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Super Smash Bros Unify (Official Beta Release)

Unify is a Smash Bros for Wii U mod designed to make all of the characters viable without going overboard. Perfect balance is not achievable but the goal is to have no matchups worse than 70-30, those being the most polarizing in the game.

The first release includes the following:

All characters except for R.O.B. have been rebalanced. Lucario has his Brawl voice. Cloud has his English voice actor. A custom CSS/SSS background made for Unify. A custom CSS Layout made for Unify.

Special Thanks Kingjigglypuff- for originally coding Mii Gunner, Dr. Mario, Little Mac, Roy, and Shulk. I (Kienamaru) tweaked them with his permission. Haru Akenaga- Testing and bug finding. Omegah- CSS Layout Demonslayerx8- CSS/SSS Background

The download includes the "Patch" folder. Simply replace the one that you have and you're good to go. Feedback is appreciated. I've put well over 100 hours into making this mod and I plan to spend many more as modding becomes more advanced and reasonable changes are suggested.

Stay tuned for the next release. Will include a video at a later date, enjoy. If any bugs are found, don't be afraid to send me a message, but I did my best to iron out everything to my knowledge.

-UNIVERSAL- Jump Squat To remove disadvantage from jump squats and to help general playstyles, the following characters will have their jump squat animations sped up by the listed amount of frames. The slowest jump squat will be Bowser at 6 frames. All others will be 5 or 4.

1 frame Wario, Jigglypuff, Yoshi, Zelda, Dedede, Falco, Bowser Jr., Donkey Kong, Lucario, Peach, Toon Link, Pit, and Sonic.

2 frames Robin, Link, Ike, Ganondorf, Charizard, Mii Swordfighter, Bowser.

========================================================================== Bayonetta

Spoiler:
Jab 1 .Starts up 2 frames faster

All Smashes .No longer clangable

Dair Landing .Bkb reduced 80 -> 60, Kbg reduced by 140 -> 120

Pummel .Damage increased by .4%

Heel Slide .Size reduced by 0.5 units

After Burner Kick Downward .Angle changed from 80 -> 320 .Bkb reduced 85 -> 65

Bowser

Spoiler:
.Weight 130 -> 125

Jab 1 .Comes out 1 frame faster .Intangibility removed

Dash Attack .Interrupts 6 frames sooner

Side Tilt .Intangibility removed

Up Tilt .Intangibility removed .Angle lowered from 100 -> 95 .Interrupts 4 frames sooner

Down Tilt .Intangibility removed .Hitbox position lowered by 1.5 units

Up Smash (landing) .Bkb reduced by 23 -> 13, kbg reduced 100 -> 80

Nair .Damage reduced per hit 6 -> 4 .6 frames less landing lag .Autocancels 14 frames sooner

Uair .Intangibility removed .Autocancels 8 frames sooner

Pivot Grab .Grabbox X position decreased by 12 units

Pummel .Damage reduced by .6

Up Throw .Damage increased 6.5 -> 7.5 .Kbg increased 180 -> 200

Fire Breath .Damage increased by .3 .All parts of the flame cause flinch .Interrupts 8 frames sooner

Flying Slam .Kbg reduced 60 -> 50

Bowser Jr

Spoiler:
Jab 2 .Has 20% less ending lag

Fair .Sweetspot damage increased by 11 -> 12 .Late hitbox angle changed 45 -> 75

Dair .Final hit damage increased 2 -> 4 .Bkb increased 40 -> 38, kbg increased 180 -> 178 to partially compensate

Dash Grab .Interrupts 5 frames sooner

Pivot Grab .Interrupts 6 frames sooner

Fthrow .kbg increased 70 -> 75

Bthrow .kbg increased 65 -> 70

Clown Cannon .Interrupt 10 frames sooner

Clown Kart Dash .Damage increased by 2%

Mechakoopa .Move is 25% faster

Captain Falcon

Spoiler:
Jab 3 .Bkb reduced from 70 -> 50

Jab Finisher .Bkb reduced from 110 -> 90 .Range reduced by 1.5 units

Side Tilt (made into a combo starter/Set up) .Damage made a consistent 8/7/7 on all variants .Angle changed Sakurai -> 70 .Bkb increased 10 -> 50, kbg increased 100 -> 105 .Interrupts 5 frames sooner

Up Tilt .Angle changed to always meteor

Side Smash .Damage on angled smashes changed to a consistent 19 .Interrupts 3 frames sooner

Up Smash .Disjointed hitbox size reduced by 1 unit

Fair .Sweetspot kbg reduced 93 -> 80 .All sourspot damage increased 3 -> 7 .6 frames less landing lag

Uair .Cleaned up visuals, hitbox lasts one frame longer

Dash Grab .Range reduced by 2 units

Pivot Grab .Range reduced by 4 units

Falcon Punch .Bkb increased 0 -> 30, kbg increased 90 -> 93

Raptor Boost (Grounded) .Angle changed 80 -> 85 .Kbg reduced by 75 -> 52

(Aerial) .Always meteors

Falcon Kick (Grounded) .Turned into a multihitting attack and deals up to 16% .Move is 20% faster

Falcon Kick (Aerial) .Initial hit damage reduced 15 -> 14

Charizard

Spoiler:
.Weight- 116 -> 110 .Traction- 0.04 -> 0.055 .Jump V Initial Velocity- 32 -> 35 .Hop V Initial Velocity- 15.43 -> 16.5 .Air Speed- 0.87 -> 0.97 .Air Acceleration- 0.05 -> 0.06 .Run Speed- 2 -> 1.7

Jab 1, Jab 2, Jab 3 .Defensive Collisions removed

Jab 3 .Damage reduced 5 -> 3

Side Tilt .Hitbox size increased by .5 units .Sweetspot damage increased by 11 -> 12 .Sourspot damage increased by 7 -> 9

Up Tilt .Lingering hitbox added between frames 14-22, deals 6 damage with all other values matching original hitboxes .Intangibility removed

Up Smash .Comes out 2 frames later .Kbg reduced- 107 -> 100

Down Smash .Hitbox 0/3 Kbg reduced 79 -> 76 .Hitbox 1/2 kbg reduced 85 -> 82

Uair .Hitbox comes out 1 frame sooner .Intangibility removed

Standing Grab and Pivot Grab .Size reduced by 1.1 units

Fthrow .Damage reduced 10 -> 9

Bthrow .Damage reduced 10 -> 9

Dthrow .Kbg increased 130 -> 143

Fly .Size on all but final hitboxes increase by .5 units .Size on final hit increased by 1 unit .Hitbox positions moved closer to Charizard .Looping hitbox 0 angle changed 72 -> autolink .Hitlag on final hit increased 1 -> 2 .Able to snap to ledges 3 frames sooner

Cloud

Spoiler:
Dash Attack (Late) .Damage increased 8 -> 9 .Hitbox terminates 2 frames sooner

Side tilt .Damage increased 11 -> 12.5 .Starts up 3 frames later

.Up tilt- Cleaned up visuals

.Down tilt (All hitboxes)- Kbg decreased 75 -> 65

.Side Smash- Kbg reverted. 115 -> 119 (prenerf)

