Super Smash Bros Unify (Official Beta Release)
Unify is a Smash Bros for Wii U mod designed to make all of the characters viable without going overboard. Perfect balance is not achievable but the goal is to have no matchups worse than 70-30, those being the most polarizing in the game.
The first release includes the following:
All characters except for R.O.B. have been rebalanced. Lucario has his Brawl voice. Cloud has his English voice actor. A custom CSS/SSS background made for Unify. A custom CSS Layout made for Unify.
Special Thanks Kingjigglypuff- for originally coding Mii Gunner, Dr. Mario, Little Mac, Roy, and Shulk. I (Kienamaru) tweaked them with his permission. Haru Akenaga- Testing and bug finding. Omegah- CSS Layout Demonslayerx8- CSS/SSS Background
The download includes the "Patch" folder. Simply replace the one that you have and you're good to go. Feedback is appreciated. I've put well over 100 hours into making this mod and I plan to spend many more as modding becomes more advanced and reasonable changes are suggested.
Stay tuned for the next release. Will include a video at a later date, enjoy. If any bugs are found, don't be afraid to send me a message, but I did my best to iron out everything to my knowledge.
-UNIVERSAL- Jump Squat To remove disadvantage from jump squats and to help general playstyles, the following characters will have their jump squat animations sped up by the listed amount of frames. The slowest jump squat will be Bowser at 6 frames. All others will be 5 or 4.
1 frame Wario, Jigglypuff, Yoshi, Zelda, Dedede, Falco, Bowser Jr., Donkey Kong, Lucario, Peach, Toon Link, Pit, and Sonic.
2 frames Robin, Link, Ike, Ganondorf, Charizard, Mii Swordfighter, Bowser.
========================================================================== Bayonetta
All Smashes .No longer clangable
Dair Landing .Bkb reduced 80 -> 60, Kbg reduced by 140 -> 120
Pummel .Damage increased by .4%
Heel Slide .Size reduced by 0.5 units
After Burner Kick Downward .Angle changed from 80 -> 320 .Bkb reduced 85 -> 65
Bowser
Jab 1 .Comes out 1 frame faster .Intangibility removed
Dash Attack .Interrupts 6 frames sooner
Side Tilt .Intangibility removed
Up Tilt .Intangibility removed .Angle lowered from 100 -> 95 .Interrupts 4 frames sooner
Down Tilt .Intangibility removed .Hitbox position lowered by 1.5 units
Up Smash (landing) .Bkb reduced by 23 -> 13, kbg reduced 100 -> 80
Nair .Damage reduced per hit 6 -> 4 .6 frames less landing lag .Autocancels 14 frames sooner
Uair .Intangibility removed .Autocancels 8 frames sooner
Pivot Grab .Grabbox X position decreased by 12 units
Pummel .Damage reduced by .6
Up Throw .Damage increased 6.5 -> 7.5 .Kbg increased 180 -> 200
Fire Breath .Damage increased by .3 .All parts of the flame cause flinch .Interrupts 8 frames sooner
Flying Slam .Kbg reduced 60 -> 50
Bowser Jr
Fair .Sweetspot damage increased by 11 -> 12 .Late hitbox angle changed 45 -> 75
Dair .Final hit damage increased 2 -> 4 .Bkb increased 40 -> 38, kbg increased 180 -> 178 to partially compensate
Dash Grab .Interrupts 5 frames sooner
Pivot Grab .Interrupts 6 frames sooner
Fthrow .kbg increased 70 -> 75
Bthrow .kbg increased 65 -> 70
Clown Cannon .Interrupt 10 frames sooner
Clown Kart Dash .Damage increased by 2%
Mechakoopa .Move is 25% faster
Captain Falcon
Jab Finisher .Bkb reduced from 110 -> 90 .Range reduced by 1.5 units
Side Tilt (made into a combo starter/Set up) .Damage made a consistent 8/7/7 on all variants .Angle changed Sakurai -> 70 .Bkb increased 10 -> 50, kbg increased 100 -> 105 .Interrupts 5 frames sooner
Up Tilt .Angle changed to always meteor
Side Smash .Damage on angled smashes changed to a consistent 19 .Interrupts 3 frames sooner
Up Smash .Disjointed hitbox size reduced by 1 unit
Fair .Sweetspot kbg reduced 93 -> 80 .All sourspot damage increased 3 -> 7 .6 frames less landing lag
Uair .Cleaned up visuals, hitbox lasts one frame longer
Dash Grab .Range reduced by 2 units
Pivot Grab .Range reduced by 4 units
Falcon Punch .Bkb increased 0 -> 30, kbg increased 90 -> 93
Raptor Boost (Grounded) .Angle changed 80 -> 85 .Kbg reduced by 75 -> 52
(Aerial) .Always meteors
Falcon Kick (Grounded) .Turned into a multihitting attack and deals up to 16% .Move is 20% faster
Falcon Kick (Aerial) .Initial hit damage reduced 15 -> 14
Charizard
Jab 1, Jab 2, Jab 3 .Defensive Collisions removed
Jab 3 .Damage reduced 5 -> 3
Side Tilt .Hitbox size increased by .5 units .Sweetspot damage increased by 11 -> 12 .Sourspot damage increased by 7 -> 9
