses + second stage inherited effects from base 3rd stage [rapid Health regen and boost to damage but automatic detransform when on at least 80% HP])
Version 2.1:
- Made a fix that should make the skills compatible for everyone. Suggested by D.L.C. Arcky and his friend
Version 2:
- Added Origin Evil transformation stage
Patch 1.1:
- Changed the data pack the game should use. This was originally linked to LazyBone's animations instead of the in-game data it was supposed to use
Base 1.0:
- Created the Mod
For some reason, when I tried to transform into the 3rd level, it just disengaged all on its own back to my base form. Any idea why it does this?
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Because that specific health regen automatically stops at (if I remember correctly) 75% HP and once that is reached it will end the transformation. I can make a version of the third form that has a different kind of regen but lasts until detransformed manually if you want.
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