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Allen’s Super Saiyan 4 Awoken Pack 2.1 (Added Files.)

This is a reupload because VGM made the other post disappear somehow.

This Pack Includes:

Wrathful - SSJ4 or SSJ4 Kaioken x20

Primal (-Sign-) - Full Power Super Saiyan 4

Super Saiyan 4 Super Saiyan (It's literally just gold ssj4)

Huge thanks to AeonSoul777 and The True HQ for permission to use their animations.

Get Deez's auras for ssj4 kaioken and fp ssj4

Regarding Infinite Loading: I've included a rar file. with those files drag the ones that say HUF_299 into the HUF folder and HUM_299 into the HUM folder.  Data - Chara - HUF/HUM and drag those files there. (DO not do this for gecko's ssj3 eyes if you use them. just the female eyes in HUF.  (I've found a bit of a certain guaranteed solution. drag all the eye files ESPECIALLY the emb for HUM i've added in this latest update. for all intense and purposes if you use gecks eyes, only the eye and forehead embs are required. if not drag em all in.)

2/26/2026 - Added face_forehead emb files for ssj4, which a lot of people may not have which could cause infinite loading. from my experience using them they should not cause any strange visible changes. if you do, just drag your other emb that was replaced (if you have one) back into your HUF or HUM folder

xv2in and lazybones

Added solution to Infinite loading and fixed sound issue on SSJ4KK and SSJ4 (Evolved)

Hopefully, finally fixed infinite loading with the ssj4 emb solution.

TheAllenBros04/TheMiiKing
  • 33Mods
  • 80Followers

RATING
5
Version
ZX
Views
26983
File size
21.81 MB
Downloads
10409
Credit given to modders
AeonSoul777, The True HQ, TheAllenBros04
Updated
February 26, 2024

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  1. Hi, I was taking a look at your mods and they are of good quality, would you be able to make a cac’s transformation from SSJ1 to the SSJ4LB? the color you used in the SSJ4FP mod is really cool

  2. this mod is pretty damn awesome gotta say my favorite super saiyan 4 transformation mod i love the super saiyan 4 super saiyan awoken in this mod its so good, the only problem i noticed is there is an infinite loading screen after character selection when you have the primal super saiyan 4 awoken equipped but other then that it’s really awesome, keep up the amazing work that you do.

  3. okay. so i downloaded your older ssj4 mod. worked ok. had no sound. no power down animation. and the aura outline lingered, so i uninstalled it. saw this on the front page. tried it. it causes infinite loading whenever i try to use a character that has it equipped, and as if that wasnt bad enough. even after uninstalling them. they linger in my moves. so now i have to do a fresh install of every other mod.

    1. the online on the character is an intentional effect that should not linger and should cause no issue seeing as it’s in the base game. if you downloaded the older mod, and this one doesn’t work for you it’s got to be a you issue as i changed nothing about the mod. besides the infinite loading (Please install lazybones by the way, you have no business installing transformations if you don’t have it installed). nothing contained within this mod should cause bugs and certainly not grounds for a clear installation unless it’s conflicting with another mod. the only mod i know of that can mess up effects is if you have LOLDJ’s ssj4 goku, vegito, or god goku from his patreon. everything else should work perfectly fine.

      1. i obviously have lazybones installed. i’ve got all of revamp set up, new transformations, have been tinkering to make my optimal experience at this point. and i think i’ve been misunderstood. the “lingering aura” was about the older ssj4 mod, and it “lingered” after reverting to base. also. i tried the newly added infinite loading fix. it did not work. it still infinitely loads. i also checked for the mods by gecko and LOLDJ, and i have neither. really not sure whats doing this. Also-also, im not trying to blame you or be disrespectful. i genuinely see a mod i would love to play with already have a character in mind. but for now I’ll have to wait.

    1. Since these skill mods are based off Lazy Bones’ NT the ID for each form should be either 256 (Regular SSJ4) and/or 264 (Super Vegeta 4 variant) from what I saw in the x2m.xml costume attachment file for one of them

    1. DB Cell shaders, pair that with a Reshade preset (Or create your own) and maybe an outline remover to finish it off. You can test whether you like it or not. (The shader will come with a No outline option, its referring to its own outline it adds, the default Xv2 outline will stay-there is a big difference)

      I highly recommend you try an outline remover

TheAllenBros04/TheMiiKing
  • 33Mods
  • 80Followers

RATING
5
Version
ZX
Views
26983
File size
21.81 MB
Downloads
10409
Credit given to modders
AeonSoul777, The True HQ, TheAllenBros04
Updated
February 26, 2024

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