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Xenoverse 2 Save Editor

All of the following can be edited:

  • Created characters:
    • Name, race and voice
    • Height and body type
    • Level, experience and attributes
    • Skills and equipped (presets)
    • Quest progress
    • Mentors (friendship, customization)
    • Some statistics (such as play trends)
  • Inventory:
    • Costumes
    • Accessories
    • Super Souls
    • Capsules
    • Mixing items
    • QQ Bangs
    • Equipped battle items
    • Artwork
    • Mascots
  • Unlocked skills
  • Hero Colosseum
    • Master experience and level
    • Figure experience
    • Figures
    • Decks
    • Story and free battles
    • Skills and items
  • XV1 Hero
    • Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.


Support for mod skills/items/characters:

Any installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself). Name lists will be generated on the fly by reading the games files.

If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Going this route will mean all mod skills/characters/quests will appear as “Unknown...”.



Q: Why isn't costume X or skill Y included? Can you update it?

A: No skill, costume, quest or anything else is included. I do not make lists of this stuff for it to appear in this save editor. Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up).

So with this in mind.. if there are missing items for you, then it can be because of the following reasons:

  1. You have a mod installation containing data from a previous game version which did not have these items. Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it).
  2. You did not set the game directory when first running the save editor (selected Skip) and are using an outdated version of the save editor. Solution: Get or wait for a new version, or go into the settings and set the game directory.
  3. Another possibility for skills specifically is that you have not loaded into the game at least once since installing the update or mod(?), and thus the skill ID was never added into the save file. In this case the skill just won't appear in the list at all. Solution: just load the game once and save. In the future, an option may be added to manually add skills to the list.



eternity – save encryption code

The save editor requires .NET Framework 4.7 to be installed. You can find it here.

The save file can be found in “Steam//userdata//{your steam id}//323470//remote//DBXV2”

Just load the .sav file directly with the editor. No need for any decryption tool.


  • Support for game version 1.16



  • Support for game version 1.15.01
  • Support for unlocking the partner keys (Important tab in Inventory)
  • Artwork and mascot unlocking (New tabs in Inventory)



  • Support for game version 1.14.01
  • Fixed a minor bug that showed the imported XV1 Hero name as "NULL" if it was empty



  • Fixed a bug that broke support for game versions older than 1.14



  • Support for game version 1.14
  • Main window is now resizable
  • Added a option to change the Steam ID of the save file (in Tools menu)
  • Added a warning when editing quest progress to prevent a common mistake
  • The relevant flags are now set automatically when raising the level above 80 (thought I done this ages ago...)



  • Fixed a missing .dll error (some stuff got moved around in the last update and I simply forgot to re-include it, opps)



  • If a HC figure has an invalid time stamp it will now be ignored, instead of a time parse error happening
  • Updated the backup name files to 1.13 (the new content should now appear if you didn't set the game dir)



  • Support for game version 1.13 (note: initial loading of the editor may take slightly longer for some users, this is due to some changes Dimps made to the cpks)
  • .NET Framework requirement changed to 4.7



  • Support for game version 1.12
  • Search function added on skills tab


  • Dual Attack gauge added
  • Added an option to unlock all mentor customization options (this wont add new ones, just unlock the already available ones)
  • Added Crystal Raids to the Quests tab
  • Mod skills are now marked with a "+" sign
  • General bug fixing and improvements


  • Fixed a bug that overwrite some of the save data for the new raid mode in DBXV2 ver 1.11.
  • Added the ability to import characters from a DBXV1 save into the XV1 Hero slot.


  • The XV1 Hero can now be edited, including importing any XV2 CaC into the slot.


  • Fixed an issue that caused some costumes to be removed from the inventory when it had a duplicate name.
  • Added an experimental new tool: Flags Validation.


  • Fixed an issue where the max level for UR figures would be incorrect (only affected 1.22)


  • Fixed an issue with the Add All figure buttons which prevented skills from being able to be equipped onto the added figures in-game. (if you have already added all figures then you will need to remove and re-add them to fix the issue)


  • Fixed an issue with setting skills for HC figures


  • Hero Colosseum support added


  • Fixed a bug that caused some data to keep reverting to the original value when the user tried changing it (affected mentors, quests and inventory)


  • Tokipedia routes can now be edited
  • Mentor customization (skills, super souls and stat presets can be edited)
  • Body size editing
  • Added the ability to import and export characters
  • Fixed a bug with the "Reload" button on quests (this would cause it to load in data from the first character in the save file, regardless of the actual selected one).


  • Fixed an issue with unlocking individual skills
  • Fixed a minor issue with editing QQ bangs (quantity couldn't be typed in properly on the edit/add window)


  • Initial release


Leave a Reply

  1. Kaijuemperor22 says:

    Hey uh I followed the instructions to use this Save Editor but even when I saved the edits to the right directory nothing has changed in the game, what is it I’m missing?

  2. artnovice says:

    the download file keeps downloading as a rar file and doesn’t work

    1. sei la 2 hehe says:

      you need winrar

  3. Summickk says:

    hey as next update it will be nice if there was a lock all option for everything, it’s a pain in the butt if you misclick unlock all and have to redo everything, it would be cool too if you can create qq bangs but you can choose the star level 1-2-3-4-5-6.

  4. adadada2221 says:

    where is the download???

    1. elmao18191 says:

      is in the ned of the page

    2. musashi says:

      its at the very bottom of the page

  5. OTAFUKYUA says:

    Very spice

  6. Yaniwa_Kun says:

    The Link Is Missing

  7. palegihosuts says:

    Heya. I have a pretty long question, but it all boils down to this: How far can I go without giving myself things that are technically invalid to normal gameplay?

