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Citadel Corvo – Map Addition

Citadel Corvo – Map Addition

Overview

After more than 1.5 years and hundreds of hours of work, I present Citadel Corvo. This is a mod that adds a giant base to the game on top of the tallest mountain. This base acts as a sandbox playground and does not add any objectives or missions. Citadel Corvo offers loads of optional build-in challenges and possibilities that can be done in both single player and multiplayer (with the mod), although the latter is recommended.

This is what you can find:

– 10 runways, from which 4 can fit the cargoplane. Perfect for stunts, doing dogfights or air traffic roleplaying.

– A giant bridge. The whole base is connected to an outpost in the East with a bridge. You can also race down the bridge to get higher speeds than ever before or take the ramp at the end.

– A road network. All the main runways are connected by road platforms and speed bumps that help you to get over the edge of the  segments the fortress is built with.

– A 930+ meter tall tower. It can be climbed in different ways, and the top makes an excellent skydive platform.

– A waterfall river. Similar to the MediSea mod, there is a river flowing out of the tower and going down a waterfall with a ramp at the end to stunt your way towards the mine in the South.

– An arena. Perfect for multiplayer, the arena offers 3 different connected floors for varied combat opportunities, ranging from close corridors to fighting in the open air on the roof.

– A secret maze. Find the secret entrance, then find the exit. Good luck!

– Several random objects placed on the surface, like a Maya pyramid where you can sacrifice your friends, a massive antenna tower, a big arch and targets to fly your plane through.

Challenges placed on the fortress:

– A pogostick track. Starting on the foot of the fortress, pogostick your way up on the side of a runway all the way to the top. If you are feeling adventurous, it is even possible to climb the whole tower as well!

– Tower climb. Aside for the pogostick, you can also climb the tower with a car. There is a track laid out with platforms on the side of the tower. It is created for the Stria Cucciola car which has by far the best jump.

– Base jumping. There are 7 small skydive target pools scattered around the base, as well as 1 large one with several difficulties on top of the fortress. Try to hit them all by jumping off the top of the tower!

– The bridge wingsuit challenge. Starting at a platform below high side of the big bridge, try to wingsuit through all of the pillars without crashing.

– Plane target. Three sticks with triangular holes on top to fly a plane through. Technically it is possible. However, this is the hardest challenge a pilot has ever faced.

– The radar dish jump. Using a fast car, you can jump off the W2-runway and fly all the way into the radar dish at Falco Maxime (the nuke base).

– And more! The shape of the base offers loads of opportunity for great stunts and fights

 Map

Included in the mod is an update to the in-game map which shows Citadel Corvo on it. It shows all the roads, runways and base jump targets. You can also find the start of the pogostick-, wingsuit- and car climb challenge on it.

Single player or multiplayer?

The mod can be used on both. The base block 2 targets for one of the wingsuit challenges from the base game, but you can still get 5 gears on it. To get the most out of the mod I recommend using it with the multiplayer mod, with the benefit of being able to spawn new vehicles and objects like the pogostick easily. It also gives you the opportunity to, as an example, use the arena or to have a good dogfight . The server “Freeroam Unlimited” encourages using mods like this one and gives you everything you need to make the most out of this mod.

Performance

Everyone can try this mod, but it is important to know that this mod makes a very large impact on the performance of the game, especially when near the base. To keep a perfect framerate you need a very decent computer.

Other issues

– Due to weird lake physics, boats sink a bit into the river. You can still drive them if that happens.

– At certain places you can find flickering textures, which is due to how the base is built. Only 5 different parts (from the bridge assets) have been used to construct the whole base which gave me limited ways to stick them together. It is also possible that there are parts clipping through other parts that I have not spotted yet.

Versions

If you have the mod MediSea installed with waterfall rivers, use the “MediSea compatible version” which creates a map with both the waterfalls and Citadel Corvo on it. Overwrite the files when asked.

Otherwise, use the normal version.

Freeroam Unlimited

The amazing showcase video is made by Luke JC. If you like it, make sure to check out his Youtube channel for showcases of his mods or for his modding tutorial. You can also join his discord server based around his JC3 Multiplayer server “Freeroam Unlimited” with this link:
https://discord.com/invite/efherxs

Lore behind Citadel Corvo.

