Xenoverse 2 Next-Gen Lighting [Shader injection]
This is a personal Reshade Preset that I made trying to emulate a more natural ambient lighting condition for the game at the same time making some visual upgrades via a few other shaders as well.
I have used Reshade 4.3.0 to achieve these results. [https://reshade.me/]
It is strongly recommended that you download the Xenoverse 2 Revamp Project mod by Goketer and remove the environmental rim lighting (by o0DemonBoy0o) to get the results in the screenshots.
https://videogamemods.com/xenoverse/mods/xv2-revamp-xenoverse-2-project-main/
https://videogamemods.com/xenoverse/mods/removed-environmental-rim-lighting/
The this preset has been tested on the Vanilla Revamp project and the Accurate FighterZ shading pack applied on top it, however it should work with other shading mods as well with minor tweaks. Some Goku and Gohan screens are taken with FIghterZ shading.
https://videogamemods.com/xenoverse/mods/accurate-fighterz-reshade-pack-resources/
If the image appears too bright adjust your monitor's gamma mode, mine was 2.2 probably while making the preset.
If some screenshots appear slightly brighter than the others in overall white level it is because the white level was tweaked for more fidelity later.
Extract the contents of the Zip into the 'bin' folder inside Xenoverse 2 install directory.
If you don't see any visual changes, bring up the reshade overlay by pressing 'Home'.
Press the '+' button near the top right, browse to 'Presets Re-Shade' and select the config file 'Revamp Only.ini'
1.01 Updated to reshade 4.4.2
is there any way to make it dimmer? too bright hurts my eyes
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Could you explain in a more detailed way? I just did the “Extract the contents of the Zip into the ‘bin’ folder inside Xenoverse 2 install directory.” and my game won’t work.
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The first image is the official xenoverse flashbang
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