Kamera (Debug)
What was supposed to be the idea of a debug character that was supposed to help me in seeing how the AI performs in PQs without the player kind of snowballed into something else (mostly because I realized it was impossible *for now / until the tools get better* to customize PQ partner AI behaviors from the .bai file itself), resulting in the birth of Kamera! (probably) the start of the Debug series, where they just have a funny unique mechanic to all of them and just being general character-making/moveset-making practice
MOVES:
Debug Active Camo: While Kamera is: idle, moving, flying, dashing, guarding, enemies cannot lock onto him. He's also invisible in idle states!
There's No Change In The Plan: yoshitaka mine real? Combos deal more damage and has a different moveset from the regular 9 Light and 5 Heavy standard.
Can Can: Light 4-5 infinitely loops into each other.
Dempsey Roll: Heavy 4-5 infinitely loops into each other.
Huge Ass Haymaker: While Guarding, Heavy. Huge haymaker. THIS MOVE HAS FRIENDLY FIRE, and allies hit by this attack take increased damage, usually one-hit KO on allies. Used to test revives.
Mine's Awesome Double Backhand: Heavy 3 has full i-frames. When being attacked, press Heavy to instantly do Heavy 3 (can combo).
Need A Dispenser Here: Allies in close proximity to Kamera when he is doing nothing (idling) will be healed. Both will also gain ki (usually one bar's worth).
A Distraction: While Guarding, Light. Distracts opponents with a meme sound effect and deals a small amount of damage.
Get Down Mr President: While boosting, Kamera gains super-armor, takes no damage, and can ram into allies and heal them while knocking them back and giving them i-frames a la Gigantic Roar. Useful when you wanna rescue the AI out of an Ultimate!
KNOWN ISSUES:
Allies with Ultra Instinct autododge think they're above healing and WILL autododge Kamera's heals, and if done for too long may stamina break themselves in the process. (once theyre stamina broken, they can finally get heals lol)
NOTES:
so have you ever seen a mashup between medic tf2 and mine yakuza 3? WELL NOW YOU HAVE CHECK THIS CURSED SHIT OUT
as an AI partner himself kamera definitely can provide heals even without items though you'll probably have some trouble from him not tanking damage or getting aggro
but hey if you ever come across a custom quest clowning on you by taking all your health items, kamera's the man to go to (probably)
also lmao fun times were had trying to figure out healing mechanics
me: hey i can heal my allies now
me: OH WAIT I CAN HURT THEM TOO
the ultra instinct glitch could be fixed by making heals into a skill
but i've been 0 - 2 in making glitch-free skills so far so there's a bit of trauma in that + having it in idle state means that an AI partner can use it reliably
CREDITS:
Credits to the following games/studios for ported assets: RGG Studios (yakooza 3) and Team Fortress 2 and a bunch of others i may have forgotten
x2m
1.0: i'm the invisible man incredible how you can (see right through me)
Glad to see that time hasn’t dampened your creativity for extremely unique characters.
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Shiiiieettt– you tryna port Yakuza Dynamic Intros into a clash skill type thing?
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Amazing work!! Love his kit!
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