Up Smash .Late damage increased 8 -> 10 .Endlag is 10% slower

.Down Smash- Kbg reverted. 94 -> 96 (prenerf)

Fair (Late) .Damage increased 11 -> 12 .Hitbox terminates 2 frames sooner

Uair .Initial damage reverted. 12 -> 13 (prenerf) .Late hitbox terminates 2 frames sooner .10% more endlag

Blade Beam .Projectile size increased by 1 unit, hitbox extended upward 2 units .Interrupts 8 frames sooner

Cross Slash .Attacks 1 and 2 stats matched with Limit version for better connectivity

Finishing Touch Kbg reverted. 390 -> 417 (prenerf)

Omnislash .Damage increased by 47%

Spoiler:

Corrin

Spoiler:

.Side tilt- Angle changed 70 -> 39

Up Tilt .Bkb reduced by 365 -> 35, kbg increased by 53 -> 100

Down Tilt .Damage reduced 7.5 -> 6.5 .Bkb increased 80 -> 84

Side Smash (Late) .Sweetspot damage reduced 16.5 -> 15.5

Nair Starts up 2 frames slower (Initial) .Damage increased 7 -> 9 .Kbg reduced 105 -> 100

(Late) .Damage increased 5.5 -> 7.5 .Kbg reduced 105 -> 100

Fair .Damage increased 7.5 -> 8 .Angled changed 65 -> Sakurai

Uair .Starts up 3 frames slower .15% more endlag

Fthrow .Bkb reduced 80 -> 75

Bthrow .Damage reduced 8.5 -> 7

Dthrow .Damage reduced 9.5 -> 8 .Bkb reduced 80 -> 75, kbg reduced 150 -> 80 .Angle changed 70 -> 24

Dragonfang (Shot) .Fully Charged damage reduced 11 -> 8 .Mid Charged damage reduced 9 -> 6 .Uncharged damage reduced 4 -> 3

Dragonfang (Bite) .Damage reduced by 5% on all attacks

Dragon Lunge (Spear) .Sweetspot damage reduced 15 -> 14

Dragon Lunge (Kick) .Kbg reduced 90 -> 74

Dragon Ascent .Hitbox Y positions all lowered by .5 units

Counter Surge .Bkb reduced by 90 -> 70 .Initial hitbox size decreased by 2 units

Dark Pit

Spoiler:
Jab 3 .Angle changed 70 -> 48)

Jab Finish .Damage increased by 2 -> 4

Dash Attack .Angle changed by 60 -> 48

Side Tilt .Sourspot damage increased 7 -> 9 .Sweetspot damage increased 10 -> 12

Up Tilt (Last Hit) .Last hit damage increased 5 -> 7 .Kbg reduced 120 -> 106

Down Tilt .Damage reduced 6 -> 5 .Bkb reduced 70 -> 50, kbg reduced 50 -> 44 .Angle changed 55 -> 28 .FSM at end increased to speed the move up 20%

Side Smash .Starts up 2 frames slower

Up Smash .Hitbox comes out 1 frame sooner

Down Smash .Damage increased 12/12/10 -> 13/13/12 .Back hit knockback values and angles set to match first hit .Kbg increased 93 -> 100 .20% more endlag

Nair .Last hit damage reduced 4 -> 3 .9 frames less landing lag

Fair .Last hit damage reduced 4 -> 3 .2 frames less landing lag

Bair .Damage reduced 12/8 -> 11/7 .2 frames less landing lag

Uair .Last hit damage reduced 2 -> 1 .4 frames less landing lag

Dair .4 frames less landing lag

Fthrow .Damage increased 10 -> 11 (knockback partially compensated)

Silver Bow .Bkb increased 4 -> 30, kbg increased 88 -> 95 .Angle changed 60 -> 45

Electroshock Arm (Grounded) .Endlag decreased by 20% on hit or whiff

(Aerial) .Super Armor removed

Dark Pit Staff .Damage increased 45 -> 60

Diddy Kong

Spoiler:
.Run Speed 1.824 -> 1.81

Side Smash .Last hit sweetspot damage reduced 11 -> 9.5

Bthrow .Damage reduced 12 -> 10

Donkey Kong

Spoiler:
Side Tilt .Intangibility removed .Interrupts 4 frames sooner

Up Tilt .Intangibility removed

Down Tilt .Intangibility removed

Up Smash .Hitbox comes out 1 frame sooner .Intangibility removed

Down Smash .Intangibility removed

Nair .2 frames less landing lag

Fair .4 frames less landing lag

Bair .Sweetspot kbg increased 90 -> 93

Uair .Interrupts 6 frames later

Dthrow .Damage increased 7 -> 11 .Kbg increased 50 -> 57

Cargo Uthrow .Kbg increased 38 -> 59

Giant Punch .(Grounded and Aerial) +2 Shield Damage

Headbutt .(Grounded and Aerial) +5 Shield damage (prenerf)

Hand Slap .(Grounded) +2 shield damage per hit

Dr Mario

Spoiler:
.Increase traction 0.45 -> 0.6

Dash Attack .Main Hit BKB: 90 -> 80 .Main Hit KBG: 42 -> 40

Side Tilt .Hitbox 0 Damage: 7 -> 8 .Hitbox 1/2 Damage: 7 -> 9 .Hitboxes 1 and 2 increased by 0.25 units.

Up Tilt .Damage: 6.3 -> 8

Down Tilt .Angle 80 -> 120 .Bkb 35 -> 55

Down Smash .Reversed kb and damage values, making the front hit stronger

Neutral Air .Sweetspot Damage: 8 -> 9.2 .Sourspot Damage: 5 -> 5.9

Forward Air .Sweetspot Effect: Normal -> Electric .4 frames less landing lag

Bair .Sweetspot damage reduced 13% -> 8 .KB altered 10bkb/95kbg -> 43bkb/65kbg .Angle changed Sakurai -> 28

Up Air .Damage: 7 -> 8 .Angle changed 55 -> 45

Down Air .Autocancel: Frame >37 -> Frame >30

Megavitamin .1.2* FSM removed .Main Pill Damage: 5 -> 6 .Stale Pill Damage: 4 -> 5

Super Jump Punch .Sweetspot Effect: Normal -> Electric

Dr. Tornado .Multihit Damage: 1.2 -> 1.3 .FAF: 75 -> 65

Duck Hunt

Spoiler:
Jab Finisher .Angle changed 74 -> 53

Side Tilt .Damage increased 8 -> 9

Up Tilt .Damage increased 7 -> 8 .Bkb increased 35 -> 41, kbg reduced 130 -> 121

Down Tilt .Damage reduced 8 -> 5 .Hitbox size increased by 1 unit .Interrupts 7 frames sooner (29

