Great Sayaman 3 Costume (sdbh)
![](https://videogamemods.com/xenoverse/wp-content/uploads/sites/3/cmdm/333182/1562518025_20190707171635_1.jpg)
![](https://videogamemods.com/xenoverse/wp-content/uploads/sites/3/cmdm/333182/1562518028_20190707171916_1.jpg)
![](https://videogamemods.com/xenoverse/wp-content/uploads/sites/3/cmdm/333182/1562518030_20190707171930_1.jpg)
![](https://videogamemods.com/xenoverse/wp-content/uploads/sites/3/cmdm/333182/1562518032_20190707172146_1.jpg)
![](https://videogamemods.com/xenoverse/wp-content/uploads/sites/3/cmdm/333182/1562518034_20190707172519_1.jpg)
i figured I would port the mesh from the latest sdbh game to xenoverse 2 as an outfit because I love the design. there is a requirement that you wear the whole outfit at the same time as the neckĀ is more or less non existant when you dont have the helmet on and due to a glitch in the emm file for the gloves I would suggest that you wear the gloves from the santa outfit until I have solved the coloring issue. the whole outfit is colorable apart from the helmet due to the modding tool to make the files colorable does now want to work for it so if you want to change its color go edit the dyt.emb file
x2m
Is it possible to recolor this in the code with Notebook ++ or whatever.
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