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Expanded Moveset (Kiwami 2)

This mod aims to combine the strength of all of Kiryu's previous style into one, which I think is what they should've done with 6 when they decided to get rid of the style system. 21 new inputs were added to add variety to the combat. These range from directional modifiers for throws and strikes, counter stances, contextual grabs, and other moves taken from previous games in the series. Also made some small tweaks, such as restoring extreme heat to how it worked in Yakuza 6, or allowing grab light attacks to combo into finishers. It includes the contents of my Expanded Sword Moveset mod.

Made using the following tools: HeartlessSeph's fighter_commander https://github.com/HeartlessSeph/FighterCommander/releases CapitanRetraso's reARMP https://github.com/HeartlessSeph/FighterCommander/releases SutandoTsukai181's gmt converter

Special thanks to 8Ball for his help fixing particle and sound effects

MOVE LIST

R1+→□ Jab> □ Rear Bodyblow> □ Lead Knifehand> □ Reverse Punch> △ Step Backfist> ◯ Powerbomb > △ Rear Uppercut> ◯ Powerbomb > △ Kneeling Punch> ◯ Backbreaker > △ Overhead hammer strike> ◯ Leg Smash R1+←□ Cross> □ Lead Roundhouse> □ Rear Front Kick> △ Jumping Double Front Kick > △ Rear Axe Kick > △ Jumping Knee R1+◯   (When enemy attacks) Armpit-lock> ◯ Akido throw > △ Spin Heel Kick > □ Arm Break (Hold) □ Triple Kick> □ Triple Kick> □ Side Kick> △ Tornado Kick > △ Tornado Kick > △ Tornado Kick △+◯ Mount to ground and pound> □/△/◯  End grab ⃝ (During Forward Quickstep) Suplex (front and back variations) □ (During Left/Right Quickstep) Hopping Side Kick> □ Round Kick> □ Hook Kick> △ Full Rear Roundhouse ⃝ (While Running) Meteor Tackle> ⃝ Throw > △ Slam > (Near Certain Walls) Wall Smash (While Running Towards Enemy) Leapfrog> ◯ Tomoe Nage > △ Spin Axe Kick > □ Spin Backfist ⃝ (Near a Fallen Enemy's legs) Leg Grab> ⃝ Leg Smash > △ Kick ⃝ (Near a Fallen Enemy's Head) Shoulder Lift> ◯ Suplex (front and back variations) L1 Block> △ (After Blocking an Attack) Komaki Parry> △ Kidney Shot > ◯ (After Blocking an Attack) Bearhug L1+□ Ryoma's Punch Flurry (Repeatable) L1+△ Punch Flurry> ◯ (On Hit) Head Slam > △ Knee Strike > □ Rear Punch L1+→△ Beast Charge> ◯ (On Hit) Bearhug L1+◯ Counter Stance> (When enemy attacks while unarmed) Kenzan Aikido Throw > (When enemy attacks with a weapon) Kenzan Aikido Throw 2 L1+X Rush Weaving Evades> △ Follow-up punch >  □ (Back weave only) Fast Punches> □ Boxing Overhand Front Grab> ◯ Brawler throw > ←◯ Unused shoulder throw > ↓  Akiyama's Sync Taunt Rear Grab> ◯ Brawler throw > ←◯ Unused Back throw > △ Brawler Push Kick R1+D-pad↓  Normal taunt (Hold) D-pad↓ Charged Taunt Stance D-pad↓ Yagami Taunt (Enemy down) D-pad↓ Akiyama Squat Taunt

Ex Heat Only

□ (While Running) Y6 Spinning Back Kick △ (While Running) Brawler Dropkick (Hold) □ Beast Combo 1> □ Beast Combo 1> □ Beast Combo 1> △ Shoulder Tackle > △ Running Clothesline > △ Dropkick (Hold) △ Punch Flurry (with Heat Action) Rear Grab> ←◯ Shoulder Throw to Somersault Drop (EX Heat) R1+D-pad↓  Brawler Taunt (EX Heat) D-pad↓ Knuckle Crack (EX Heat) (Enemy down) D-pad↓ Disco Dance

With the mod manager installed: 1) Unzip the .rar file in mod folder 2) Add the main folder name to "ModLoadOrder.txt" 3) Run RyuModManagerCLI.exe

1.1) -Fixed dodge cancelling interrupting the weave evasions -Fixed follow-up timing on weaving finishers

1.2) -Fixed Counter Stance throw part not working when tiger drop is not unlocked

1.3) -Fixed the audio of several sync moves -Fixed a problem with some throws being interrupted by obstacles -Improved the looping animation of the meteor tackle -Added △ takedown  to the meteor tackle -The →□ combo is now Sakamoto Ryoma's unarmed combo from Ishin, including finishers and finish holds -Added contextual taunt mechanic from Judgement. Press ↓ while not locked on to do the hustle; press ↓ when an enemy is on the ground for munancho (they don't generate heat, right now they're just for show) -Added tracking properties to the L1+X weaving evasions. Now you will always face the enemy while dodging. -△ counter is now iron fist counter from Y0

1.4) -Circle Counter is now Tanimura's armpit armlock from Y4 (Including follow ups) -Added Yagami's leapfrog from Judgement (Including follow ups) -Added a mount command grab -Added wall crashes and grab escapes to the Meteor Tackle -Added the leg grab from the old engine (Including follow ups) -Ground Stun throws can now be performed outside Extreme Heat (Optional File) -Extreme Heat running attacks are now the ones from Y6 -Neutral circle throw now does the Brawler style throw from Y0. Old spinning throw now Extreme Heat only -Various timing & audio fixes -Improved contextual taunts, they now use animations from Yagami and Akiyama when in normal mode. Taunts differ in extreme heat -Added Akiyama's sync taunt -Special Guard moves now consume heat when used -Expanded the back light combo to use kido's attacks from Y4 -Fixed mismatched hitbox of the fourth finisher (my bad)

1.5) -Minor fix to improve input timing on the mount command grab (△+◯)

1.6) -Added square back weave combo -Added sidestep square combo -Added Ex Heat back throw variation -Audio and particle fixes by 8Ball -Added Weapon counter to the counter stance by 8Ball -Changed Multi hit sync from first finish hold to R1+triangle, and added unique follow ups for each face button -Changed beast charge to R1+forward+triangle -Changed first finish hold to Ishin animation -Restored vanilla charge triangle. Multi hit charged triangle noe Ex Heat only -Changed last charged square attack

Cliff Underside
  • 1Mods
  • 0Followers

RATING
5
Version
1.6
Views
1
File size
4.73 MB
Downloads
129
Updated
April 30, 2021
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Cliff Underside
  • 1Mods
  • 0Followers

RATING
5
Version
1.6
Views
1
File size
4.73 MB
Downloads
129
Updated
April 30, 2021
Categories

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