.Side Smash- Interrupts 6 frames sooner (61

Fair .Autocancels 11 frames sooner (35

Dair .Interrupts 6 frames sooner (54

Fthrow .Kbg reduced 65 -> 50 .Ending is 25% faster to allow it to setup

Dthrow .Kbg increased 50 -> 105 .Interrupts sooner

Trick Shot (Explosion) .Damage increased 8 -> 10

Clay Pidgeon .FSM removed, speeding up the animation by 20%. Now comes out frame 14 and has much less endlag .First Hit +1 Shield Damage .Final Hit +4 Shield Damage

Wild Gunman .Interrupts 3 frames sooner (42

(Sombrero) Damage increased 7 -> 10 +4 Shield damage

(Brown Coat) .Damage increased 6 -> 9 .+3 Shield damage

(Black Coat) .Damage increased 5 -> 8 .+2 Shield damage

(White Shirt) .Damage increased 4 -> 6 .+2 Shield damage

(Black Vest) .Damage increased 4 -> 6 .+2 Shield damage

Falco

Spoiler:
Nair .2 frames less landing lag

Fair .Landing hitbox shrank by 2 units

Dair .5 frames less landing lag

All Grabs .Start up 1 frame sooner

Blaster (Grounded and Aerial) .+3 Shield damage (Grounded) .Starts up 2 frames sooner .Interrupts 2 frames sooner

Falco Phantasm .+9 Shield damage

Fox

Spoiler:
Side Tilt .Interrupts 2 frames later

Up tilt .Bkb increased 22/18/18/18 -> 40/36/36/36, kbg increased 110 -> 120 .Interrupts 2 frames later

Nair .Comes out 1 frame later

Ganondorf

Spoiler:
.Run speed 1.218 -> 1.27 .Air Speed 0.79 -> 0.846 .Gravity 0.10784 -> 0.1027

Jab .Comes out 1 frame faster

Side Smash .Interrupts 4 frames sooner (56

Down Smash .Interrupts 6 frames sooner (58

Dair .Autocancels from shorthop

All Grabs .Size increased by .5 units, X position moved .5 units

Dash Grab .Interrupts 4 frames sooner

Pivot Grab .Interrupts 4 frames sooner

Pummel .20% less endlag

Bthrow .Reallocated damage causing it to kill sooner .Kbg reduced 130 -> 125

Warlock Punch (Aerial, Aerial Reverse .Super armor added to match Grounded variants

Dark Dive .(Explosion) damage increased 9 -> 11

Wizard's Foot (Grounded) .Sourspot damage increased 12 -> 14 .+6 Shield damage .No longer clangs

(Aerial) .Landing interrupts 15 frames sooner

Greninja

Spoiler:
Up Smash .Clean second hit damage reverted 11 -> 13 (prenerf) .Late hit damage reverted 10 -> 11 (prenerf)

Nair .Sweetspot size increased by 2 units .Interrupts 22 frames sooner

Fair .Comes out two frames sooner .Interrupts 15 frames sooner

Down Throw (prenerf) .Damage reverted 5 -> 6

Ike

Spoiler:
Down Smash (Front hit) .Damage on front hit increased 14 -> 15 (Both hits) .Angle on hits lowered to 30 degrees .Has 5% less endlag

Nair .Sweetspot damage reduced 12 -> 10 (All hitboxes) .Kbg reduced 105 -> 85 .2 frames less landing lag .Autocancels 24 frames sooner

Fair .Bkb reduced 30 -> 25

Dair .Always meteors

Uthrow .Kbg increased 72 -> 82

Great Aether .Damage increased by 18%

Jigglypuff

Spoiler:
Dtilt .Damage reduced 10 -> 9 .Hitbox comes out 2 frames faster

Fair .Kbg increased 98 -> 108

Bair .Interrupts 7 frames sooner .Autocancels 5 frames sooner

Uair .Interrupts 8 frames sooner

Dair .Interrupts 11 frames sooner .Autocancels 5 frames sooner

Fthrow .Damage reduced 10 -> 7 .Angle changed 80 -> 60 .Interrupts 9 frames sooner

Rollout .+10 shield damage added

Pound .Interrupts 4 frames sooner .Hitbox size reduced by .5 units

King Dedede

Spoiler:
.Air Speed 0.63 -> 0.658

Jab 1 .Comes out 2 frames sooner .Interrupts 5 frames sooner

Jab 1 and 2 .Hitboxes moved from root bone onto Hammer

Side Tilt .Interrupts 6 frames sooner

Up Tilt .Bkb decreased 50 -> 30, Kbg increased 80 -> 100 .Intangibility removed .Interrupts 4 frames sooner

Down Tilt .Hitbox sizes increased by 0.5 units and brought backward by 0.5 units .Sourspot damage increased 6 -> 8

Up Smash .Hitbox comes out 1 frame sooner and ends 3 frames sooner .Interrupts 6 frames sooner

Fair .Damage increased 12 -> 13 (prenerf) .Hitbox comes out 1 frame sooner to better match visuals

Bthrow .Angle changed 60 -> Sakurai .Kbg reduced 79 -> 65

Inhale .Interrupts 15 frames sooner

Gordo Toss .Comes out 4 frames sooner .15% less endlag

Jet Hammer (Full Charge) .No longer has a sourspot .+15 Shield damage

Kirby

Spoiler:
.Air speed 0.8 -> 0.83 .Run Speed 1.57 -> 1.47

Jab infinite .Hitbox on his body removed

Jab Finisher .Fixed hitbox so it doesn't linger as long

Dash Attack .Hitbox ends 2 frame sooner .2 frames less ending lag

Up tilt .Initial hitbox KBG increased 116-> 122 .Late hitbox KBG increased 110 -> 116

Up Smash .Initial damage reduced 15/15/14 -> 14/14/13 .Mid damage reduced 14/14/13 -> 13/13/11 .Late damage reduced 12/12/11 -> 11/11/10

Down Smash .Damage reduced 14/14 -> 13/13 .Kbg reduced 110/108 -> 102/100

Dair .Meteor kbg reduced 110 -> 107

Dthrow .Looping hit damage increased 0.8 -> 1

Hammer Flip (Aerial Uncharged) .Damage per swing increased 15 -> 17

Ultra Sword .All slashes except for the last one deal twice as much damage

Link

Spoiler:
.Run speed 1.3944 -> 1.405

Jab 1 .Comes out 1 frame sooner .Interrupts 2 frames sooner

Jab 3 .Damage increased 5 -> 6 .15% less endlag

Up Tilt .Bkb increased by 10, Kbg reduced by 7 (prevents it from comboing into itself for as long while killing at the same percent) .Interrupts 3 frames sooner

Down Tilt .Interrupts 2 frames sooner

Side Smash .Removed FSM, speeding endlag up by 10%

Side Smash 2 .Removed FSM, speeding endlag up by 13%

Nair .Hitboxes start 2 frames faster

Fair .Interruptable 2 frames sooner

Dair .Late hitbox shrank by .5 units

Pummel .Damage increased 2.1 -> 2.5

Arrows .+6 Shield damage

Boomerang .Starts up 6 frames faster .Catch lag can be interrupted immediately

Spin Attack (Grounded) .Starts 2 frames sooner (frame 6)

Bombs .Increased pull speed by 5 frames (frame 12 pull)

Little Mac

Spoiler:
Jab 1 .BKB: 10 -> 0 .WKB: 0 -> 20 .KBG: 80 -> 90 .FAF: Frame 22 -> Frame 17

Jab 2 .Jab 3 and Rapid Jab Windows swapped. .BKB: 10 -> 0 .WKB: 0 -> 20 .KBG: 80 -> 90 .FAF: Frame 22 -> Frame 18

Rapid Jab .Hitbox sizes increased by 0.8 units .BKB: 0 -> 10 .BKG: 50 -> 40

Side Tilt .Counter Duration: Frame 10 - 32 -> Frame 7 - 32 .Hit 1 (Hitbox 0) Angle: 60 -> 35 .Hit 1 (Hitbox 0) KBG: 50 -> 30 .Hit 2 hitbox sizes increased by 1 unit.

