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Lazybone Tools

XenoKit: A skill and character editor (as of right now) with a 3D viewport for previewing. Currently in a alpha state and available only at its GitHub page.

XV2 Xml Serializer: Can convert many DBXV2 files from binary into XML and back

EEPK Organiser: Effect editing

Audio Cue Editor (ACE): A general ACB editing tool for audio modding. Works for many other games that use ACBs too.

LB Mod Installer: A tool which can expand or replace sections of many files used in DBXV2, without having to overwrite the entire file. Several examples are included with the tool to help explain its usage, and a manual is available here.

MoveMerger: A tool for skill and moveset swapping upon transforming. It works by "merging" skills/movesets into a single one and using a condition in the bcm file (behaviour 66) to determine what to use at specific transformation stages. (Behaviour 66 can be changed on the Transformation tab of the X2M skill creator.) (Note: This is an older tool and does have some issues, mainly with audio merging)

 

Source code for most of my tools can be found on my GitHub.

EEPK Organiser:

2.1.0:

  • [General] Improved sorting in the effects list. Should always be sorted by ID by default
  • [General] Added an option to directly open an asset editor from the effect tab (right click menu, or by using Alt + Double Click)
  • [Editors] Added Hue Adjustment and Hue Set as options within ETR and ECF editors
  • [Editors] Added a top level color preview EMP, ETR and ECF editors, displaying the color without needing to click on the entry. For EMP and ETR, this preview also shows the gradient when the secondary color is enabled.
  • [Editors] Added an option to rescale single float keyframed values. The menu for this can be opened by double clicking on the time icon
  • [EMP] Hue Adjustment now takes AlphaBlendType into account, and will invert the color if subtractive blending is used
  • [EMP] Renamed and added tooltips to various values
  • [Materials Editor] LowRez and LowRezSmoke have been merged into a single Render Resolution parameter
  • [Materials Editor] Various other minor adjustments
  • [Bug fix] Fixed the interpolation flag sometimes being disabled on keyframed values in EMP, ETR and ECF. This only happened when the first value (R or X) was the same as the default value.
  • [Bug fix] Fixed EMGs ("Mesh" particle type) being corrupted when saved
  • [Bug fix] Various other minor fixes

 

LB Mod Installer:

3.26.0:

  • Added support for BCM files (basic example added)
  • VfxPackages can now be installed even when the target EEPK doesn't exist in the game yet

3.25.1:

  • Added a safe-guard against future changes to pre-baked.xml and xv2_stage_def.xml. If these formats change in the future, the installer will now abort the install and display an error message. It is STRONGLY recommended to update to this version for any mods that alter these files.

3.25.0:

  • Support for the updated CUS, CST and QXD versions in the 1.21 game update
  • Support for the updated pre-baked.xml format in XV2 Patcher 4.2
  • The old QXD version is no longer supported, breaking compatibility with older game versions (1.20 and earlier) for installers that modify QXD
  • New binding: AutoIdbCostume (creates a common ID in all IDB costume files)
  • [EMB] Support for AutoID when MatchIndex mode is used
  • [EMB] Support for setting an alias when MatchName mode is used (rename Index to Alias, and enter the desired alias in)
  • [EMB] Added some EMB examples
  • The installer can now remember what options were selected by the user last time, and restore them automatically. This has to be enabled manually on each individual InstallStep you want to function this way by adding a "StepID" parameter to identify the step (<InstallStep StepID="step1..">). When this parameter is defined, the selected options on it will be saved when a mod is installed, and then restored whenever the installer is ran.
  • Fixed a bug with saving the XML tracker when there were illegal characters in the mod or author name

 

XV2 Xml Serializer:

3.17:

  • BCM updated

ACE (Audio Cue Editor):

1.0.0:

  • External AWBs larger than 2GB should now be loadable.
  • AWBs can be loaded directly, instead of having to be loaded alongside an ACB. Editing options are very limited in this case. (The internal AWB within an ACB can also be loaded this way)
  • Edit loop window changed slightly. Loops can be edited in hh:mm:ss:ms format now (instead of just mm:ss)
  • Fixed a possible crash when using the "Play (loop)" right click option
  • Fixed an issue where some ACBs were being saved incorrectly (since 0.9.2), leading to no sound or crashes within a game. Simply loading and then resaving any affected ACB should fix this issue.
lazybone
  • 3Mods
  • 34Followers

RATING
24
Version
1
Views
126450
File size
41.86 MB
Downloads
28937
Updated
January 13, 2024
Categories

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  1. Imagine that Lazybone’s was all along cooperating with revamp secretly so when revamp 5.0 drops, he launches a New Transformations update with the hair change and CaC overhaul from revamp, and also updating and adding tons of new skills, characters and presents for the existing ones, everything compatible with revamp. That would be the biggest event in this game’s history.

      1. An error occured.
        The given reason is: Value cannot be null.
        Parameter name: source

        Full Exception:
        System.ArgumentNullException: Value cannot be null.
        Parameter name: source
        at System.Runtime.InteropServices.Marshal.CopyToManaged(IntPtr source, Object destination, Int32 startIndex, Int32 length)
        at Xv2CoreLib.SAV.Crypt.DecryptManaged_V30(Byte[] bytes) in C:\source\XenoverseTools\XV2 Tools\Xv2CoreLib\SAV\Encrypt.cs:line 34
        at Xv2CoreLib.SAV.SAV_File.Load(String path, Boolean saveXml) in C:\source\XenoverseTools\XV2 Tools\Xv2CoreLib\SAV\SAV_File.cs:line 994
        at XV2_Xml_Serializer.Program.Main(String[] args)

      1. thanks for replying homie I appreciate it 🙂
        I didn’t know that it depends on the Eternity Patcher, so I guess I just have to wait until then for the XML to be comparable with the latest ver

  2. im having an issue with merging transformations only the fist and last transformation work if i make a three step the second wont i used to go into the bcm and change it there and it would work fine but now it wont any ideas?

  3. With the tools provided in this pack, is there the possibility at creating a new moveset/movestyle? I am new to modding and I was wondering if the tools in this pack is all I would need to have at creating a new moveset. For example, lets say I want to have a majority of ssj4 Goku’s moveset on a female cac. However, for the end of the light hit combo where Goku knocks the opponent down with a kick, is there a way to replace the kick with a sledgehammer like attack. Probably a poor explanation I just provided, but if there is anyone who is use to making new movesets can inform me if these tools are all I need to create a new moveset for a cac. Either way its appreciated by the community for LazyBone’s involvement in the modding community. Anyone reading this have a nice day.

        1. currently i do not however i am able to play 1.20 using a updated mod installer lazy bones actually updated it but used well its hard to explain send me a pm and ill send my discord so we can speak about it

lazybone
  • 3Mods
  • 34Followers

RATING
24
Version
1
Views
126450
File size
41.86 MB
Downloads
28937
Updated
January 13, 2024
Categories

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