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Xenoverse 2 Save Editor

All of the following can be edited:

  • Created characters:
    • Name, race and voice
    • Height and body type
    • Level, experience and attributes
    • Skills and equipped (presets)
    • Quest progress
    • Mentors (friendship, customization)
    • Some statistics (such as play trends)
  • Inventory:
    • Costumes
    • Accessories
    • Super Souls
    • Capsules
    • Mixing items
    • QQ Bangs
    • Equipped battle items
    • Artwork
    • Mascots
  • Unlocked skills
  • Hero Colosseum
    • Master experience and level
    • Figure experience
    • Figures
    • Decks
    • Story and free battles
    • Skills and items
  • XV1 Hero
    • Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.

 

Support for mod skills/items/characters:

Any installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself). Name lists will be generated on the fly by reading the games files.

If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Going this route will mean all mod skills/characters/quests will appear as “Unknown...”.

 

FAQ:

Q: Why isn't costume X or skill Y included? Can you update it?

A: No skill, costume, quest or anything else is included. I do not make lists of this stuff for it to appear in this save editor. Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up).

So with this in mind.. if there are missing items for you, then it can be because of the following reasons:

  1. You have a mod installation containing data from a previous game version which did not have these items. Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it).
  2. You did not set the game directory when first running the save editor (selected Skip) and are using an outdated version of the save editor. Solution: Get or wait for a new version, or go into the settings and set the game directory.
  3. Another possibility for skills specifically is that you have not loaded into the game at least once since installing the update or mod(?), and thus the skill ID was never added into the save file. In this case the skill just won't appear in the list at all. Solution: just load the game once and save. In the future, an option may be added to manually add skills to the list.

 

Credits:

eternity – save encryption code

The save editor requires .NET Framework 4.7 to be installed. You can find it here.

The save file can be found in “Steam//userdata//{your steam id}//323470//remote//DBXV21” for version 1.17+ or “Steam//userdata//{your steam id}//323470//remote//DBXV2” for earlier versions.

Just load the .sav file directly with the editor. No need for any decryption tool.

2.8.2:

  • Support for game version 1.20.01 (2.8 works fine - this just gets rid of the unknown version warning)

2.8.1:

  • Fixed issue when saving

2.8:

  • Support for game version 1.20

2.7:

  • Support for game version 1.19

2.6:

  • Added option to exclude modded quests when using the "Complete All, Z-Rank All..." buttons. On by default.
  • Fixed "Edit Paths" on the Infinite Story tab
  • Added new partners from 1.18

2.5:

  • Support for game version 1.18

2.4:

  • Support for game version 1.17.01
  • Support for the extended Hero Colosseum figure inventory size in 1.17.01 (600 figures)

2.31:

  • Fixed an issue saving older save files (pre-1.17)

2.3:

  • Support for unlocking the 5 new partner keys
  • Added all the new partners to the customization tab

2.2:

  • Support for game version 1.17

 

2.1:

  • Support for game version 1.16

 

2.0:

  • Support for game version 1.15.01
  • Support for unlocking the partner keys (Important tab in Inventory)
  • Artwork and mascot unlocking (New tabs in Inventory)

 

1.9:

  • Support for game version 1.14.01
  • Fixed a minor bug that showed the imported XV1 Hero name as "NULL" if it was empty

 

1.81:

  • Fixed a bug that broke support for game versions older than 1.14

 

1.80:

  • Support for game version 1.14
  • Main window is now resizable
  • Added a option to change the Steam ID of the save file (in Tools menu)
  • Added a warning when editing quest progress to prevent a common mistake
  • The relevant flags are now set automatically when raising the level above 80 (thought I done this ages ago...)

