High-definition (x2 vanilla) replacement maps to turn “alien”-multitools into biomechanical versions of themselves.
No other change to statistics. Visual mod, only. So far, fully compatible with all mods available.
Atlas Rises (1.3) compatible version.
Full procedural compatibility with vanilla variation.
A special thanks to:
RaYRod for guiding me back into post-rise NMS modding,
H. R. Giger, for the artwork of the deceased great Swiss surrealist artist my textures were made to emulate,
emoose, monkeyman192 and the other Great Ones that lurk in the shadows, enabling us with the tools to work this wonders…
And of course, Sean Murray and the whole team at Hello Games, for creating the game of our dreams… and nightmares?