Hello Games released Atlas Rises, update 1.3 on August 11th, on the one year anniversary of No Man’s Sky’s release. As you probably are aware, a lot of new features and gameplay improvements have been added to the game, and this has rendered most mods incompatible with the new update. monkeyman192 has written a helpful explanation on Reddit about the way this transition period will be handled, and a list of compatible mods has been started. A new Atlas Rises category for mod pages has been added, which should also help indicate which mods are working. In the mean time, enjoy vanilla No Man’s Sky!
The Pathfinder update is here, and with it comes a lot of mod breakage. The community has been hard at work at updating these mods for Pathfinder, and progress has been fantastic. There has been some misunderstanding on how No Man’s Sky Mods handles incompatible mods, so I wanted to clear this up. We currently unpublish broken mods so users can expect that most of what they download from the site will work with the version of the game most people are using. When a mod is moved back to a draft status, two things happen. It is removed from the index, and only the mod author and administrators of this site can update it again. When a mod is updated again, it is re-added to the mod index. If you find your mod has been unpublished, it is because someone tested it against the current version of the game, and it is no longer working.
The site managers have been discussing the best way to handle this, so it less confusing for modders and users. For now, I am adding two new categories – “Pathfinder” and “Foundation”. If you would like your mods to stay published when a new game update drops, it is recommended to add your mod to the version category it is compatible with. This will let users know if it is likely to work with their installed version of the game. I recommend not tagging versions of your mod or the game in the mod’s title, as doing that will reset the Disqus comments for the page.