Hello again everyone, it’s finally here! The long awaited largest update for No Man’s Sky ever! You can read more about it in the patch notes available here. We are all excited for No Man’s Sky largest update yet, however with so many changes made to the game, nearly all mods will need to be updated to work correctly. It will take some time for those in the modding community to update the tools needed to mod the game, and then for authors to update their various mods. Please be patient during this time. I would like to thank all those involved in this process, from creating the tools, to mod authors, to those who moderate the No Man’s Sky’s various online communities. Thank you for all your hard work. I have also made a No Man’s Sky: BEYOND category for mods. Mod authors, once your mod is updated for BEYOND, please tag your mod with the No Man’s Sky:Beyond category. Mods that have been updated will be available here.
As No Man’s Sky has gained an increased multiplayer aspect with this update, it becomes necessary to discuss modding and multiplayer. We are still unsure of how the updated NMS multiplayer will work with modding. I would hope that all players will consider others when using mods with game changing effects. Mods that are uploaded with the express intent to grief other players will result in a ban and deletion from the site. Typically Hello Games have been supportive of the modding community and allowed us to self-police hows mods affect multiplayer. All of us should endeavor to keep that trust intact.
Thanks for reading, Now get out there and have fun in No Man’s Sky:Beyond!
Just want to make an announcement in regards to Disqus comments. In an effort to combat toxic comments and harassment here on the site, moderators of the site can now moderate Disqus comments as well. Please report toxic comments, harassment, spam comments or links via the Disqus plugin on the bottom of the mod page. Next to each comment, as you hover over it with your mouse, there will be a minus sign and a down arrow on the right side. Click the minus sign to hide the comment, and click the down arrow to show a drop down menu which includes the report function. Please use the function, I review every single reported toxic comment personally at least once every day.
Thanks in advance. As always have fun in No Man’s Sky
It has been brought to my attention that certain mods, such as editing ship stats, spawn tables, and weather; can affect other players in the same online session. We are not sure yet if these changes are temporary or permanent. It is advised to not use mods in multiplayer with others until the modding community has figured out exactly how this works, or there is a comment from Hello Games. That being said, mods used intentionally to grief other players will result in a ban. MsrSgtShooterPerson has written a great post detailing exactly what the modding community is doing, as well as the state of modding with NMS:NEXT. That can be found here.
While I am making this post I would also like to cover some modding guidelines. With the release of NMS:NEXT we have experienced a huge surge in players. This is a monumental achievement by HELLO GAMES and has many of us excited for the future of No Man’s Sky. However, with such an increase in volume of players there is also an increased need for organization within the modding community. There are three things modders can do to help with that.
Please include a readme with your file that contains a change log and installation instructions.
On your mod page, include a compatibility section where you detail files altered or changed. I know many of you do this and it’s really helpful to ensure that mods do not overlap and cause issues for your mod users.
It is helpful to categorize your mods to the No Man’s Sky : NEXT category. It keeps all mods that are updated for NEXT in one category, making them easy to find as well seeing what has been updated and what hasn’t from Atlas Rises.
Thanks to our mod authors and others in the community who continually work to make NMS such a great game to mod for and play.
As always, take care and have fun in No Man’s Sky.
Hey everyone, No Man’s Sky: NEXT releases today, July 24th. We are all excited for tons of new features and game play changes and you can read about them all here. With such a large overhaul to almost every game play aspect and system, it is inevitable that most, if not all, mods will not work on the new update. Please have patience and give mod authors time to update their mods. I have also created a new category for mods updated for NMS:NEXT. Please be patient during this time period as things are sorted out. Thanks for reading, now get out there and enjoy No Man’s Sky: NEXT.
Hello Games released Atlas Rises, update 1.3 on August 11th, on the one year anniversary of No Man’s Sky’s release. As you probably are aware, a lot of new features and gameplay improvements have been added to the game, and this has rendered most mods incompatible with the new update. monkeyman192 has written a helpful explanation on Reddit about the way this transition period will be handled, and a list of compatible mods has been started. A new Atlas Rises category for mod pages has been added, which should also help indicate which mods are working. In the mean time, enjoy vanilla No Man’s Sky!
The Pathfinder update is here, and with it comes a lot of mod breakage. The community has been hard at work at updating these mods for Pathfinder, and progress has been fantastic. There has been some misunderstanding on how No Man’s Sky Mods handles incompatible mods, so I wanted to clear this up. We currently unpublish broken mods so users can expect that most of what they download from the site will work with the version of the game most people are using. When a mod is moved back to a draft status, two things happen. It is removed from the index, and only the mod author and administrators of this site can update it again. When a mod is updated again, it is re-added to the mod index. If you find your mod has been unpublished, it is because someone tested it against the current version of the game, and it is no longer working.
The site managers have been discussing the best way to handle this, so it less confusing for modders and users. For now, I am adding two new categories – “Pathfinder” and “Foundation”. If you would like your mods to stay published when a new game update drops, it is recommended to add your mod to the version category it is compatible with. This will let users know if it is likely to work with their installed version of the game. I recommend not tagging versions of your mod or the game in the mod’s title, as doing that will reset the Disqus comments for the page.
Tub0Crisco has created an awesome tool for modding nms, check it out!
A little helper for creating mods for No Man’s Sky. This tool was created to ease up the process of putting a mod together. It’s primary aim is to cut down on some of the steps that are currently being done by hand but can be accomplished programmatically.
Links to useful pages and other modding tools
Setup the tool with directories you already use
Unpack game files in a directory you choose
Easily copy files into your project with their folder structure
Decompile MBINs and Compile exmls with just a click
Pack your mod with option to give it a name
Smart mod packing. It will only pack the files needed for the mod.
Settings for the mods you create for auto naming
Version management for the mods you create
Copy the mods you create to your PCBANKSMODS folder with a click
With the new update many mods no longer work, if you notice that your own mod isn’t working with the new update please kindly click ‘unpublish’ from your manage mods area under your profile, or from the mod page itself.
Mod users can also help assist with this, by using the report box on a mod page if the mod no longer works so then an admin can unpublish this.
Mods that are unpublished can always be updated to work with the patch and then published to make it public again.
User sorryaboutyoucats is doing interactive Streams of No Man’s Sky with various MODs on a daily basis by interactive – I mean that you can actually control the ship, the guy & pretty much anything in the game.
This should increase interest with MODs in general as not everyone is even aware they exist! Also, if you’d like to suggest your MOD for showcase, please let me know on the stream. =D