Up Tilt .Lingering hitbox added between frames 14-22, deals 6 damage with all other values matching original hitboxes .Intangibility removed
Up Smash .Comes out 2 frames later .Kbg reduced- 107 -> 100
Down Smash .Hitbox 0/3 Kbg reduced 79 -> 76 .Hitbox 1/2 kbg reduced 85 -> 82
Uair .Hitbox comes out 1 frame sooner .Intangibility removed
Standing Grab and Pivot Grab .Size reduced by 1.1 units
Fthrow .Damage reduced 10 -> 9
Bthrow .Damage reduced 10 -> 9
Dthrow .Kbg increased 130 -> 143
Fly .Size on all but final hitboxes increase by .5 units .Size on final hit increased by 1 unit .Hitbox positions moved closer to Charizard .Looping hitbox 0 angle changed 72 -> autolink .Hitlag on final hit increased 1 -> 2 .Able to snap to ledges 3 frames sooner
Cloud
Side tilt .Damage increased 11 -> 12.5 .Starts up 3 frames later
.Up tilt- Cleaned up visuals
.Down tilt (All hitboxes)- Kbg decreased 75 -> 65
.Side Smash- Kbg reverted. 115 -> 119 (prenerf)
Up Smash .Late damage increased 8 -> 10 .Endlag is 10% slower
.Down Smash- Kbg reverted. 94 -> 96 (prenerf)
Fair (Late) .Damage increased 11 -> 12 .Hitbox terminates 2 frames sooner
Uair .Initial damage reverted. 12 -> 13 (prenerf) .Late hitbox terminates 2 frames sooner .10% more endlag
Blade Beam .Projectile size increased by 1 unit, hitbox extended upward 2 units .Interrupts 8 frames sooner
Cross Slash .Attacks 1 and 2 stats matched with Limit version for better connectivity
Finishing Touch Kbg reverted. 390 -> 417 (prenerf)
Omnislash .Damage increased by 47%
Corrin
.Side tilt- Angle changed 70 -> 39
Up Tilt .Bkb reduced by 365 -> 35, kbg increased by 53 -> 100
Down Tilt .Damage reduced 7.5 -> 6.5 .Bkb increased 80 -> 84
Side Smash (Late) .Sweetspot damage reduced 16.5 -> 15.5
Nair Starts up 2 frames slower (Initial) .Damage increased 7 -> 9 .Kbg reduced 105 -> 100
(Late) .Damage increased 5.5 -> 7.5 .Kbg reduced 105 -> 100
Fair .Damage increased 7.5 -> 8 .Angled changed 65 -> Sakurai
Uair .Starts up 3 frames slower .15% more endlag
Fthrow .Bkb reduced 80 -> 75
Bthrow .Damage reduced 8.5 -> 7
Dthrow .Damage reduced 9.5 -> 8 .Bkb reduced 80 -> 75, kbg reduced 150 -> 80 .Angle changed 70 -> 24
Dragonfang (Shot) .Fully Charged damage reduced 11 -> 8 .Mid Charged damage reduced 9 -> 6 .Uncharged damage reduced 4 -> 3
Dragonfang (Bite) .Damage reduced by 5% on all attacks
Dragon Lunge (Spear) .Sweetspot damage reduced 15 -> 14
Dragon Lunge (Kick) .Kbg reduced 90 -> 74
Dragon Ascent .Hitbox Y positions all lowered by .5 units
Counter Surge .Bkb reduced by 90 -> 70 .Initial hitbox size decreased by 2 units
Dark Pit
Jab Finish .Damage increased by 2 -> 4
Dash Attack .Angle changed by 60 -> 48
Side Tilt .Sourspot damage increased 7 -> 9 .Sweetspot damage increased 10 -> 12
Up Tilt (Last Hit) .Last hit damage increased 5 -> 7 .Kbg reduced 120 -> 106
Down Tilt .Damage reduced 6 -> 5 .Bkb reduced 70 -> 50, kbg reduced 50 -> 44 .Angle changed 55 -> 28 .FSM at end increased to speed the move up 20%
Side Smash .Starts up 2 frames slower
Up Smash .Hitbox comes out 1 frame sooner
Down Smash .Damage increased 12/12/10 -> 13/13/12 .Back hit knockback values and angles set to match first hit .Kbg increased 93 -> 100 .20% more endlag
Nair .Last hit damage reduced 4 -> 3 .9 frames less landing lag
Fair .Last hit damage reduced 4 -> 3 .2 frames less landing lag
Bair .Damage reduced 12/8 -> 11/7 .2 frames less landing lag
Uair .Last hit damage reduced 2 -> 1 .4 frames less landing lag
Dair .4 frames less landing lag
Fthrow .Damage increased 10 -> 11 (knockback partially compensated)
Silver Bow .Bkb increased 4 -> 30, kbg increased 88 -> 95 .Angle changed 60 -> 45
Electroshock Arm (Grounded) .Endlag decreased by 20% on hit or whiff
(Aerial) .Super Armor removed
Dark Pit Staff .Damage increased 45 -> 60
Diddy Kong
Side Smash .Last hit sweetspot damage reduced 11 -> 9.5
Bthrow .Damage reduced 12 -> 10
Donkey Kong
Up Tilt .Intangibility removed
Down Tilt .Intangibility removed
Up Smash .Hitbox comes out 1 frame sooner .Intangibility removed
Down Smash .Intangibility removed
Nair .2 frames less landing lag
Fair .4 frames less landing lag
Bair .Sweetspot kbg increased 90 -> 93
Uair .Interrupts 6 frames later
Dthrow .Damage increased 7 -> 11 .Kbg increased 50 -> 57
Cargo Uthrow .Kbg increased 38 -> 59
Giant Punch .(Grounded and Aerial) +2 Shield Damage
Headbutt .(Grounded and Aerial) +5 Shield damage (prenerf)
Hand Slap .(Grounded) +2 shield damage per hit
Dr Mario
Dash Attack .Main Hit BKB: 90 -> 80 .Main Hit KBG: 42 -> 40
Side Tilt .Hitbox 0 Damage: 7 -> 8 .Hitbox 1/2 Damage: 7 -> 9 .Hitboxes 1 and 2 increased by 0.25 units.