    My greatest concern is in the skills section of the Save Editor. I’m worried about any of the skills marked with a * (but don’t have a written reason as for why they are marked like that), though I assume that means it’s bad. Not only that, but there are some duplicate skills that remain unmarked, and I’m afraid of accidentally choosing the wrong one and playing using technically invalid skills.

    I understand that these things are not displayed manually and that the Save Editor collects data on newly added items/skills/characters on its own. However, just to be safe, how would you recommend I go about using this Save Editor safely?

    1. darko2564 says:

      Skills marked with * are just ones that Cacs can’t use because they belong to main characters, for example *Kamehameha is the Kamehameha skill used by Goku for the partner customization, and then there are skills bound to certain characters that only they can use like 1st form Cell with Zetsumei Bullet, or Android 17 with Smile Charge. And then there’s the Great Ape Skills which are bound only to them and then there’s the Villainous Forms which can only be used by boss NPCs. So it doesn’t mean that they’re bad, it just means that they aren’t meant for Cacs to use.

      1. palegihosuts says:

        Oh, I see.

  8. haad khan says:

    hi sir how to download this file

  9. palegihosuts says:

    When I edit a score, it won’t remain changed and will swap back to 0.

  10. HackingLearner says:


    First of all, thank your making this! It’s Awesome! It saved me sooo much time that i spent having fun with this game instead of grinding!

    I’m writing this to kinda report a few things that can be improved with the new version if you still work on this, so here we go!
    I found 2 things that i couldn’t do, First one is when you edit the play data tab for hero colosseum the Character List part stays at 99% or goes over if i pick NPC skills only (the ones with * on them), can you recheck if all Player only Skills have been added?

    And the 2nd let’s call it feature xD that i found missing is the option to edit your own play data like the win loss ratio (also all numbers that go above 9999 that can already be edited get set to 65555, but when i use CE they can go above 65555)etc. I found a Cheat Engine table that can do that on this site, from the fearless evolution forums, so if you could incorporate that into this it would be awesome (including adding titles which said table can’t make all permanent, only one at a time).

    The 3rd thing i found is that is kinda nitpicking at this point is when you use the Mentor Unlock Options, all mentors get like 8 free costume slots which don’t contain any costumes for those mentors who don’t have them in the first place, and kind make the save not look legit xD so can it be fixed to unlock only the number of slots that are meant to be open as intended by the game developers? 😀

    For the 4th feature, can you add the option to clear all Hero Colosseum Battles that spawn on the map? The blue ?s that appear?
    And for the 5th one, when i use your Clear All Story option, all the cutscenes stay locked, is there a flag check to be added so they also get all unlocked?

    Ty for your time! That’s all i found! And sorry for the wall of text!

  11. kuroakami says:

    Where the download tho

  12. dekuu says:

    how can i download save editor xenoverse 2? Plz help me

  13. Summickk says:

    when it is gonna get updated?

  14. chase1146 says:

    before anyone asks. this still works with the new dlc and update

    1. Dube says:

      I see the options for the artwork and the new mascots, but the outfits, souls, and skills aren’t listed. I unlocked most of the Bardock and Gine outfits, but they’re invisible, with just the id number shown. Any ideas on what to do to fix it?

  15. currito202 says:

    how do u download i dont see a button?

    1. Summickk says:

      u blind or ur site is bugged?
      it’s at the end of the right tab

  16. Will the 1.16.00 version be uploaded anytime soon ?

  17. Pulss says:

    Is there a feature to unlock the roster characters or no or am I just stupid or something?

    1. Broku565 says:

      go into the patcher and look for unlock characters and set it too true

  18. codeman90000 says:

    Hey Lazybones sorry to let you know but your new transformation’s don’t work anymore cause of the new update and everything. Please fix it. 😭😭 PLEASEEEEE

    1. Broku565 says:

      it works for me

  19. kadoryan says:

    it says save ver 1.14.1 how do I get it to the 1.16 version?

  20. daimao210 says:

    when will be next update??

  21. Dube says:

    Hey so I downloaded the “updated” file but it’s still not showing any of the skills or equipment from the 1.16 update. Any ideas?

  22. Jerex666 says:

    Will this stats issue be fixed?

  23. Deathend932 says:

    For some reason on the newest update every skill is marked as * (not usable by CaCs). Even skills like the basic Kamehameha are marked like that. Weird.

  24. daimao210 says:

    1) every skill is marked as *
    2) cant unlock new super souls
    3) still cant customize 10 new partners/mentors

  25. Vegetachingon says:

    Where is the download???

  26. francesco1994 says:

    when I go to insert the points for level 99, and I arrive for the attribute points at 125. In the game he does not assign them to me why?

  27. PVGohan says:

    I cant seem to find the skills from the supreme kai of time

  28. artu20789 says:

    me da un error al darle a save acceso denegado a la ruta de acceso

  29. palegihosuts says:

    As of version 2.1, there are some errors. Upon opening, a pop-up says “HC Item/Skill name lists init failed.” Surely enough, the skill names no longer appear.

    Also, when opening a save file in the editor, this appears: “InitSavFile failed. Object reference not set to an instance of an object.”

    So… yeah.

  30. Rednaxela says:

    Thanks man. Works fine for me.

  31. 6rexx says:

    After I install, I keep crashing when I reach the loading screen.
    ANY tip to fix?

  32. vhed says:

    muchas gracias por todo

  33. cj4a says:

    Where is download button?

  34. Luna says:

    All of the skills are tagged with an asterisk, is there something wrong that I did?

  35. Broku565 says:

    does this work with the current patcher update

  36. IL_VuGunBra says:

    non funzia nulla

  • 2uploads
File size
2.83 MB
March 24, 2021