Spaceship landings in No Man’s Sky have always looked a bit silly, just dropping to the ground at 10+ feet. This mod aims to make landings look and feel more careful by reducing the “drop height” to about 2 feet. Aside from that, the spaceship will not tilt its nose up so much during the landing descent.
Tag: flight
Natural Flight
Natural Flight is an overhaul of the flight mechanics for No Man’s Sky. It changes it from the easy, arcade style flight to a more challenging simulation style of gameplay. I was aiming to modify the flight, docking and planetary landings to be more like the original Elite and Elite Frontier from the 1980s and 1990s.
WARNING: Do not use this with Permadeath mode unless you try it out on a normal game save first, as it does increase the challenge of flying and docking, and increases damage with collisions. IT IS MUCH EASIER TO DIE.
Features:
- No automatic reverse thrusters. (You need to slow down or you’ll crash.)
- Your ship has momentum. (You will keep going in the same direction no matter what angle you aim your ship, unless you apply additional thrust in the reverse/different direction.)
- You can turn your ship to fire in any direction, while retaining your original trajectory.
- You can travel faster in space, and reverse thrusters are not designed for fast speeds. (To slow down quickly, you need to turn your whole ship around and fire your boosters. The reverse thrusters are designed only for slow speeds, such as when docking.)
- Colliding with space stations, planets, asteroids or other obstacles will really damage your ship. (Your ship can be destroyed in a single collision in some cases.)
- No safeguards when flying low on a planet. (You can fly very low while in a planets atmosphere, which means you need to watch where you’re going, or you’ll crash.)
- You can fly much faster when in a planets atmosphere. (Just because you CAN fly faster, doesn’t mean you SHOULD. It can be very dangerous.)
- When approaching a planet or station using the Pulse Engine, you exit the pulse jump at a very fast speed. (If you exit too close to the planet, or on too steep an angle, you can find yourself decorating the planets/stations surface.)
- Docking is more challenging. (The new physics makes it harder, but the auto landing mechanism will only kick in when you approach the station at an appropriate angle and at a slow speed. Be careful, because you can die quite easily when trying to dock.)
- Reduced number of asteroids, but greater rewards from mining them.
- Asteroids are dangerous to collide with.
- You can initiate Pulse Jumps from within the high altitudes of a planets atmosphere, or closer to the space stations.
- Probably a few other small adjustments that I can’t recall at the moment.
Compatibility
The current version will work with No Man’ Sky Visions 1.77.
(I haven’t tested it with earlier versions)
Files Modified
GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN
GCSPACESHIPGLOBALS.GLOBAL.MBIN
PROJECTILETABLE.MBIN
DAMAGETABLE.MBIN
Thanks
Thank you to:
- Tub0Crisco for continued work on NMS Modding Station
- MONKEYMAN192 for continued work on MBIN Compiler
DARCONIA 2018 AR
DARCONIA
for
ATLAS RISES 1.38
This is a complete overhaul mod, that offers:
NEW PRODUCTS !
NEW SUBSTANCES !
NEW BUILDABLE PARTS !
NEW RECIPES !
MORE TRADING OPTIONS !
specify on special products – food, illegal stuff, weapons, ship parts, machines…
PROCEDURAL GENERATED CITIES !
SILO STORAGES
for common substances like iron, copper, plutonium, nickel…
PORTABLE MEDIPACK AND SHIELD GENERATOR
Buy yourself a medipack and heal yourself when you got hurt. Anytime, anywhere !
FIND NEW STUFF IN CRATES !
BIGGER EXPLORATION REWARDS
FAST MINING
10% LAUNCHCOST
HUNGER AND HUNTING
GROW SPECIAL PLANTS FOR FARMING
REALISTIC SUBSTANCES, ITEMS AND CHEMISTRY
ALL NEW ICONS FOR SUBSTANCES, PRODUCTS AND TECHNOLOGY
BETTER STAMINA AND JETPACK UPGRADES
NEW FLIGHT MODEL WITH LOW, REVERSE AND UNDERWATER FLIGHT
PLANET TO FREIGHTER BEAMER
BIG DRAGONS, SANDWORMS, SPIDERS
DARK SPACE, RINGED PLANETS, BINARY SYSTEMS
SNIPER ZOOM SCOPE
FAST WALKING AND RUNNING
HIGHER BASE, RUIN AND PORTAL FREQUENCY
BUILD YOUR BASE WHEREEVER YOU LIKE
NEW BIOMES
BETTER PLANETS WITH PALMS, LOTS OF DIFFERENT TREES, LAKES, MOUNTAINS, CAVES…
PROCEDURAL DIVERSE CAVES
MANY SMALL FIXES AND IMPROVEMENTS
LONGER MINING-LASER RANGE
LONGER SCAN RANGE
FAST SCANNER RELOAD
HIGHER SCAN ZOOM
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CREDITS for included stuff inside Darconia.pak:
WINDERTP: EUCLI-EA stuff
THEFISHER86: Snappoints for factories and observatories, parts from simcity5300
KREMIT: Grow Plants for Farming
LO2K: Dark Space, Waves, Rings, Dual Suns, Clean Sky and Space
RAYROD: Spiral Galaxies, Ship Spawns, parts of the desert biome, terrain
GAMER: Parts of Diverse Environment
SHAIDAK: parts of Shaidak´s Generation in lush and frozen biomes
Everything else by Darconizer / FFSWC
My biggest respect and many thanks to all modders and to monkeyman who continously updates the MBINCompiler to make all this possible.