Up Tilt .Damage: 6.3 -> 8
Down Tilt .Angle 80 -> 120 .Bkb 35 -> 55
Down Smash .Reversed kb and damage values, making the front hit stronger
Neutral Air .Sweetspot Damage: 8 -> 9.2 .Sourspot Damage: 5 -> 5.9
Forward Air .Sweetspot Effect: Normal -> Electric .4 frames less landing lag
Bair .Sweetspot damage reduced 13% -> 8 .KB altered 10bkb/95kbg -> 43bkb/65kbg .Angle changed Sakurai -> 28
Up Air .Damage: 7 -> 8 .Angle changed 55 -> 45
Down Air .Autocancel: Frame >37 -> Frame >30
Megavitamin .1.2* FSM removed .Main Pill Damage: 5 -> 6 .Stale Pill Damage: 4 -> 5
Super Jump Punch .Sweetspot Effect: Normal -> Electric
Dr. Tornado .Multihit Damage: 1.2 -> 1.3 .FAF: 75 -> 65
Duck Hunt
Side Tilt .Damage increased 8 -> 9
Up Tilt .Damage increased 7 -> 8 .Bkb increased 35 -> 41, kbg reduced 130 -> 121
Down Tilt .Damage reduced 8 -> 5 .Hitbox size increased by 1 unit .Interrupts 7 frames sooner (29
.Side Smash- Interrupts 6 frames sooner (61
Fair .Autocancels 11 frames sooner (35
Dair .Interrupts 6 frames sooner (54
Fthrow .Kbg reduced 65 -> 50 .Ending is 25% faster to allow it to setup
Dthrow .Kbg increased 50 -> 105 .Interrupts sooner
Trick Shot (Explosion) .Damage increased 8 -> 10
Clay Pidgeon .FSM removed, speeding up the animation by 20%. Now comes out frame 14 and has much less endlag .First Hit +1 Shield Damage .Final Hit +4 Shield Damage
Wild Gunman .Interrupts 3 frames sooner (42
(Sombrero) Damage increased 7 -> 10 +4 Shield damage
(Brown Coat) .Damage increased 6 -> 9 .+3 Shield damage
(Black Coat) .Damage increased 5 -> 8 .+2 Shield damage
(White Shirt) .Damage increased 4 -> 6 .+2 Shield damage
(Black Vest) .Damage increased 4 -> 6 .+2 Shield damage
Falco
Fair .Landing hitbox shrank by 2 units
Dair .5 frames less landing lag
All Grabs .Start up 1 frame sooner
Blaster (Grounded and Aerial) .+3 Shield damage (Grounded) .Starts up 2 frames sooner .Interrupts 2 frames sooner
Falco Phantasm .+9 Shield damage
Fox
Up tilt .Bkb increased 22/18/18/18 -> 40/36/36/36, kbg increased 110 -> 120 .Interrupts 2 frames later
Nair .Comes out 1 frame later
Ganondorf
Jab .Comes out 1 frame faster
Side Smash .Interrupts 4 frames sooner (56
Down Smash .Interrupts 6 frames sooner (58
Dair .Autocancels from shorthop
All Grabs .Size increased by .5 units, X position moved .5 units
Dash Grab .Interrupts 4 frames sooner
Pivot Grab .Interrupts 4 frames sooner
Pummel .20% less endlag
Bthrow .Reallocated damage causing it to kill sooner .Kbg reduced 130 -> 125
Warlock Punch (Aerial, Aerial Reverse .Super armor added to match Grounded variants
Dark Dive .(Explosion) damage increased 9 -> 11
Wizard's Foot (Grounded) .Sourspot damage increased 12 -> 14 .+6 Shield damage .No longer clangs
(Aerial) .Landing interrupts 15 frames sooner
Greninja
Nair .Sweetspot size increased by 2 units .Interrupts 22 frames sooner
Fair .Comes out two frames sooner .Interrupts 15 frames sooner
Down Throw (prenerf) .Damage reverted 5 -> 6
Ike
Nair .Sweetspot damage reduced 12 -> 10 (All hitboxes) .Kbg reduced 105 -> 85 .2 frames less landing lag .Autocancels 24 frames sooner
Fair .Bkb reduced 30 -> 25
Dair .Always meteors
Uthrow .Kbg increased 72 -> 82
Great Aether .Damage increased by 18%
Jigglypuff
Fair .Kbg increased 98 -> 108
Bair .Interrupts 7 frames sooner .Autocancels 5 frames sooner
Uair .Interrupts 8 frames sooner
Dair .Interrupts 11 frames sooner .Autocancels 5 frames sooner
Fthrow .Damage reduced 10 -> 7 .Angle changed 80 -> 60 .Interrupts 9 frames sooner
Rollout .+10 shield damage added
Pound .Interrupts 4 frames sooner .Hitbox size reduced by .5 units
King Dedede
Jab 1 .Comes out 2 frames sooner .Interrupts 5 frames sooner
Jab 1 and 2 .Hitboxes moved from root bone onto Hammer
Side Tilt .Interrupts 6 frames sooner
Up Tilt .Bkb decreased 50 -> 30, Kbg increased 80 -> 100 .Intangibility removed .Interrupts 4 frames sooner
Down Tilt .Hitbox sizes increased by 0.5 units and brought backward by 0.5 units .Sourspot damage increased 6 -> 8
Up Smash .Hitbox comes out 1 frame sooner and ends 3 frames sooner .Interrupts 6 frames sooner
Fair .Damage increased 12 -> 13 (prenerf) .Hitbox comes out 1 frame sooner to better match visuals
Bthrow .Angle changed 60 -> Sakurai .Kbg reduced 79 -> 65
Inhale .Interrupts 15 frames sooner
Gordo Toss .Comes out 4 frames sooner .15% less endlag
Jet Hammer (Full Charge) .No longer has a sourspot .+15 Shield damage
Kirby
Jab infinite .Hitbox on his body removed
Jab Finisher .Fixed hitbox so it doesn't linger as long
Dash Attack .Hitbox ends 2 frame sooner .2 frames less ending lag
Up tilt .Initial hitbox KBG increased 116-> 122 .Late hitbox KBG increased 110 -> 116
Up Smash .Initial damage reduced 15/15/14 -> 14/14/13 .Mid damage reduced 14/14/13 -> 13/13/11 .Late damage reduced 12/12/11 -> 11/11/10
Down Smash .Damage reduced 14/14 -> 13/13 .Kbg reduced 110/108 -> 102/100
Dair .Meteor kbg reduced 110 -> 107
Dthrow .Looping hit damage increased 0.8 -> 1
Hammer Flip (Aerial Uncharged) .Damage per swing increased 15 -> 17
Ultra Sword .All slashes except for the last one deal twice as much damage
Link
Jab 1 .Comes out 1 frame sooner .Interrupts 2 frames sooner
Jab 3 .Damage increased 5 -> 6 .15% less endlag
Up Tilt .Bkb increased by 10, Kbg reduced by 7 (prevents it from comboing into itself for as long while killing at the same percent) .Interrupts 3 frames sooner
Down Tilt .Interrupts 2 frames sooner
Side Smash .Removed FSM, speeding endlag up by 10%
Side Smash 2 .Removed FSM, speeding endlag up by 13%
Nair .Hitboxes start 2 frames faster
Fair .Interruptable 2 frames sooner
Dair .Late hitbox shrank by .5 units
Pummel .Damage increased 2.1 -> 2.5
Arrows .+6 Shield damage
Boomerang .Starts up 6 frames faster .Catch lag can be interrupted immediately
Spin Attack (Grounded) .Starts 2 frames sooner (frame 6)
Bombs .Increased pull speed by 5 frames (frame 12 pull)
Little Mac
Jab 2 .Jab 3 and Rapid Jab Windows swapped. .BKB: 10 -> 0 .WKB: 0 -> 20 .KBG: 80 -> 90 .FAF: Frame 22 -> Frame 18
Rapid Jab .Hitbox sizes increased by 0.8 units .BKB: 0 -> 10 .BKG: 50 -> 40
Side Tilt .Counter Duration: Frame 10 - 32 -> Frame 7 - 32 .Hit 1 (Hitbox 0) Angle: 60 -> 35 .Hit 1 (Hitbox 0) KBG: 50 -> 30 .Hit 2 hitbox sizes increased by 1 unit.
