B1 Draco (anti-aircraft tank add-on)
In this mod there is the B1 Draco, an italian anti-aircraft tank prototype, it as a mass of around 21 tons and it's main weapon is a 76mm aa canon with a fire rate of 80 round per minute, it's max speed is around 105 km/h (65.24 mph), that tank is the final italian wheeled tank mod because I've made the centauro 155 and the draco, and there's cs odjur in the game which is the centauro 105mm
⚠IMPORTANT⚠ : Download the settings file in videogamesmods from this link, otherwise the B1 draco won't spawn:
the model is from the game Armored Warfare and exported by Bolwoybrat on P3DM: https://p3dm.ru/user/Bolwoybrat/
MODEL AND TEXTURES :
I created normals maps with this tool : https://cpetry.github.io/NormalMap-Online/ , and I reworked the wheels diffuse texture to make the mod more realistic, then for the model, I modified normals in Blender to fix the weird spots bug, that means the model is not emissive, and there will be no spots at all on my mods anymore
FEATURES :
- HQ textures
- Add-on
- Custom weapon for the Draco's anti-aircraft canon, it is in the .ee archive and it's called w624_draco_aa.vmodc
- Custom explosion for the weapon
- Custom stats (.vmodc and .epe)
- Custom UI for the aa canon
- custom camera
- approriate sounds
- The vehicle can be dirty
- The vehicle can be charred
- Working lights
You will need an entity spawner to spawn https://videogamemods.com/justcause3/mods/jc3-entity-spawner/
in the read-me file in the mod archive
1.0 ------------- initial release
1.1 -------------- added compatibility file link instead of in-archive compatibility
is there any way to get the shading on it better?
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I’m working on improving it, at the moment, if I keep the normals on the model it makes spots and I’ve removed the normals because of these weird spots, so I can make a custom normal adapted to the renderer but it’s not much better, I’m currently working on improving the shading and I think I’ll find a solution one day.
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