Side Smash (All Angles) .Windbox WKB: 24 -> 50 .Windbox KBG: 100 -> 80

Neutral Air .Landing Lag: 16 Frames -> 10 Frames .Autocancel: Frame >25 -> Frame >15

Back Air .Damage: 6/4/4 -> 7/5/5 .BKB: 25 -> 35

Up Air .Landing Lag: 22 Frames -> 14 Frames .Autocancel: Frame >40 -> Frame >30 .FAF: Frame 42 -> Frame 28

Grab/Dash Grab/Pivot Grab .Startup: Frame 9/10/11 -> Frame 7/9/10 .Grabbox sizes increased by 1 and extended forward by 1.5 units.

Forward Throw: .Throw Angle: 45 -> 25 .Throw BKB: 45 -> 35 .Throw KBG: 104 -> 90

Up Throw .Throw Damage: 3 -> 6 .Throw KBG: 104 -> 98

Pummel .Damage increased by 0.4%

Straight Lunge (All Versions) .+15 shield damage

(Aerial) .No Charge- Damage increased 10 -> 14 .Max Charge- Damage increased 15 -> 25

KO Punch (Grounded) .Ending lag reduced drastically

KO Punch (Aerial) .All stats aside of super armor made to match the grounded version

Rising Uppercut .Multihit Damage: 1 -> 2.5

Slip Counter .Counter Attack KBG: 50 -> 60 .Ending lag reduced by 12 frames

Lucario

Spoiler:
Side Smash .Interrupts 5 frames sooner (50

Up Smash .Interrupts 4 frames sooner (60

Down Smash .Interrupts 5 frames sooner (50

Jab 1 .Interrupts 14 frames sooner .Bkb increased 33/33/32 -> 35/35/34

Jab 2 .Bkb increased 38/32/50 -> 40/34/52 .Interrupts 16 frames sooner

Nair .Kbg reduced by 10 .Angle changed Sakurai -> 64

Fair .Angle changed 64 -> 53 .Bkb reduced 80 -> 60

Lucas

Spoiler:
Dash Attack .Sourspot damage increased 9 -> 10

Side tilt .Sourspot damage increased 7.5 -> 9 .Interrupts 3 frames sooner (23

Down tilt .Interrupts 2 frames sooner (14

Up Smash .Bkb increased 48/42/37/32/27 -> 50/44/39/34/29, kbg increased 77 -> 86 on all hits .Intangibility removed

Down Smash .Bkb reduced 43 -> 40 .Hitboxes are no longer exclusive

Fair .Sweetspot damage increased 11.5 -> 12

Dair .Autocancels 13 frames sooner

Bthrow .Damage reduced by 10 -> 9

Uthrow .Kbg reduced 69 -> 65

Dthrow .Kbg increased by 51 -> 73

PSI Magnet .Damage reduced 8 -> 6 .Hitbox size increased by 8.5 units, nearly filling the entire magnet .50% more endlag

Lucina

Spoiler:
.Weight 90 -> 87 .Run speed 1.785 -> 1.8 .Fall speed from 1.58 -> 1.66 .Fast Fall speed 2.528 -> 2.656

Dash Attack .Damage increased 9.975 -> 10 .Interrupts 10 frames sooner

Side Tilt .Kbg increased 77 -> 86 .Interrupts 2 frames sooner

Up Tilt .Late hit damage increased 8.075 -> 8.5 .Early hit damage increased 7.6 -> 8.5 .Interrupts 2 frames sooner

Down Smash .First slash made to match the second one

Nair .Second hit damage increased 8.55 -> 9 .Autocancels 20 frames sooner

Fair .2 Frames less landing lag

Bair .3 frames less landing lag

Uair .Damage increased 11.4 -> 12 .4 frames less landing lag

Dair .Damage increased by 12.3 -> 13 .Meteor damage decreased 14.2 -> 13 .Sweetspot duration increased by 1 frame .20% less endlag .Autocancels 32 frames sooner

Fthrow .Damage increased 4 -> 6 .Bkb reduced 100 -> 80

Bthrow .Damage increased 4 -> 6 .Kbg reduced 60 -> 50

Dthrow .Damage increased 4 -> 8

Dolphin Slash .Damage increased by 1% on all hitboxes .Sweetspot size increased by 1 unit .+10 Shield Damage .Hitlag increased on initial hit 0.7 -> 1

Counter .+10 Shield Damage

Luigi

Spoiler:
.Weight 97 -> 96

Side Smash .Damage reduced by 15 -> 14 .Kbg made consistent with non tilted version.

Up Smash .Intangibility removed .Damage reduced 14/12 -> 13/11

Down Smash .Damage reduced 14/15 -> 12/13

Nair .Initial damage reduced 12 -> 10 .Starts up 2 frames slower

Fair .50% more endlag

Dair .50% more endlag

Pummel .Damage reduced 3.2 -> 2.5

Fthrow .Damage increased 9 -> 10

Dthrow .Kbg increased 83 -> 90

Fireballs .Damage made a constant 5

Super Jump Punch (Grounded) .Damage reduced 25 -> 20

(Aerial) .Bkb increased 40 -> 50, kbg increased 66 -> 77

Luigi Cyclone (Aerial) .Multihit Hitbox size reduced by 1 unit to match grounded

Mario

Spoiler:
.Air Speed 1.15 -> 0.94

Up tilt .Damage increased 5.5 -> 6.5 .Bkb increased 28 -> 43

Up Smash .Hitbox lasts for 1 frame longer .Intangibility removed .Interrupts 6 frames later

Dair .3 frames more landing lag

Fireball .FSM removed causing the move to start and end considerably sooner

Marth

Spoiler:
.Air Speed 1.02 -> 1.027

Dash Attack .Interrupts 6 frames sooner

Down Tilt .Tipper hitbox size increased by .3 units

Side smash .Kbg reduced 80 -> 75

Down smash .(Front hit) Kbg increased 88 -> 95

Nair .Interrupts 5 frames sooner

Fair .Interrupts 4 frames sooner .4 frames less landing lag

Dair .(Meteor) Bkb increased 80 -> 95 .(Meteor) Timer increased by 1 frame .20% less endlag