Side Smash (All Angles) .Windbox WKB: 24 -> 50 .Windbox KBG: 100 -> 80
Neutral Air .Landing Lag: 16 Frames -> 10 Frames .Autocancel: Frame >25 -> Frame >15
Back Air .Damage: 6/4/4 -> 7/5/5 .BKB: 25 -> 35
Up Air .Landing Lag: 22 Frames -> 14 Frames .Autocancel: Frame >40 -> Frame >30 .FAF: Frame 42 -> Frame 28
Grab/Dash Grab/Pivot Grab .Startup: Frame 9/10/11 -> Frame 7/9/10 .Grabbox sizes increased by 1 and extended forward by 1.5 units.
Forward Throw: .Throw Angle: 45 -> 25 .Throw BKB: 45 -> 35 .Throw KBG: 104 -> 90
Up Throw .Throw Damage: 3 -> 6 .Throw KBG: 104 -> 98
Pummel .Damage increased by 0.4%
Straight Lunge (All Versions) .+15 shield damage
(Aerial) .No Charge- Damage increased 10 -> 14 .Max Charge- Damage increased 15 -> 25
KO Punch (Grounded) .Ending lag reduced drastically
KO Punch (Aerial) .All stats aside of super armor made to match the grounded version
Rising Uppercut .Multihit Damage: 1 -> 2.5
Slip Counter .Counter Attack KBG: 50 -> 60 .Ending lag reduced by 12 frames
Lucario
Up Smash .Interrupts 4 frames sooner (60
Down Smash .Interrupts 5 frames sooner (50
Jab 1 .Interrupts 14 frames sooner .Bkb increased 33/33/32 -> 35/35/34
Jab 2 .Bkb increased 38/32/50 -> 40/34/52 .Interrupts 16 frames sooner
Nair .Kbg reduced by 10 .Angle changed Sakurai -> 64
Fair .Angle changed 64 -> 53 .Bkb reduced 80 -> 60
Lucas
Side tilt .Sourspot damage increased 7.5 -> 9 .Interrupts 3 frames sooner (23
Down tilt .Interrupts 2 frames sooner (14
Up Smash .Bkb increased 48/42/37/32/27 -> 50/44/39/34/29, kbg increased 77 -> 86 on all hits .Intangibility removed
Down Smash .Bkb reduced 43 -> 40 .Hitboxes are no longer exclusive
Fair .Sweetspot damage increased 11.5 -> 12
Dair .Autocancels 13 frames sooner
Bthrow .Damage reduced by 10 -> 9
Uthrow .Kbg reduced 69 -> 65
Dthrow .Kbg increased by 51 -> 73
PSI Magnet .Damage reduced 8 -> 6 .Hitbox size increased by 8.5 units, nearly filling the entire magnet .50% more endlag
Lucina
Dash Attack .Damage increased 9.975 -> 10 .Interrupts 10 frames sooner
Side Tilt .Kbg increased 77 -> 86 .Interrupts 2 frames sooner
Up Tilt .Late hit damage increased 8.075 -> 8.5 .Early hit damage increased 7.6 -> 8.5 .Interrupts 2 frames sooner
Down Smash .First slash made to match the second one
Nair .Second hit damage increased 8.55 -> 9 .Autocancels 20 frames sooner
Fair .2 Frames less landing lag
Bair .3 frames less landing lag
Uair .Damage increased 11.4 -> 12 .4 frames less landing lag
Dair .Damage increased by 12.3 -> 13 .Meteor damage decreased 14.2 -> 13 .Sweetspot duration increased by 1 frame .20% less endlag .Autocancels 32 frames sooner
Fthrow .Damage increased 4 -> 6 .Bkb reduced 100 -> 80
Bthrow .Damage increased 4 -> 6 .Kbg reduced 60 -> 50
Dthrow .Damage increased 4 -> 8
Dolphin Slash .Damage increased by 1% on all hitboxes .Sweetspot size increased by 1 unit .+10 Shield Damage .Hitlag increased on initial hit 0.7 -> 1
Counter .+10 Shield Damage
Luigi
Side Smash .Damage reduced by 15 -> 14 .Kbg made consistent with non tilted version.