 

1.72:

  • Fixed a missing .dll error (some stuff got moved around in the last update and I simply forgot to re-include it, opps)

 

1.71:

  • If a HC figure has an invalid time stamp it will now be ignored, instead of a time parse error happening
  • Updated the backup name files to 1.13 (the new content should now appear if you didn't set the game dir)

 

1.70:

  • Support for game version 1.13 (note: initial loading of the editor may take slightly longer for some users, this is due to some changes Dimps made to the cpks)
  • .NET Framework requirement changed to 4.7

 

1.60:

  • Support for game version 1.12
  • Search function added on skills tab

1.50:

  • Dual Attack gauge added
  • Added an option to unlock all mentor customization options (this wont add new ones, just unlock the already available ones)
  • Added Crystal Raids to the Quests tab
  • Mod skills are now marked with a "+" sign
  • General bug fixing and improvements

1.41:

  • Fixed a bug that overwrite some of the save data for the new raid mode in DBXV2 ver 1.11.
  • Added the ability to import characters from a DBXV1 save into the XV1 Hero slot.

1.40:

  • The XV1 Hero can now be edited, including importing any XV2 CaC into the slot.

1.30:

  • Fixed an issue that caused some costumes to be removed from the inventory when it had a duplicate name.
  • Added an experimental new tool: Flags Validation.

1.23:

  • Fixed an issue where the max level for UR figures would be incorrect (only affected 1.22)

1.22:

  • Fixed an issue with the Add All figure buttons which prevented skills from being able to be equipped onto the added figures in-game. (if you have already added all figures then you will need to remove and re-add them to fix the issue)

1.21:

  • Fixed an issue with setting skills for HC figures

1.2:

  • Hero Colosseum support added

1.11:

  • Fixed a bug that caused some data to keep reverting to the original value when the user tried changing it (affected mentors, quests and inventory)

1.

  • Tokipedia routes can now be edited
  • Mentor customization (skills, super souls and stat presets can be edited)
  • Body size editing
  • Added the ability to import and export characters
  • Fixed a bug with the "Reload" button on quests (this would cause it to load in data from the first character in the save file, regardless of the actual selected one).

1.01 

  • Fixed an issue with unlocking individual skills
  • Fixed a minor issue with editing QQ bangs (quantity couldn't be typed in properly on the edit/add window)

1.0

  • Initial release
lazybone
  • 3uploads
RATING
334
Version
2.8.2
Views
1133119
File size
2.97 MB
Downloads
636488
Credit given to modders
lazybone
Updated
June 1, 2023
Categories

Comments

Leave a Reply

  1. Thank You For Updating, Lazybone. I’ll Really Appreciate All Your Efforts. You’re Savior To Us.

  2. Happy to see you still going at it mate. I appreciate all of the work you do for us.

  3. TJ says:

    Do i need the DLC to unlock the DLC skills in the editor?(im trying to get special beam cannon(beast))

  4. Pepito says:

    Do I install the Runtime or Dev Pack of .NET Framework?

  5. jkgamer69 says:

    I noticed that the following extra missions are missing in the save editor:

    The Return of Dabura
    Friendly Fu?
    Vengeful Villain Baby
    Match with the Majin
    A Rumor in Conton City
    The Hero of Justice Show
    The Red Ribbon Army Attacks!
    The Activation of Cell Max
    (There is also a duplicate of Fu: The Man with a Plan, which is confusing)

    Can you fix this?

  6. Drexil says:

    Thank You for always keeping the Save Editor up to date! 🙂

  7. is it normal that Customization Unlock Key 16: Goku (Super Saiyan God)

    Customization Unlock Key 17: Gogeta (Super Saiyan 4)

    Customization Unlock Key 18: Vegeta (Super Saiyan God)

    Customization Unlock Key 19: Super Baby 2

    Customization Unlock Key 20: Goku Black

    are missing in my version 1.20.1, the save editor has been validated but once in game it stops at the 15th personalized key, this is not normal

    1. Drexil says:

      It has something to do with the game itself needing to flag or confirm that you actually got the keys which the save editor does not do unfortunately for 16-20, I just did the raids to get them!

  8. Huggyjays says:

    If you still can’t change anything despite editing the sav. file. I think this is the answer.
    edit the save file that’s located in C:\Users\Public\Documents\Steam\RUNE\454650\remote\dbxv21

    this works for me.

  9. TitHD says:

    It tells me that the version is unsupported. Can you please update it to support version 1.20.0.1?

lazybone
  • 3uploads
RATING
334
Version
2.8.2
Views
1133119
File size
2.97 MB
Downloads
636488
Credit given to modders
lazybone
Updated
June 1, 2023
Categories

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