Fthrow .Bkb 100 -> 64, Kbg 50 -> 63 .Angle changed 50 -> 60

Bthrow .Angle changed 140 -> 120 .Bkb 100 -> 64, Kbg 50 -> 63 .Placed allow interrupt at frame 28

Dolphin Slash .Sweetspot size increased by 1 unit .Damage increased by 1% on all hitboxes

Megaman

Spoiler:
Jab (lemons) .Damage increased 1 -> 1.5

Dash Attack .Damage increased on looping hits increased 1 -> 1.25 .Damage increased on final hit by 3 -> 5.25

Down Tilt .Interrupts 7 frames sooner

Fair .Damage increased 8.5/8/8 -> 10/9.5/9.5 .Sourspot damage increased 5 -> 7 .Bkb reduced 23 -> 21, kbg reduced 90/100 -> 85/95 .Hitbox comes out 1 frame sooner .Strong hitbox lasts for 1 frame longer

Metal Blade .10% less endlag

Metaknight

Spoiler:
Down Tilt .Hitbox size increased by .8 units

Down Smash .Hitbox sizes increased by 1 unit

Uair .Hitbox duration lasts 2 frames longer to better match visuals

Dair .Landing lag decreased by 5 frames

Mewtwo

Spoiler:
Attributes .Weight 78 -> 88

Up Tilt .Hitbox lasts 2 more frames

Down Tilt .Interrupts 5 frames later

Fair .Damage reduced 13 -> 12 .3 frames more landing lag

Bair .Comes out 1 frame sooner

Uair .Hitbox duration increased by 3 frames .Damage reduced 11/10/9 -> 10/9/8

Shadowball .Endlag increased by 6 frames

Mii Brawler

Spoiler:
Jab 1 .Comes out 2 frames later

Dash Attack (Late) .Damage increased 6 -> 9

Side Tilt .Damage made consistent 8/7.5 on all variants .20% more endlag

Up Tilt .Damage increased 6 -> 7 .Bkb increased 28 -> 32

Down Tilt Damage reduced 8 -> 6

Side Smash .Damage reduced 18 -> 16 .Comes out 2 frames sooner (15 .Interrupts 12 frames sooner (56

Up Smash .Bkb increased 30 -> 34, Kbg increased 93 -> 96 .Interrupts 3 frames sooner (46

Down Smash .Interrupts 2 frames sooner (42

Nair .Interruptable 16 frames sooner (40

Fair (prenerf) .Second hit damage reverted 5 -> 6 .Interrupts 5 frames sooner (40 .Autocancels 6 frames sooner (37

Bair (prenerf) .Damage increased 10 -> 12

Uair (prenerf) .Damage increased 8 -> 9

Fthrow .Kbg increased 65 -> 75

Dthrow .Kbg reduced 100 -> 93

Shotput .Initial damage reduced 15 -> 13 .Comes out 4 frames sooner (frame 24 .Interrupts 12 frames sooner (68

Burning Dropkick (Side 2 .Damage increased on all charges 7 -> 9 .+6 shield damage added to late hits for consistency

Helicopter Kick (Grounded) .Final hit kbg reduced 155 -> 130 (Aerial) .Final hit kbg reduced 150 -> 125

Mii Swordfighter

Spoiler:
Jab 3 .Interrupts 9 frames sooner

Dash Attack Interrupts 8 frames sooner

Up Tilt Interrupts 3 frames sooner

Side Smash .Interrupts 10 frames sooner

Down Smash .Interrupts 6 frames sooner

Nair .Angle changed from 361- 60 .The move is 15% faster .Hitbox comes out 5 frames sooner to better match visuals .Interrupts 5 frames sooner .Autocancels 3 frames sooner

Fair .Interrupts 5 frames sooner .Autocancels much earlier and can be used to start combos

Bair .Bkb increased 10 -> 20, kbg reduced 100 -> 96 .Autocancels 2 frames sooner

Dash Grab .Comes out 1 frame faster

Pivot Grab .Comes out 2 frames faster

Fthrow .Able to interrupt sooner

Bthrow .Able to interrupt sooner

Up Throw .Kbg increased 100 -> 120

Blurring Blade .Damage increased by 0.2% on looping hits .Interruptable 3 frames sooner

Gale Strike .Able to interrupt 20 frames sooner

Shuriken of Light .Able to interrupt 2 frames sooner

Airborne Assault .Leap comes out 30% faster

Slash Launcher .Damage increased 6 -> 9 .Kbg increased 88 -> 100

Skyward Slash Dash .Damage increased on last hit 5 -> 7 .Comes out 6 frames faster

Mr Game and Watch

Spoiler:
Up Tilt .Interrupts 3 frames sooner (33

Nair .Autocancels 9 frames sooner

Fair .Damage increased by 11.5 -> 13 .Autocancels 7 frames sooner

Bair .Last hit damage increased by 3 -> 5 .Autocancels 3 frames sooner

Dair .8 frames less landing lag

Uthrow .Has all properties that dthrow previously had

Dthrow .Turned into meteor throw for tech chasing (Bkb 40, kbg 80, Damage 6)

Ness

Spoiler:
.Weight reduced 94 -> 92

Nair .Interrupts 8 frames later

Uair .Interrupts 6 frames later

Dair .Bkb increased 20/30 -> 90/90 .Autocancels 15 frames sooner

Pummel .Damage reduced by 0.2%

Bthrow .Damage reduced 11 -> 10

Dthrow .Looping hit damage increased 0.6 -> 1 (totals 9%. Prenerf)

PK Fire .Damage reduced by 0.5% on pillar hits

Psi Magnet .50% more ending lag .Windbox size increased by 9 units .Windbox Kb tripled

Olimar

Spoiler:
Side Tilt .Kbg increased 97 -> 100

Up Tilt .Looping hit damage increased 0.6 -> 1

Up Smash .Interrupts 6 frames sooner (50

Standing Grab and Dash Grab .FSM removed, drastically speeding up the animations

Pac Man

Spoiler:
Down Smash .Starts up 2 frames sooner .Interrupts 2 frames sooner (53

Up Smash .Interrupts 2 frames sooner (48

Bair .Damage increased 11.8 -> 12

All Grabs .30% less endlag

Fthrow .Damage increased by 6 -> 9

Uthrow .Damage increased 5 -> 7

Palutena

Spoiler:
Dash Attack .Damage increased 9 -> 11 .Interruptable 6 frames sooner

Side Tilt .Damage increased 6/4, 6/4 -> 7/6, 7/6 .Move is 20% faster

Up Tilt .Move is 20% faster

Down tilt .Comes out 2 frames faster

Side Smash .Interruptable 7 frames sooner

Up Smash .Increased damage on sourspots 12/9 -> 14/11

Down Smash .Sweetspot damage reduced 15 -> 14 .Kbg reduced 103 -> 89 .Sweetspot angle changed 60 -> 28 .10% less endlag