Up Smash .Intangibility removed .Damage reduced 14/12 -> 13/11
Down Smash .Damage reduced 14/15 -> 12/13
Nair .Initial damage reduced 12 -> 10 .Starts up 2 frames slower
Fair .50% more endlag
Dair .50% more endlag
Pummel .Damage reduced 3.2 -> 2.5
Fthrow .Damage increased 9 -> 10
Dthrow .Kbg increased 83 -> 90
Fireballs .Damage made a constant 5
Super Jump Punch (Grounded) .Damage reduced 25 -> 20
(Aerial) .Bkb increased 40 -> 50, kbg increased 66 -> 77
Luigi Cyclone (Aerial) .Multihit Hitbox size reduced by 1 unit to match grounded
Mario
Up tilt .Damage increased 5.5 -> 6.5 .Bkb increased 28 -> 43
Up Smash .Hitbox lasts for 1 frame longer .Intangibility removed .Interrupts 6 frames later
Dair .3 frames more landing lag
Fireball .FSM removed causing the move to start and end considerably sooner
Marth
Dash Attack .Interrupts 6 frames sooner
Down Tilt .Tipper hitbox size increased by .3 units
Side smash .Kbg reduced 80 -> 75
Down smash .(Front hit) Kbg increased 88 -> 95
Nair .Interrupts 5 frames sooner
Fair .Interrupts 4 frames sooner .4 frames less landing lag
Dair .(Meteor) Bkb increased 80 -> 95 .(Meteor) Timer increased by 1 frame .20% less endlag
Fthrow .Bkb 100 -> 64, Kbg 50 -> 63 .Angle changed 50 -> 60
Bthrow .Angle changed 140 -> 120 .Bkb 100 -> 64, Kbg 50 -> 63 .Placed allow interrupt at frame 28
Dolphin Slash .Sweetspot size increased by 1 unit .Damage increased by 1% on all hitboxes
Megaman
Dash Attack .Damage increased on looping hits increased 1 -> 1.25 .Damage increased on final hit by 3 -> 5.25
Down Tilt .Interrupts 7 frames sooner
Fair .Damage increased 8.5/8/8 -> 10/9.5/9.5 .Sourspot damage increased 5 -> 7 .Bkb reduced 23 -> 21, kbg reduced 90/100 -> 85/95 .Hitbox comes out 1 frame sooner .Strong hitbox lasts for 1 frame longer
Metal Blade .10% less endlag
Metaknight
Down Smash .Hitbox sizes increased by 1 unit
Uair .Hitbox duration lasts 2 frames longer to better match visuals
Dair .Landing lag decreased by 5 frames
Mewtwo
Up Tilt .Hitbox lasts 2 more frames
Down Tilt .Interrupts 5 frames later
Fair .Damage reduced 13 -> 12 .3 frames more landing lag
Bair .Comes out 1 frame sooner
Uair .Hitbox duration increased by 3 frames .Damage reduced 11/10/9 -> 10/9/8
Shadowball .Endlag increased by 6 frames
Mii Brawler
Dash Attack (Late) .Damage increased 6 -> 9
Side Tilt .Damage made consistent 8/7.5 on all variants .20% more endlag
Up Tilt .Damage increased 6 -> 7 .Bkb increased 28 -> 32
Down Tilt Damage reduced 8 -> 6
Side Smash .Damage reduced 18 -> 16 .Comes out 2 frames sooner (15 .Interrupts 12 frames sooner (56
Up Smash .Bkb increased 30 -> 34, Kbg increased 93 -> 96 .Interrupts 3 frames sooner (46
Down Smash .Interrupts 2 frames sooner (42
Nair .Interruptable 16 frames sooner (40
Fair (prenerf) .Second hit damage reverted 5 -> 6 .Interrupts 5 frames sooner (40 .Autocancels 6 frames sooner (37
Bair (prenerf) .Damage increased 10 -> 12
Uair (prenerf) .Damage increased 8 -> 9
Fthrow .Kbg increased 65 -> 75
Dthrow .Kbg reduced 100 -> 93
Shotput .Initial damage reduced 15 -> 13 .Comes out 4 frames sooner (frame 24 .Interrupts 12 frames sooner (68
Burning Dropkick (Side 2 .Damage increased on all charges 7 -> 9 .+6 shield damage added to late hits for consistency
Helicopter Kick (Grounded) .Final hit kbg reduced 155 -> 130 (Aerial) .Final hit kbg reduced 150 -> 125
Mii Swordfighter
Dash Attack Interrupts 8 frames sooner
Up Tilt Interrupts 3 frames sooner
Side Smash .Interrupts 10 frames sooner
Down Smash .Interrupts 6 frames sooner
Nair .Angle changed from 361- 60 .The move is 15% faster .Hitbox comes out 5 frames sooner to better match visuals .Interrupts 5 frames sooner .Autocancels 3 frames sooner
Fair .Interrupts 5 frames sooner .Autocancels much earlier and can be used to start combos
Bair .Bkb increased 10 -> 20, kbg reduced 100 -> 96 .Autocancels 2 frames sooner
Dash Grab .Comes out 1 frame faster
Pivot Grab .Comes out 2 frames faster
Fthrow .Able to interrupt sooner
Bthrow .Able to interrupt sooner
Up Throw .Kbg increased 100 -> 120
Blurring Blade .Damage increased by 0.2% on looping hits .Interruptable 3 frames sooner
Gale Strike .Able to interrupt 20 frames sooner
Shuriken of Light .Able to interrupt 2 frames sooner
Airborne Assault .Leap comes out 30% faster
Slash Launcher .Damage increased 6 -> 9 .Kbg increased 88 -> 100
Skyward Slash Dash .Damage increased on last hit 5 -> 7 .Comes out 6 frames faster
Mr Game and Watch
Nair .Autocancels 9 frames sooner
Fair .Damage increased by 11.5 -> 13 .Autocancels 7 frames sooner
Bair .Last hit damage increased by 3 -> 5 .Autocancels 3 frames sooner
Dair .8 frames less landing lag
Uthrow .Has all properties that dthrow previously had
Dthrow .Turned into meteor throw for tech chasing (Bkb 40, kbg 80, Damage 6)
Ness
Nair .Interrupts 8 frames later
Uair .Interrupts 6 frames later
Dair .Bkb increased 20/30 -> 90/90 .Autocancels 15 frames sooner
Pummel .Damage reduced by 0.2%
Bthrow .Damage reduced 11 -> 10
Dthrow .Looping hit damage increased 0.6 -> 1 (totals 9%. Prenerf)
PK Fire .Damage reduced by 0.5% on pillar hits
Psi Magnet .50% more ending lag .Windbox size increased by 9 units .Windbox Kb tripled
Olimar
Up Tilt .Looping hit damage increased 0.6 -> 1
Up Smash .Interrupts 6 frames sooner (50
Standing Grab and Dash Grab .FSM removed, drastically speeding up the animations
Pac Man
Up Smash .Interrupts 2 frames sooner (48
Bair .Damage increased 11.8 -> 12
