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Customizable Colorful Cuboid Rooms

Latest game version supported: Atlas Rises 1.38

— Description —

Customizable Colorful Cuboid Rooms is a simple mod that will turn the entire wall and some other parts of a Cuboid Room the primary color of whatever you paint it in the Base Building color menu. I was getting tired of only the seams being colored when painted, leaving you stuck with boring gray walls. There are also alternate versions that will dim the room’s lighting, as well as changing the light FOV to 180 thus creating more of a downward angled spotlight effect.

— Versions: —

_CustomizableColorfulCuboidRooms.pak:            Default lighting
_CustomizableColorfulCuboidRooms-Lights66:    33% dimmer lights, spotlight effect
_CustomizableColorfulCuboidRooms-Lights50:    50% dimmer lights, spotlight effect
_CustomizableColorfulCuboidRooms-LightsOff:   Lights turned off. Allows you to place your own lighting.

— Files Modified —

*Listed in Readme.txt included with download. File paths were too long*

 

– Note to other texture modders

I add this because even the NMS modding wiki didn’t mention this. When editing the gMaskMap of a texture (*.MASKS.DDS), the blue channel seems to be for determining where primary/secondary colors are applied through Base Building. White is primary color, gray is secondary, and black receives no custom color. I don’t know exactly where the gray threshold is, but as long as you’re in the middle (eg. RGB 127,127,127) it will apply the secondary color. 

– Deceptive Pastry

_CubeSnap – Infrastructure Floor Tiles / Cube Snapping to Cuboid Rooms

Since Eucli-ea is being updated again, _CubeSnap standalone will not be updated. For future updates, go to Eucli-ea  page and get it there: https://videogamemods.com/nomanssky/mods/eucli-ea-more-buildable-decorations-atlas-rises-edition/

 

A part of Eucli-ea, _CubeSnap is released as a standalone for AR as custom scene-updating is way too time-consuming to be viable for one person as for now for a mod with the scale of Eucli-ea, while _CubeSnap only consists of a few vanilla scenes and one or two custom ones and is therefore much easier to update.

It enables the infrastructure floor tiles and cube to be snappable onto cuboid rooms.

Since 1.4.2 of Eucli-ea snapping in _CubeSnap has been modified for the users to decided whether a doorway in the cuboid rooms or not:

 

  • To achieve this, first snap the object to the cuboid room, then look at the TOP of the cube room and rotate the object. On the other hand, to create a hole, snap the object, then look at the BOTTOM of the cuboid room and rotate the object