Nair .Final hit kbg reduced 180 -> 140 .Autocancels 7 frames sooner

Fair .25% less endlag

Bair (KOs 38% earlier 133% from 171%) .Bkb 30 -> 38, kbg 92 -> 98

Dair .Always meteors .10% less endlag

Bthrow Angle changed Sakurai -> 51

Autoreticle .Able to interrupt 10 frames sooner

Reflect .Bkb on push box increased 10 -> 30 .Able to interrupt 16 frames sooner

Peach

Spoiler:
.Weight 89 -> 86

Down Tilt .Damage increased 7 -> 9

Uair .Autocancels 10 frames sooner

Dair .Autocancels 6 frames sooner

Peach Bomber Damage increased 10 -> 11

Vegetable .Interruptable 4 frames sooner

Pikachu

Spoiler:
Dash Attack (Sweetspot) .Damage reduced 10 -> 9 .Kbg reduced by 50 -> 45

Up Tilt .Damage increased 5 -> 6 .Kbg increased by 120 -> 132

Down Tilt .Interrupts 4 frames later

Side Smash (KOs about 16% later) .Sweetspot damage reduced 18 -> 16 .Late sourspot damage increased 12 -> 13 .15% more ending lag

Up Smash (KOs about 9% later) .Damage reduced on first two sets of hitboxes 14/14/13, 11 -> 13/13/12, 10

Pummel .Damage reduced by 0.9%

Thunder Jolt .Damage reduced to a consistent 4%

Skull Bash .Kbg increased 62 -> 72 .+5 Shield damage

Pit

Spoiler:
Attributes .Run Speed 1.66215 -> 1.62 .Increase Air Speed 0.89 -> 0.893

Dash Attack .Damage reduced 11 -> 9 .Interrupts 5 frames sooner

Up Tilt .Damage on last hit reduced 5 -> 4 .Interrupts 4 frames sooner

Down Tilt .Damage reduced 6 -> 5 .Kbg reduced 50 -> 40 .Angle changed 55 -> 64 .20% less endlag

Side Smash .Second hit damage reduced 10 -> 9 .Interrupts 5 frames sooner

Up Smash .Last hit damage reduced 8 -> 7 .Hitbox comes out 1 frames sooner .Interrupts 3 frames sooner

Down Smash .KB, angles, etc reversed so that the front hit is stronger than the back hit

Nair .Looping hit damage increased by 0.7 -> 1 .4 frames less landing lag

Fair .Damage on last hit increased 4 -> 5

Uair .Damage on last hit increased 5 -> 6 .2 frames less landing lag

Dair .Damage increased 10/10 -> 11/11 .Meteor hitbox duration increased by 1 frame .2 frames less landing lag

Uthrow .Damage reduced 11 -> 10 .Bkb reduced 70 -> 50 .15% less endlag

Palutena's Bow .Interrupts 13 frames sooner

Upperdash Arm (Grounded) .Damage reduced 11 -> 10 .Super Armor removed

(Aerial) .Damage increased 9 -> 11 .Bkb increased 90 -> 100 .Interrupts 40 frames sooner on whiff

Robin

Spoiler:
.Run Speed 1.15 -> 1.24

Dash Attack .Interrupts 6 frames sooner

Up Tilt .Interrupts 6 frames sooner

Side Smash .Bronze Sword damage increased 9 -> 11 .Interrupts 4 frames sooner

Up Smash .Bronze Sword damage increased 9 -> 11 .Interrupts 4 frames sooner

Down Smash .Bronze Sword damage increased 8 -> 10

Dair .Autocancels 11 frames sooner

Standing grab .Size increased by .4

Dash grab .Size increased by .8

Fthrow .Damage reduced by 9 -> 8 .Angle lowered from 45 to 35 .Bkb reduced 26 -> 16

Bthrow .Damage reduced 11 -> 9 .Angle lowered 52 -> 45

Uthrow .Damage increased 9 -> 11 .Bkb reduced 100 -> 95

Dthrow .Kbg increased 88 -> 95

Elthunder .Damage increased 10.5 -> 11

Thoron .Damage increased by .4 per hit .Angle changed to match Arcthunder's final hit.

Elwind .First wave damage increased to 7 -> 9 consistently

Nosferatu .Damage increased by .1 per hit .Comes out up 2 frames sooner

Pair Up .Damage increased 45 -> 77

Rosalina & Luma

Spoiler:
.Run speed 1.632 -> 1.5

Up tilt .(Rosa) Damage reduced 8 -> 6.5 .Intangibility removed

Down Smash .(Rosa) Second hit damage reduced 9 -> 7.5 .(Rosa) Interrupts 4 frames later

Nair .3 more frames landing lag

Bair .(Rosa) Damage reduced 11 -> 9.5

Uair .(Rosa) Sweetspot damage reduced 10 -> 8

Dair .(Rosa) Meteor hitbox: Active frames reduced 5 -> 2 (active from 10- 12)

Down B .FSM changed from 0.8 -> 0.95 slowing the move by 15%

Roy

Spoiler:
Weight 95 -> 90 Air acceleration 0.03 -> 0.05 Walljump added

Jab .Hitbox Duration: Frame 5 - 8 -> Frame 4 - 8 .Sourspot Angle: 38 -> 70

Dash Attack .Sourspot BKB: 60 -> 80 .FAF: Frame 50 -> Frame 42

Side Tilt .Sourspot Angle: 361 -> 20 .Middle Hit Damage: 9 -> 10

Up Tilt .FAF: Frame 39 -> Frame 36

Down Tilt .Hitbox Duration: Frame 7 - 9 -> Frame 6 - 9 .Sourspot Angle: 30 -> 80 .Sourspot BKB: 40 -> 80 .Sourspot KBG: 40 -> 50

Side Smash .Sourspot KBG: 70 -> 100

Forward Air .Startup: Frame 8 -> Frame 7 .Sweetspot Damage: 11 -> 11.5 .Autocancel: Frame >36 -> Frame >28

Back Air .Sweetspot Damage: 12 -> 13 .Autocancel: Frame >32 -> Frame >30 .1 frame less landing lag

Up Air .Sweetspot Damage: 9 -> 11 .Sourspot Damage: 6 -> 7 .Sourspot BKB: 10 -> 50 .Sourspot KBG: 70 -> 55

Down Air .Sourspot Angle: 80 -> 361 .Autocancel: Frame >55 -> Frame >44 .FAF: Frame 52 -> Frame 48

Back Throw .Angle: 117 -> 150 .BKB: 70 -> 60 .KBG: 45 -> 70

Fire Blade .No longer has a sourspot

Double Edge Dance 1 .Angle, BKB, and KBG values edited to match Marth's. Reduced to combo better. .Sweetspot Damage: 3 -> 4 .Sourspot Damage: 2 -> 3

Double Edge Dance 2 and 3 (All) .Damage of all hits increased by 1. .BKB of all hits changed to 40 .KBG of all hits changed to 25

Dancing Blade 4 (Angled down) .Multihit BKB: 2 -> 10

Blazer .Aerial Damage, BKB, WKB, and KBG values edited to match the ground variant. .Final Hit damage 8 -> 9 (prenerf)