All Grabs .30% less endlag
Fthrow .Damage increased by 6 -> 9
Uthrow .Damage increased 5 -> 7
Palutena
Side Tilt .Damage increased 6/4, 6/4 -> 7/6, 7/6 .Move is 20% faster
Up Tilt .Move is 20% faster
Down tilt .Comes out 2 frames faster
Side Smash .Interruptable 7 frames sooner
Up Smash .Increased damage on sourspots 12/9 -> 14/11
Down Smash .Sweetspot damage reduced 15 -> 14 .Kbg reduced 103 -> 89 .Sweetspot angle changed 60 -> 28 .10% less endlag
Nair .Final hit kbg reduced 180 -> 140 .Autocancels 7 frames sooner
Fair .25% less endlag
Bair (KOs 38% earlier 133% from 171%) .Bkb 30 -> 38, kbg 92 -> 98
Dair .Always meteors .10% less endlag
Bthrow Angle changed Sakurai -> 51
Autoreticle .Able to interrupt 10 frames sooner
Reflect .Bkb on push box increased 10 -> 30 .Able to interrupt 16 frames sooner
Peach
Down Tilt .Damage increased 7 -> 9
Uair .Autocancels 10 frames sooner
Dair .Autocancels 6 frames sooner
Peach Bomber Damage increased 10 -> 11
Vegetable .Interruptable 4 frames sooner
Pikachu
Up Tilt .Damage increased 5 -> 6 .Kbg increased by 120 -> 132
Down Tilt .Interrupts 4 frames later
Side Smash (KOs about 16% later) .Sweetspot damage reduced 18 -> 16 .Late sourspot damage increased 12 -> 13 .15% more ending lag
Up Smash (KOs about 9% later) .Damage reduced on first two sets of hitboxes 14/14/13, 11 -> 13/13/12, 10
Pummel .Damage reduced by 0.9%
Thunder Jolt .Damage reduced to a consistent 4%
Skull Bash .Kbg increased 62 -> 72 .+5 Shield damage
Pit
Dash Attack .Damage reduced 11 -> 9 .Interrupts 5 frames sooner
Up Tilt .Damage on last hit reduced 5 -> 4 .Interrupts 4 frames sooner
Down Tilt .Damage reduced 6 -> 5 .Kbg reduced 50 -> 40 .Angle changed 55 -> 64 .20% less endlag
Side Smash .Second hit damage reduced 10 -> 9 .Interrupts 5 frames sooner
Up Smash .Last hit damage reduced 8 -> 7 .Hitbox comes out 1 frames sooner .Interrupts 3 frames sooner
Down Smash .KB, angles, etc reversed so that the front hit is stronger than the back hit
Nair .Looping hit damage increased by 0.7 -> 1 .4 frames less landing lag
Fair .Damage on last hit increased 4 -> 5
Uair .Damage on last hit increased 5 -> 6 .2 frames less landing lag
Dair .Damage increased 10/10 -> 11/11 .Meteor hitbox duration increased by 1 frame .2 frames less landing lag
Uthrow .Damage reduced 11 -> 10 .Bkb reduced 70 -> 50 .15% less endlag
Palutena's Bow .Interrupts 13 frames sooner
Upperdash Arm (Grounded) .Damage reduced 11 -> 10 .Super Armor removed
(Aerial) .Damage increased 9 -> 11 .Bkb increased 90 -> 100 .Interrupts 40 frames sooner on whiff
Robin
Dash Attack .Interrupts 6 frames sooner
Up Tilt .Interrupts 6 frames sooner
Side Smash .Bronze Sword damage increased 9 -> 11 .Interrupts 4 frames sooner
Up Smash .Bronze Sword damage increased 9 -> 11 .Interrupts 4 frames sooner
Down Smash .Bronze Sword damage increased 8 -> 10
Dair .Autocancels 11 frames sooner
Standing grab .Size increased by .4
Dash grab .Size increased by .8
Fthrow .Damage reduced by 9 -> 8 .Angle lowered from 45 to 35 .Bkb reduced 26 -> 16
Bthrow .Damage reduced 11 -> 9 .Angle lowered 52 -> 45
Uthrow .Damage increased 9 -> 11 .Bkb reduced 100 -> 95
Dthrow .Kbg increased 88 -> 95
Elthunder .Damage increased 10.5 -> 11
Thoron .Damage increased by .4 per hit .Angle changed to match Arcthunder's final hit.
Elwind .First wave damage increased to 7 -> 9 consistently
Nosferatu .Damage increased by .1 per hit .Comes out up 2 frames sooner
Pair Up .Damage increased 45 -> 77
Rosalina & Luma
Up tilt .(Rosa) Damage reduced 8 -> 6.5 .Intangibility removed
Down Smash .(Rosa) Second hit damage reduced 9 -> 7.5 .(Rosa) Interrupts 4 frames later
Nair .3 more frames landing lag
Bair .(Rosa) Damage reduced 11 -> 9.5
Uair .(Rosa) Sweetspot damage reduced 10 -> 8
Dair .(Rosa) Meteor hitbox: Active frames reduced 5 -> 2 (active from 10- 12)
Down B .FSM changed from 0.8 -> 0.95 slowing the move by 15%
Roy
Jab .Hitbox Duration: Frame 5 - 8 -> Frame 4 - 8 .Sourspot Angle: 38 -> 70
Dash Attack .Sourspot BKB: 60 -> 80 .FAF: Frame 50 -> Frame 42
Side Tilt .Sourspot Angle: 361 -> 20 .Middle Hit Damage: 9 -> 10
Up Tilt .FAF: Frame 39 -> Frame 36
Down Tilt .Hitbox Duration: Frame 7 - 9 -> Frame 6 - 9 .Sourspot Angle: 30 -> 80 .Sourspot BKB: 40 -> 80 .Sourspot KBG: 40 -> 50
Side Smash .Sourspot KBG: 70 -> 100
Forward Air .Startup: Frame 8 -> Frame 7 .Sweetspot Damage: 11 -> 11.5 .Autocancel: Frame >36 -> Frame >28
Back Air .Sweetspot Damage: 12 -> 13 .Autocancel: Frame >32 -> Frame >30 .1 frame less landing lag
Up Air .Sweetspot Damage: 9 -> 11 .Sourspot Damage: 6 -> 7 .Sourspot BKB: 10 -> 50 .Sourspot KBG: 70 -> 55
Down Air .Sourspot Angle: 80 -> 361 .Autocancel: Frame >55 -> Frame >44 .FAF: Frame 52 -> Frame 48
Back Throw .Angle: 117 -> 150 .BKB: 70 -> 60 .KBG: 45 -> 70
Fire Blade .No longer has a sourspot
Double Edge Dance 1 .Angle, BKB, and KBG values edited to match Marth's. Reduced to combo better. .Sweetspot Damage: 3 -> 4 .Sourspot Damage: 2 -> 3
Double Edge Dance 2 and 3 (All) .Damage of all hits increased by 1. .BKB of all hits changed to 40 .KBG of all hits changed to 25
Dancing Blade 4 (Angled down) .Multihit BKB: 2 -> 10
Blazer .Aerial Damage, BKB, WKB, and KBG values edited to match the ground variant. .Final Hit damage 8 -> 9 (prenerf)
Critical Hit .Damage increased by 15%
Ryu
Jab 3 .Damage increased 5 -> 6
Up Tilt Soft .Hitbox 0 angle changed 84 -> 75 .Hitbox 1 angle changed 105 -> 90
