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Weapon Rework

Hey there, this is just a small mod of mine reworking the weapons of Just Cause 3. The Assault Rifles are all too similiar, the shotguns have way too little ammo, there is one SMG better than all others and explosive weapons don't have enough boom. So I changed most of them, please leave your suggestions and feedback, I'll be changing more soon.

Want to see more Mods? Make sure to check out my Youtube Channel (bit.ly/2F4Cix8), my Twitter page (bit.ly/2W56dw8) or my NexusMods page (bit.ly/2JePHbj).

Hope you have fun with it.

-Tentix -

 

Full Patchnotes: Pistol Pozhar 98:

- increased Mag size from 16 to 19

- increased range from 80 to 90

- decreased vehicle damage factor from 1 to 0.05

- now unlimited ammo (all pistols)

Pistol CS Spectre Mark V:

- decreased Mag size from 14 to 12

- decreased vehicle damage factor from 0.5 to 0.1

- increased range from 110 to 120

- increased impulse from 55 to 75

- decreased damage from 88 to 64

- increased recoil pitch from 0.15 to 0.25

- decreased recoil first shot multiplier from 4 to 3

- decreased reticle size biggest from 1 to 0.9

- now unlimited ammo (all pistols)

PDW CS9:

- increased Mag size from 36 to 50

- increased range from 80 to 100

- decreased vehicle damage factor from 0.75 to 0.3

- decreased damage from 29 to 19

SMG Prizrak U4:

- slightly decreased fire rate from 0.07 - 0.12 to 0.07 - 0.11

SMG Wraith:

- decreased Mag size from 60 to 19

- increased fire rate from 0.06 - 0.12 to 0.9 - 0.134

- decreased vehicle damage factor from 0.75 to 0.1

- decreased damage from 25 to 22

- increased recoil pitch from 0.1 to 0.55

- increased headshot multiplier from 5 to 10

- decreased reticle size biggest from 1 to 0.5

- decreased recoil first shot multiplier from 3 to 1

Urga Vdova 89 LMG:

- slightly decreased fire rate from 11-13 to 9-11

- decreased reload speed to 70%

- slightly decreased damage from 56 to 53

- increased damage and impuls against vehicle (0.5 -> 0.6, 0.2 -> 0.3)

- increased recoil pitch from 0.35 to 0.45

- increased recoil yaw from 0.15 (both sides) to 0.2

- increased reticle size biggest from 1.5 to 1.7

- increased tracer fire velocity from 500 to 1000

- decreased tracer fire width from 0.04 to 0.03

Automat 12:

- increased clip size from 14 to 18

- increased max range from 50 to 80

- increased fire rate from 0.12 - 0.25 to 0.22 - 0.35

- slightly decreased damage from 90 to 80

- decreased damage when AI uses this weapon from 30 to 25

- now unlimited ammo (all two-handed shotguns)

- decreased impact when AI uses this weapon (from 201 to 40)

U-96:

- increased clip size from 6 to 9

- increased range from 100 to 125

- increased damage from 90 to 110

- increased reload speed to 140%

- now unlimited ammo (all two-handed shotguns)

- decreased impact when AI uses this weapon (from 201 to 40)

- decreased damage factor against vehicles from 0.2 to 0.1

AR U-39:

- decreased Mag size from 35 to 26

- decreased fire rate from 0.092-0.12 to 0.083-0.092

- increased damage from 32 to 41

- increased recoil pitch from 0.12 to 0.2

- increased range from 110 to 165

- decreased vehicle damage factor from 1 to 0.1

- decreased tracer fire width from 0.025 to 0.0069

AR CS Predator:

- increased Mag size from 30 to 32

- slightly increased fire rate from 0.093 - 0.12 to 0.099 - 0.124

- decreased vehicle damage factor from 0.6 to 0.1

- increased recoil pitch from 0.15 to 0.18

- increased recoil yaw from 0.1 to 0.12

- decreased tracer fire width from 0.025 to 0.0065

- decreased damage from 33 to 28

AR CS27:

- changed to 3-burst-shot from 4-burst-shot

- increased Mag size from 40 to 42

- increased fire rate

- increased max range from 100 to 150

- decreased vehicle damage factor from 0.6 to 0.1

- decreased tracer fire width from 0.025 to 0.0065

UP-61:

- decreased Mag Size from 25 to 17

- increased range from 100 to 180

- decreased vehicle damage factor from 0.6 to 0.1

- increased damage from 55 to 59

- decreased fire rate from 0.15 - 0.12 to 0.8 - 0.7

- increased velocity from 900 to 1500

- cooldown between single shots (0.2)

- decreased reticle size biggest from 1 to 0.5

- decreased scatter biggest from 0.75 to 0.5

- increased tracer fire velocity from 900 to 1900

- decreased tracer fire width from 0.025 to 0.015

- increased impulse from 50 to 80

UPU-210:

- increased amount of projectiles from 6 to 13

Negotiator:

- increased mag size from 3 to 5

- increased impulse from 550 to 600

Missile Strike:

- increased scatter from 0.6 to 0.9

- increased amount of rockets to 28

- increased radius from 10 to 28

- decreased missile acceleration from 50 to 30

Just copy the dropzone folder and place it in the main directory of your game.

1.0: Initial release

Tentix
  • 1Mods
  • 34Followers

RATING
6
Version
1.0
Views
19276
File size
176.10 kB
Downloads
4530
Credit given to modders
Tentix
Updated
March 16, 2019
Categories

Comments

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  1. I agree with everything you changed except one. The reload animation of LMG become weird because of the slower reload speed.
    The slower reload speed doesn’t affect the gameplay and it doesn’t make sense since Rico is a super human who can shoot Sniper one handed, it is not neceassary to change the reload speed of LMG to affect the animation. Can you do a version that restore reload speed of LMG to default ?

Tentix
  • 1Mods
  • 34Followers

RATING
6
Version
1.0
Views
19276
File size
176.10 kB
Downloads
4530
Credit given to modders
Tentix
Updated
March 16, 2019
Categories

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