Critical Hit .Damage increased by 15%

Ryu

Spoiler:
.Weight 103 -> 100

Jab 3 .Damage increased 5 -> 6

Up Tilt Soft .Hitbox 0 angle changed 84 -> 75 .Hitbox 1 angle changed 105 -> 90

Side Smash .Damage reduced 16/16/17.5 ->15/15/16.5 .Interrupts 4 frames later

Down Smash .Damage reduced 16/15/12/12 -> 13/13/9/9 .Kbg increased 50 -> 75

Nair .4 frames more landing lag

Fair .Sweetspot damage reduced 15/13 -> 14/12

Bair .Sweetspot damage reduced 16 -> 15 .4 frames more landing lag

Hadoken .All damages increased by 4%

Shakunetsu Hadoken .Damage increased by 0.7 per hit

Shoryuken (Heavy, Medium) .Kbg reduced 69/64 -> 60/55

Focus Attack (All Charges) .Hitbox size reduced to match uncharged (Level 1) .Damage reduced 12 -> 9 (Level 2) .Damage reduced 10 -> 6 (Level 3) .Damage reduced 17 -> 12

Shin Shoryuken .Damage increased 41 ->

Shinku Hadoken .Damage increased by .2% per hit .SDI multiplier reduced by .3

Samus

Spoiler:
Jab 1 .Transitions 5 frames sooner.

Jab 2 .Damage reduced 8 -> 7

Dash Attack .Initial dash attack damage increased 7 -> 9

Side Smash .Damage on sweetspot reduced 15 -> 14 .Down and non tilted variants damage changed to match high variant .Sweetspot size increased by .3

Up Smash .SDI multiplier lowered by .5

Down smash .Damage on first hit increased 10 -> 12 .Damage on second hit increased 12 -> 13

Nair .Hitbox size on foot increased by .5 .Comes out 2 frames faster

Fair .Autocancels 9 frames earlier

Bthrow .Increased damage 8 -> 9

Missiles/Super Missiles .Entire move is 20% faster .Super Missile kbg increased  65 -> 80

Zero Laser .Looping damage hits increased by .8%

Sheik

Spoiler:
.Weight 81 -> 85

Dash Attack .Kbg increased by 90 -> 100 .Sweetspot angle changed 60 -> Sakurai

Side tilt .Damage increased 4 -> 5 .Bkb increased 20 -> 24

Up Tilt .Second kick damage increased 6 -> 7 .Interrupts 2 frames later

Down Tilt .Damage increased 5 -> 6 .Kbg reduced 80 -> 75 .Angle changed to 70/70/90/ -> /40/40/40 .Interrupts 3 frames later

Side Smash .Second hit kbg increased 109 -> 113 .Interrupts 2 frames sooner

Up Smash .Sweetspot size reduced by 1.2 units .SDI Multiplier reduced from 1.5- 1.2

Down Smash .Last hit damage increased 6 -> 7 .Interrupts 4 frames sooner

Nair .Comes out 2 frames later .3 frames more landing lag

Fair .Sweetspot damage increased 4.3 -> 6.8 .Sourspot damage increased 5 -> 5.5 .Sweetspot kbg reduced to 132 -> 125

Bair .Comes out 4 frames later .Initial damage increased 7/7/8 -> 9/9/10 .Interrupts 4 frames later .3 frames more landing lag

Uair .Last hit damage increased 4 -> 5 .Interrupts 4 frames later

Dair .20 frames less landing lag

Pummel .Damage decreased from 3.1 - 2.5

Vanish (Aerial) .Intangibility startup moved from 19 to 31 .Windbox shrank from 19 -> 12 units. Now only slightly larger than the reappearing hitbox.

Light Arrow .Damage increased 45 -> 65

Shulk

Spoiler:
.Weight 102 -> 98

Jab 1 .Comes out 1 frame faster .Improved hitboxes .Damage: 3 -> 3.5 .FAF: Frame 26 -> Frame 23

Jab 2 .Startup: Frame 5 -> Frame 4 .WKB: 52 -> 42 .FAF: Frame 34 -> Frame 28

Jab 3 .Startup: Frame 12 -> Frame 8 .Sweetspot Damage: 5.3 -> 4.3 .Sourspot edited to match sweetspot.

Dash Attack .Startup: Frame 15 -> Frame 12 .Angle: 60 -> 40 .Damage reduced 11.5 -> 10.5 .FAF: 53 -> 48

Side Tilt: .Startup: Frame 12 -> Frame 9 .Damage reduced 13.5/13.5/13.5/12 -> 11.5/11.5/11.5/10 .FAF: 44 -> 40

Down Tilt: .Startup: Frame 10 -> Frame 8 .Damage reduced 9.5/9.5/9.5/7.5 -> 8/8/8/6 .Interrupts 3 frames sooner

Side Smash Hit 1 .No longer clanks .Improved hitboxes (Angled Down) Angle: 78/10/40 -> 68/10/30 Hit 2 .Sweetspot damage reduced 13 -> 11.5 .Hitbox sizes increased by 0.5 units. .Hitbox Duration: Frame 23 - 24 -> Frame 23 -> 26 .(No Angle and Angled Down) KBG: 115 -> 125

Up Smash .Hitbox 0 of Hit 1 KBG: 40 -> 100 .FAF: Frame 68 -> Frame 60 .Hit 2 Sweetstpot damage reduced 13.5 -> 12

Neutral Air .Startup: Frame 13 -> Frame 11 .Hitbox Duration: Frame 13 - 31 -> Frame 13 -> Frame 34 .Autocancel: Frame >80 -> Frame >57 .FAF: Frame 71 -> Frame 66

Forward Air: .Hitbox Duration: Frame 14 - 18 -> Frame 14 - 20 .Damage: 8/6.5 -> 9.5/8 .KBG: 100 -> 90 .Autocancel: Frame >57 -> Frame >42

Back Air .Startup: Frame 18 -> Frame 16 .Tipper hitbox size increased by 0.5 units .Autocancel: Frame >79 -> Frame >48

Up Air .Startup: Frame 14 -> Frame 11 .Hit 1 Hitbox Duration: Frame 14 -15 -> Frame 14 - 17 .Hit 2 Hitbox Duration: Frame 24 - 25 -> Frame 19 - 20 .Hit 2 Sourspot Damage: 8 -> 9 .Hit 2 Sourspot KBG: 100 -> 86 .Lingering Hitbox added to Frames 21 - 30. Damage: 6, Angle: 88, BKB: 35, KBG: 100, Effect: Slash .Autocancel: Frame >79 -> Frame >45

Down Air .Hit 1 edited to hit both grounded and aerial foes. .Hit 1 Hitbox Duration: Frame 14 - 15 -> Frame 14 - 17 .Hit 1 Damage: 7.5 -> 6 .Hit 2 Hitbox Duration: Frame 23 - 24 -> Frame 19 - 20 .Hit 2 Hitbox 0: BKB: 10 -> 20 .Hit 2 Hitbox 1: BKB: 10 -> 40 .Lingering Hitbox Added to Frames 21 - 32. Damage: 6, Angle: 85, BKB: 20, KBG: 100, Effect: Slash .Autocancel: Frame >78 -> Frame >76