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Make sure to read installation notes !!!
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PLANNED FEATURES:
- custom ships buyable at space stations
- buildable Darconia objects from the Pathfinder 1.24 version.
- what ever else comes to my mind… 🙂
Known bugs:
- Mistakes and strange sentences in the English and German text versions might appear when aliens are talking to you. I did not adjust all new products to that yet.
Underwater + Reverse + Hover Flight + 10x Pulse Speed (optional)
IMPORTANT: This mod is now part of my “AUTO MOD BUILDER – UPDATER – MOD SCRIPT SYSTEM” and can be build on your own with a few clicks.
- Download the tool and extract it
- Copy the mod script (.lua) file from the ModScriptCollection folder to the ModScript folder
- Enter your No Man’s Sky game folder path into the NMS_FOLDER.txt
- Click the BuildMod.bat
- When asked enter “y” to copy the mod to your mods folder (it also gets created into the root folder of the tool)
When the mod doesn’t get created you need to wait until monkeyman updates the MBINcompiler tool.
Mod Description:
Underwater Flight
Reverse Flight
Hover Flight
10x Pulse Speed (optional) (2x, 3x, 5x added too)
For No Man’s Sky 1.6.4 NEXT Update
(This mod is incompatible with other mods that modify the GCSPACESHIPGLOBALS.GLOBAL.MBIN)
Many thanks to monkeyman192 for his huge efforts towards the NMS modding community and his work on the mbin compiler.
Mod made by Mjjstral aka MetaIdea
Contact: [email protected]
Spaceflight Overhaul, Pathfinder Edition.
This mod presents my personal take on what spaceflight both outside and inside of the atmosphere should be like:
• It is more “involved” and allows a higher top speed.
• You can turn your ship in space and as long as you arent throttling, you can look around without your direction changing at any speed.
• It features lower acceleration than the original pulse engine, but in turn you are able to reach a much higher top speed, allowing much more precise control of your speed.
• When you release the boost button, you no longer lose your gained speed, so you can finally cruise in space at high speeds.
• Turning is no longer instant, so you will have to plan your destination ahead of time, or risk hitting asteroids/space stations.
• There’s an actual point to using your brakes now.
• The ability to hover on planets.
• The ability to go in reverse on planets.
• The ability to fly low on planets.
• Reduced planetary thrust, increased planetary boost forces. (25% reduction to normal engine, 75% increase to booster) to better control your speeds
QuickFlight by Hytek (PACKED)
Quickflight v1.0 has 2 versions for varying planetary flight/acceleration speeds:
-2x flight speed
-4x flight speed
Any faster and the game cannot render fast enough (you already start to notice this a little more with 4x speed)
If you would like to use this mod in tandem with LowFlight, please download the latest update for LowFlight instead.
This mod modifies GCSPACESHIPGLOBALS.GLOBAL.MBIN so it is incompatible with any mods that do so as well.
If you would like to support my past and future modding efforts, feel free to donate to me. Anything helps 🙂
Click here to donate
LowFlight by Hytek (PACKED)
Important: LowFlight is no longer being updated due to the large decline of interest in No Man’s Sky, so this mod may be incompatible with the latest versions of the game.
LowFlight is now compatible with the Foundation Update!
LowFlight lets you fly as low to the ground as you want and be able to look in any direction (normally, your ship cannot point downwards when near the ground). You can also fly underwater and hover!
This mod modifies GCSPACESHIPGLOBALS.GLOBAL.MBIN so it is incompatible with any mods that do so as well.
-v3.1 adds increased speed/acceleration.
-v3.0 adds compatibility for the Foundation Update. Your ship also no longer takes damage from crashing into terrain (unfortunately that was not something I could add with this latest update).
-v2.0 adds HOVERING! Hold ‘s’ to hover midair. NOTE: If you hover too close to the ground and look down, your ship will take damage (bug). You can prevent this by continuing to hold ‘s’ when looking around.
-v1.1 adds the option to use with my other mod, QuickFlight (increased flight/acceleration speeds).
If you would like to support my past and future modding efforts, feel free to donate to me. Anything helps 🙂
Click here to donate