Side Smash .Damage reduced 16/16/17.5 ->15/15/16.5 .Interrupts 4 frames later
Down Smash .Damage reduced 16/15/12/12 -> 13/13/9/9 .Kbg increased 50 -> 75
Nair .4 frames more landing lag
Fair .Sweetspot damage reduced 15/13 -> 14/12
Bair .Sweetspot damage reduced 16 -> 15 .4 frames more landing lag
Hadoken .All damages increased by 4%
Shakunetsu Hadoken .Damage increased by 0.7 per hit
Shoryuken (Heavy, Medium) .Kbg reduced 69/64 -> 60/55
Focus Attack (All Charges) .Hitbox size reduced to match uncharged (Level 1) .Damage reduced 12 -> 9 (Level 2) .Damage reduced 10 -> 6 (Level 3) .Damage reduced 17 -> 12
Shin Shoryuken .Damage increased 41 ->
Shinku Hadoken .Damage increased by .2% per hit .SDI multiplier reduced by .3
Samus
Jab 2 .Damage reduced 8 -> 7
Dash Attack .Initial dash attack damage increased 7 -> 9
Side Smash .Damage on sweetspot reduced 15 -> 14 .Down and non tilted variants damage changed to match high variant .Sweetspot size increased by .3
Up Smash .SDI multiplier lowered by .5
Down smash .Damage on first hit increased 10 -> 12 .Damage on second hit increased 12 -> 13
Nair .Hitbox size on foot increased by .5 .Comes out 2 frames faster
Fair .Autocancels 9 frames earlier
Bthrow .Increased damage 8 -> 9
Missiles/Super Missiles .Entire move is 20% faster .Super Missile kbg increased 65 -> 80
Zero Laser .Looping damage hits increased by .8%
Sheik
Dash Attack .Kbg increased by 90 -> 100 .Sweetspot angle changed 60 -> Sakurai
Side tilt .Damage increased 4 -> 5 .Bkb increased 20 -> 24
Up Tilt .Second kick damage increased 6 -> 7 .Interrupts 2 frames later
Down Tilt .Damage increased 5 -> 6 .Kbg reduced 80 -> 75 .Angle changed to 70/70/90/ -> /40/40/40 .Interrupts 3 frames later
Side Smash .Second hit kbg increased 109 -> 113 .Interrupts 2 frames sooner
Up Smash .Sweetspot size reduced by 1.2 units .SDI Multiplier reduced from 1.5- 1.2
Down Smash .Last hit damage increased 6 -> 7 .Interrupts 4 frames sooner
Nair .Comes out 2 frames later .3 frames more landing lag
Fair .Sweetspot damage increased 4.3 -> 6.8 .Sourspot damage increased 5 -> 5.5 .Sweetspot kbg reduced to 132 -> 125
Bair .Comes out 4 frames later .Initial damage increased 7/7/8 -> 9/9/10 .Interrupts 4 frames later .3 frames more landing lag
Uair .Last hit damage increased 4 -> 5 .Interrupts 4 frames later
Dair .20 frames less landing lag
Pummel .Damage decreased from 3.1 - 2.5
Vanish (Aerial) .Intangibility startup moved from 19 to 31 .Windbox shrank from 19 -> 12 units. Now only slightly larger than the reappearing hitbox.
Light Arrow .Damage increased 45 -> 65
Shulk
Jab 1 .Comes out 1 frame faster .Improved hitboxes .Damage: 3 -> 3.5 .FAF: Frame 26 -> Frame 23
Jab 2 .Startup: Frame 5 -> Frame 4 .WKB: 52 -> 42 .FAF: Frame 34 -> Frame 28
Jab 3 .Startup: Frame 12 -> Frame 8 .Sweetspot Damage: 5.3 -> 4.3 .Sourspot edited to match sweetspot.
Dash Attack .Startup: Frame 15 -> Frame 12 .Angle: 60 -> 40 .Damage reduced 11.5 -> 10.5 .FAF: 53 -> 48
Side Tilt: .Startup: Frame 12 -> Frame 9 .Damage reduced 13.5/13.5/13.5/12 -> 11.5/11.5/11.5/10 .FAF: 44 -> 40
Down Tilt: .Startup: Frame 10 -> Frame 8 .Damage reduced 9.5/9.5/9.5/7.5 -> 8/8/8/6 .Interrupts 3 frames sooner
Side Smash Hit 1 .No longer clanks .Improved hitboxes (Angled Down) Angle: 78/10/40 -> 68/10/30 Hit 2 .Sweetspot damage reduced 13 -> 11.5 .Hitbox sizes increased by 0.5 units. .Hitbox Duration: Frame 23 - 24 -> Frame 23 -> 26 .(No Angle and Angled Down) KBG: 115 -> 125
Up Smash .Hitbox 0 of Hit 1 KBG: 40 -> 100 .FAF: Frame 68 -> Frame 60 .Hit 2 Sweetstpot damage reduced 13.5 -> 12
Neutral Air .Startup: Frame 13 -> Frame 11 .Hitbox Duration: Frame 13 - 31 -> Frame 13 -> Frame 34 .Autocancel: Frame >80 -> Frame >57 .FAF: Frame 71 -> Frame 66
Forward Air: .Hitbox Duration: Frame 14 - 18 -> Frame 14 - 20 .Damage: 8/6.5 -> 9.5/8 .KBG: 100 -> 90 .Autocancel: Frame >57 -> Frame >42
Back Air .Startup: Frame 18 -> Frame 16 .Tipper hitbox size increased by 0.5 units .Autocancel: Frame >79 -> Frame >48
Up Air .Startup: Frame 14 -> Frame 11 .Hit 1 Hitbox Duration: Frame 14 -15 -> Frame 14 - 17 .Hit 2 Hitbox Duration: Frame 24 - 25 -> Frame 19 - 20 .Hit 2 Sourspot Damage: 8 -> 9 .Hit 2 Sourspot KBG: 100 -> 86 .Lingering Hitbox added to Frames 21 - 30. Damage: 6, Angle: 88, BKB: 35, KBG: 100, Effect: Slash .Autocancel: Frame >79 -> Frame >45
Down Air .Hit 1 edited to hit both grounded and aerial foes. .Hit 1 Hitbox Duration: Frame 14 - 15 -> Frame 14 - 17 .Hit 1 Damage: 7.5 -> 6 .Hit 2 Hitbox Duration: Frame 23 - 24 -> Frame 19 - 20 .Hit 2 Hitbox 0: BKB: 10 -> 20 .Hit 2 Hitbox 1: BKB: 10 -> 40 .Lingering Hitbox Added to Frames 21 - 32. Damage: 6, Angle: 85, BKB: 20, KBG: 100, Effect: Slash .Autocancel: Frame >78 -> Frame >76
Back Slash .Damage: 10/9/16/14 -> 12/12/18/18 .KBG: 100 -> 92
Back Slash Landing .Damage: 10/9/15/14 -> 12/12/18/18 .KBG: 100 -> 92
Air Slash Hit 1 .Ledge Grab: Frame >40 -> Frame >37 .(Frames 10 - 12) WKB: 140/135/100 -> 135/130/125 .(Frame 12 - 14) WKB: 78/80 -> 80/70 .Additional hitboxes added to Frames 14 - 16: Damage: 5, Angle: 86/52, WKB: 62/58. KBG: 100, Effect: Slash .Hit 2 Damage: 5.5 -> 7 .Hit 2 BKB: 35 -> 45 .Hit 2 KBG: 170 -> 145
Vision: Standard .Standard Counter Attack KBG: 84 -> 70 .Aerial Counter Attack Intangibility: Frames 9 - 44 -> Frames 1 - 45 .Interrupts 7 frames sooner
Vision: Forward .Attack KBG: 94 -> 80 .Interrupts 4 frames later
Chain Attack .Damage on final hit increased by 10%.
