Character Outline Mod
I know I've been waiting long enough for someone to do this, so I went and did it myself. This mod makes characters have the Ultra instinct outline and apply it as different stronger colors such as red, blue, white, orange, green etc. THIS MOD WORKS ON TOP OF AURAS. CAN BE APPLIED ON TRANSFORMATIONS AND SKILLS. PICTURES ABOVE PURPOSELY HAVE NO AURAS SHOWN. Source from Ultra Instinct Goku's vanilla files and amplified to stand out a bit more. The only thing to worry about is learning how to apply it but there's instructions inside. If you have any questions for a good while I'll come back to the comment section here to answer questions or if you prefer my discord is below. Enjoy! Big shout out to the Citadel Discord Group for answering questions about effects! Deez Mods Only#5633
Copy and Paste from file to file. Character Files are in data/chara. Drag and drop the pe folder inside the data folder. If it asks to overwrite do it.
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is there a way to make it so its attached to transformation so it could change colors depending on the transformation?
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Not sure i havent tried. I think there should be a working Moveset merger but unfortunately there isnt not even eternity’s works as intended
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Has anyone figured out how to do this for the CAC? *_*
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Hi Deez! Where can I find the BAC file for CAC? 🙂
Will it also work for each transformation? For example if I use 3 different transformation stages but each transformation stage can also have its own outline colour?
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How I can use it on my CAC or Moddet Characters?
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Hey friend, why do you delete the other aura mods?
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hey i installed the mod but cant find the file to add to the mod manger can you help?
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did you read the installation part of this page?
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Okay so, I had seen a different mod you had made which contained photo that had the problem with the mod, I also saw your character was reshaded, what mod is that? (It was the saiyan tail mod.)
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i have a question will you make a hair pack using the hair installer in the future?
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Why not make for Cacs?
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You can set it up for cac too I just didn’t set it up for you👀
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If i don’t have the <BacEntry idx="1" do i have to make one myself ?
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I only say that cause I guarantee my moveset isn’t your moveset for your cac💀
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can you make some for cac’s like outlines
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I second this.
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Same process, do your cac Bac’s the same way
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Do you think it is possible to apply this outline to a skill rather than a moveset?
Let me explain : from the instructions of your mod, the data used to make the outlines appear can only be applied to the BAC files (so moveset) of the characters, but would it be possible to do the same with the BAC files of the awaken skills or others ?
For example, by placing the necessary data in a certain place in the BAC file of an awaken skill, we could make the outline appear around the character, like an aura without being one, and make it last infinitely until we detransform or go to the next level, so the outline would either be deleted and disappear, or deleted and replaced by another outline, if it is of different color.
It would be awesome if this was possible, but I suspect it’s a vain hope, so I’d prefer ask you directly, to leave no room for doubt.
Anyway, great mod, I was waiting for one like this for a long time too, thanks and GG to you Deez !
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Yes you can. The skills in lazybone have segments that go more like Ss1 2 and 3 being in 1 segment ssg being in he next and ssb being in another.
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If you wanted to put it inside of a skill it would work too for the duration of the skill. So think of it working like how Super Broly does the slam skill?
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The only thing left to do is to find out how, i.e. where in the BAC file to place the data that makes the outline appear; unless of course the method detailed in your mod works for skills as well as for moveset.
That said, I don’t think it’s that easy!
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It is tho… i thought most skills have bacs if not all? yeah just add it into the skills bac and save it.
edit: Its the same method so yes y’all. you can use it on skills and transformations too.
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You were right, I managed to make the outline appear around my character during the transformation animation ; the problem is that once this one is completed and the character is completely transformed, the outline disappears. What must I do to maintain it until I go to the next transformation level/i detransform ?
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