Back Slash .Damage: 10/9/16/14 -> 12/12/18/18 .KBG: 100 -> 92

Back Slash Landing .Damage: 10/9/15/14 -> 12/12/18/18 .KBG: 100 -> 92

Air Slash Hit 1 .Ledge Grab: Frame >40 -> Frame >37 .(Frames 10 - 12) WKB: 140/135/100 -> 135/130/125 .(Frame 12 - 14) WKB: 78/80 -> 80/70 .Additional hitboxes added to Frames 14 - 16: Damage: 5, Angle: 86/52, WKB: 62/58. KBG: 100, Effect: Slash .Hit 2 Damage: 5.5 -> 7 .Hit 2 BKB: 35 -> 45 .Hit 2 KBG: 170 -> 145

Vision: Standard .Standard Counter Attack KBG: 84 -> 70 .Aerial Counter Attack Intangibility: Frames 9 - 44 -> Frames 1 - 45 .Interrupts 7 frames sooner

Vision: Forward .Attack KBG: 94 -> 80 .Interrupts 4 frames later

Chain Attack .Damage on final hit increased by 10%.

Sonic

Spoiler:
.Weight 94 -> 90

Up Tilt .Interrupts 8 frames sooner

Nair .Damage increased 8/5 -> 10/7 .Kbg increased  80/85/95/ -> 100/105/110 .Angle changed 75 -> 55

Fair .12 frames less landing lag .Autocancels 6 frames sooner

Bair .Sweetspot damage reduced 14 -> 13 .Sourspot damage increased 10 -> 11 .14 frames less landing lag .Autocancels 6 frames sooner

Uair .Kbg reduced 82 -> 80 .Angle changed 91 -> 99

Dair .13 frames less landing lag

Toon Link

Spoiler:
Jab 1 .Comes out 1 frame sooner

Jab 3 .15% less endlag

Up Tilt .Damage increased 5 -> 6 .Bkb increased 30 -> 36

Nair .Second hit damage increased 7 -> 8.5 .Interrupts 2 frames sooner

Bair .FSM removed, speeding up endlag by 67% .Autocancels 7 frames sooner

Back Throw .Kbg reduced 120 -> 113

Spin Attack (Grounded) .Final hit damage increased 4 -> 5

Villager

Spoiler:
.Weight 97 -> 92 .Walljump removed

Side Smash .20% more endlag

Nair .Comes out 2 frames slower

Fair .Early hitbox damage reduced 7 -> 5 .Middle and late hitboxes bkb reduced 10 -> 5

Bair .Early hitbox damage reduced 9 -> 7 .Middle and late hitboxes bkb reduced 10 -> 5

Uair .Animation plays 20% faster after hitboxes come out, reducing linger

Dair .Animation plays 20% faster after hitboxes come out, reducing linger

Wario

Spoiler:
Jab 1 .Comes out 2 frames sooner

Side Tilt .Interrupts 2 frames sooner

Up Smash .Intangibility ends with the hitboxes, not after .Interrupts 8 frames sooner

Down Smash .Interrupts 4 frames sooner

Dair .Interrupts 3 frames sooner

Chomp .Waiting grab collision shrank by 1 unit .Hitbox Y position decreased by .3 .Hitbox X position decreased by .2

Wii Fit Trainer

Spoiler:
Jab 3 .Interrupts 2 frames sooner

Dash Atk .Interrupts 3 frames sooner

Down Tilt .Kbg increased 80 -> 90

Side Smash .Interrupts 5 frames sooner

Down Smash .Interrupts 5 frames sooner

Dash Grab .Interrupts 3 frames sooner

Pivot Grab .Interrupts 2 frames sooner

Bthrow .Damage increased 9 -> 10 .Kbg increased 65 -> 75

Uthrow .Bkb reduced 50 -> 30 .Damage reduced 11 -> 9

Yoshi

Spoiler:
.Run speed 1.86 -> 1.77

Jab 2 .Interrupts 6 frames later

Dash Attack .Damage increased 9/6 -> 10/7

Side Tilt .Comes out 2 frames slower

Side Smash .Sweetspot damage reduced 15.5 -> 15

Up Smash .Interrupts 2 frames later

Down Smash (both hits) Bkb reduced 40/42 -> 35/37

Nair .Comes out 2 frames later

Fair .Meteor hitbox damage reduced 14 -> 13 .Comes out 3 frames slower

Bair (Last hit) .Kbg reduced 184 -> 170

Uair .Comes out 3 frames slower .Interrupts 3 frames later

Pivot Grab .Interrupts 3 frames sooner

Yoshi Bomb (Aerial) .Bkb reduced 70 -> 60 .Kbg increased 68 -> 72

Zelda

Spoiler:
Run Speed 1.3 -> 1.34 Jab .Comes out 3 frames faster (frame 8 jab) .Damage reduced 11 -> 9 Decreased damage by 2%

Side Tilt .Increased damage by 1% (kills 11% earlier)

Dtilt .Interrupts 3 frames sooner

Side Smash .Interrupts 6 frames sooner

Up Smash .Interrupts 4 frames sooner

Dash Grab .Interrupts 3 frames sooner

Pivot Grab .Interrupts 2 frames sooner

Fair .Sourspot damage increased 4 -> 7 .Sweetspot lasts 1 more frame .Interrupts 10 frames sooner

Bair .Sourspot damage increased 4 -> 7 .Sweetspot lasts 1 more frame .Interrupts 10 frames sooner

Dair .Sourspot damage increased 5/4 -> 6 .Kbg increased significantly .Sweetspot lasts 1 more frame

Fthrow .Bkb increased 70 -> 74, kbg increased 50 -> 60

Bthrow .Increased damage 10 -> 11

Dthrow .Looping hit damage increased 1 -> 1.5

Din's Fire .Increased bkb by 10 on all charges. .No longer has a sourspot, dealing consistent damage and knockback.

Phantom Slash .Able to interrupt on frame 35

Zero Suit Samus

Spoiler:
.Run speed 2.1 -> 2 .Air mobility to 1.2 -> 1.185

Dash Attack .Interrupts 5 frames sooner

Side tilt (non angled) .Damage increased to match tilted variants 8%, 8%, 6.5%

Down tilt .Interrupts 4 frames sooner

Up Smash (KOs a bit sooner) .Last hit damage increased 3 -> 4 .Kbg reduced to partially compensate

Down Smash .Sweetspot damage reduced 8 -> 6

Fair (First kick ) .Fixed kb added 30.Angle changed from 169- 37 .Interrupts 3 frames sooner

Uair .Interrupts 2 frames later

Paralyzer .Comes out 2 frames slower

Plasma Whip .Comes out 3 frames faster

Boost Kick (Last hit) .Kbg reduced  209 -> 199

Flip Jump .Intangibility removed entirely

(Kick) .Damage on meteor reduced 14 -> 12

Footstool .Damage reduced 8/8 -> 7/7

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kienamaru
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Updated
July 23, 2016