Sonic
Up Tilt .Interrupts 8 frames sooner
Nair .Damage increased 8/5 -> 10/7 .Kbg increased 80/85/95/ -> 100/105/110 .Angle changed 75 -> 55
Fair .12 frames less landing lag .Autocancels 6 frames sooner
Bair .Sweetspot damage reduced 14 -> 13 .Sourspot damage increased 10 -> 11 .14 frames less landing lag .Autocancels 6 frames sooner
Uair .Kbg reduced 82 -> 80 .Angle changed 91 -> 99
Dair .13 frames less landing lag
Toon Link
Jab 3 .15% less endlag
Up Tilt .Damage increased 5 -> 6 .Bkb increased 30 -> 36
Nair .Second hit damage increased 7 -> 8.5 .Interrupts 2 frames sooner
Bair .FSM removed, speeding up endlag by 67% .Autocancels 7 frames sooner
Back Throw .Kbg reduced 120 -> 113
Spin Attack (Grounded) .Final hit damage increased 4 -> 5
Villager
Side Smash .20% more endlag
Nair .Comes out 2 frames slower
Fair .Early hitbox damage reduced 7 -> 5 .Middle and late hitboxes bkb reduced 10 -> 5
Bair .Early hitbox damage reduced 9 -> 7 .Middle and late hitboxes bkb reduced 10 -> 5
Uair .Animation plays 20% faster after hitboxes come out, reducing linger
Dair .Animation plays 20% faster after hitboxes come out, reducing linger
Wario
Side Tilt .Interrupts 2 frames sooner
Up Smash .Intangibility ends with the hitboxes, not after .Interrupts 8 frames sooner
Down Smash .Interrupts 4 frames sooner
Dair .Interrupts 3 frames sooner
Chomp .Waiting grab collision shrank by 1 unit .Hitbox Y position decreased by .3 .Hitbox X position decreased by .2
Wii Fit Trainer
Dash Atk .Interrupts 3 frames sooner
Down Tilt .Kbg increased 80 -> 90
Side Smash .Interrupts 5 frames sooner
Down Smash .Interrupts 5 frames sooner
Dash Grab .Interrupts 3 frames sooner
Pivot Grab .Interrupts 2 frames sooner
Bthrow .Damage increased 9 -> 10 .Kbg increased 65 -> 75
Uthrow .Bkb reduced 50 -> 30 .Damage reduced 11 -> 9
Yoshi
Jab 2 .Interrupts 6 frames later
Dash Attack .Damage increased 9/6 -> 10/7
Side Tilt .Comes out 2 frames slower
Side Smash .Sweetspot damage reduced 15.5 -> 15
Up Smash .Interrupts 2 frames later
Down Smash (both hits) Bkb reduced 40/42 -> 35/37
Nair .Comes out 2 frames later
Fair .Meteor hitbox damage reduced 14 -> 13 .Comes out 3 frames slower
Bair (Last hit) .Kbg reduced 184 -> 170
Uair .Comes out 3 frames slower .Interrupts 3 frames later
Pivot Grab .Interrupts 3 frames sooner
Yoshi Bomb (Aerial) .Bkb reduced 70 -> 60 .Kbg increased 68 -> 72
Zelda
Side Tilt .Increased damage by 1% (kills 11% earlier)
Dtilt .Interrupts 3 frames sooner
Side Smash .Interrupts 6 frames sooner
Up Smash .Interrupts 4 frames sooner
Dash Grab .Interrupts 3 frames sooner
Pivot Grab .Interrupts 2 frames sooner
Fair .Sourspot damage increased 4 -> 7 .Sweetspot lasts 1 more frame .Interrupts 10 frames sooner
Bair .Sourspot damage increased 4 -> 7 .Sweetspot lasts 1 more frame .Interrupts 10 frames sooner
Dair .Sourspot damage increased 5/4 -> 6 .Kbg increased significantly .Sweetspot lasts 1 more frame
Fthrow .Bkb increased 70 -> 74, kbg increased 50 -> 60
Bthrow .Increased damage 10 -> 11
Dthrow .Looping hit damage increased 1 -> 1.5
Din's Fire .Increased bkb by 10 on all charges. .No longer has a sourspot, dealing consistent damage and knockback.
Phantom Slash .Able to interrupt on frame 35
Zero Suit Samus
Dash Attack .Interrupts 5 frames sooner
Side tilt (non angled) .Damage increased to match tilted variants 8%, 8%, 6.5%
Down tilt .Interrupts 4 frames sooner
Up Smash (KOs a bit sooner) .Last hit damage increased 3 -> 4 .Kbg reduced to partially compensate
Down Smash .Sweetspot damage reduced 8 -> 6
Fair (First kick ) .Fixed kb added 30.Angle changed from 169- 37 .Interrupts 3 frames sooner
Uair .Interrupts 2 frames later
Paralyzer .Comes out 2 frames slower
Plasma Whip .Comes out 3 frames faster
Boost Kick (Last hit) .Kbg reduced 209 -> 199
Flip Jump .Intangibility removed entirely
(Kick) .Damage on meteor reduced 14 -> 12
Footstool .Damage reduced 8/8 -> 7/7
Comments