After Sebastiano di Ravello “died”, he decided he needed a bigger fortress in case Rico came back to Medici. To build it, he needed a lot of materials. Luckily, Rico destroyed loads of bridges that were all being rebuilt at the time, so Di Ravello just captured the workers and only used bridge parts for Citadel Corvo. Then he infused the bridge parts with liquid bavarium to make them indestructible so it would not make pc’s crash be safer. It’s unclear what became of Di Ravello after that. Maybe he is in the secret maze or something, I dunno.

Dimensions of Citadel Corvo

– Width: 1043 m

– Length: 1574 m

– Height: 1804 m

– Tower height (from mountain top): 930 m

– Max. altitude above sea level: 3971 m

– Bridge length: 2790 m

– Longest runway: 842 m

– Antenna tower height: 398 m

– About 8000 parts

VTOL Vistosa

VTOL Vistosa

This mod will enable the regular Mugello Vistosa to do the following:

  • swim and move on water
  • vertical takeoff and landing (primary weapon button)
  • forward boost/”plane mode” (secondary weapon button)
  • outrun the game’s ability to render terrain

 

For a little time now i wanted to create a flying car, however plane physics are stupid and i would have to swap an entire set of car models onto a plane, one by one. This process would a) cause the plane to look like a car, but the collision would be the plane’s b) the “car” would then simply be a plane and c) simply not worth the time. This method however abuses weapon knockback, in order to create upwards/forward thrust so the car can almost fly like a plane. It’s kind of like my previous “ultimate vistosa” mod, where i used lift to make the car act in a similar way, by making it glide. This however is fully controllable, plus you get the vtol ability for precise mid-air-movement.

 

As always, huge thanks to Protato for letting me use his method to weaponize cars

 

Also thanks to Tarry, for figuring out JC3’s rotation and creating an excel sheet to generate rotation

download can be found here: https://drive.google.com/open?id=1kpwYQsq3tUJyHXfiIY8T9ks_o_QlPNrE

original sheet can be found here: https://isbweb.org/software/movanal/Euler.xls

For any questions about how it works, feel free to pm me on discord or use my server´s support channe

 

If you plan on making a video review on this mod, please be sure to give proper credit, that is linking this page, or atleast the mod website so that viewers do actually know where to download this mod from and so we get feedback on our work

 

=> Want to play Just Cause 3? Online? With mods from me and others? Then feel free to check out my Freeroam Unlimited JC3MP server and it’s Discord, where you will get updates regarding Just Cause, get early infos about my mods and server updates! https://Discordapp.com/invite/efherxs

 

 

Bus Plane

Bus Plane

This mod makes the old civilian bus have wings and can fly reasonably well.  It is very fun to mess around with.  There is a normal and ludicrous mode.  Ludicrous basically makes it harder to take off but fast as lightning.  Ludicrous can also not gain altitude, and trust me, that’s a good thing.  Ludicrous is also very glitchy.

AI controlled Ptakojester spawn gun

AI controlled Ptakojester spawn gun

Rico always wanted to have his own airline. After being tired of flying his own planes he decided to bomb… I mean liberate… the Di Ravello International Airlines HQ for fun and started his own airline. Now he can summon planes whenever he wants, and they are also have a permanent invisible bavarium shield making them invincible.

 

For this mod you have to use the airstrike weapon (rebel drop – special – FOW). Just aim at a surface and the plane will spawn several hundred meters above the point. The weapon has unlimited range and ammo. I was not able to completely disable the airstrike yet, but the only thing left of it is a flare that the planes sometimes leave behind. This is not a projectile though and it can’t explode or move either. The planes fly on the AI of the rebeldrop plane which means it only flies forwards and it dodges obstacles.

The download button will redirect you to Drive, because I had problems with uploading the file directly.

 

Also, while making this mod I made a mistake, and suddenly I ended up with a weapon that made random boats fall out of the sky… I decided to include this version in the files because it is actually quite fun, but keep in mind that it is unstable and it still drops missiles out of the air sometimes…

 

This is my first mod to publish here. I hope I can update it a bit more by removing the flare that the planes sometimes leave behind and modding the laser to be faster. Please let me know what you think so far so I can improve things.

I highly recommend this mod in combination with a grapple mod to travel from plane to plane or to destroy a base by tethering chaos items to planes.

Faster Plane fixt

Faster Plane fixt

like the faster plane mod befor patch, but:

without Super Bomber, only variation

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