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REDMAS UTOPIA REVAMP V1

I create from Scratch the mods that I use in my videos.

My tool, redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, generation of planets, space, spaceships.

REDMAS UTOPIA REVAMP V1
does several basic tweaks, but include a planet diversity increase, while keeping compatibility with expeditions, base visits and vanilla players encounters
as shown in the demo.

This mod is meant to be played on NMS 4.1 +

V2 will come when mbincompiler tool will allow deeper changes.

No Ai Ships on Planets

This Mod removes those random noisy AI ships who hovers around on planets. I found them just too much and too loud.

So I researched parts of the outdated mod made by Architect (https://videogamemods.com/nomanssky/mods/outdated-annoyance-killer/).
And made it work for the current version of No Mans Sky: Vision.

There are two versions (each one zip-file). Use only one:

  1. No AI ships on planets at all
  2. Some AI Ships on Planets (only around the Trading ports).

This does not affect ships in outer space or interstellar hubs.

(First time making a mod and uploading it 🙂 Hope this mod helps some of you guys as well.)

 

Planet Atmosphere

Make far away planets become realistic with the touch of atmosphere.

The effect only appear at day, at night still like the original.

This is my first mod,  so i’m sorry if anything goes wrong.

Only Certain Biomes

With this you can limit planets to certain biomes. I have only done it to two biomes atm but I will add more as time progresses. YOU DONT NEED A NEW SAVE! JUST TESTED IT!!!!!!!!!!!!!!! You can limit the planets to a green planets with lush green grass, or the hexagon(weird) biome with all colors. Both of these remove the chance of abandoned planets.

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