Your web browser, Internet Explorer is out of date.

Please download one of these up-to-date, free and excellent browsers:

Microsoft Edge, Mozilla Firefox or Google Chrome

Xenoverse 2 Save Editor

All of the following can be edited:

  • Created characters:
    • Name, race and voice
    • Height and body type
    • Level, experience and attributes
    • Skills and equipped (presets)
    • Quest progress
    • Mentors (friendship, customization)
    • Some statistics (such as play trends)
  • Inventory:
    • Costumes
    • Accessories
    • Super Souls
    • Capsules
    • Mixing items
    • QQ Bangs
    • Equipped battle items
    • Artwork
    • Mascots
  • Unlocked skills
  • Hero Colosseum
    • Master experience and level
    • Figure experience
    • Figures
    • Decks
    • Story and free battles
    • Skills and items
  • XV1 Hero
    • Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.

 

Support for mod skills/items/characters:

Any installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself). Name lists will be generated on the fly by reading the games files.

If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Going this route will mean all mod skills/characters/quests will appear as “Unknown...”.

 

FAQ:

Q: Why isn't costume X or skill Y included? Can you update it?

A: No skill, costume, quest or anything else is included. I do not make lists of this stuff for it to appear in this save editor. Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up).

So with this in mind.. if there are missing items for you, then it can be because of the following reasons:

  1. You have a mod installation containing data from a previous game version which did not have these items. Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it).
  2. You did not set the game directory when first running the save editor (selected Skip) and are using an outdated version of the save editor. Solution: Get or wait for a new version, or go into the settings and set the game directory.
  3. Another possibility for skills specifically is that you have not loaded into the game at least once since installing the update or mod(?), and thus the skill ID was never added into the save file. In this case the skill just won't appear in the list at all. Solution: just load the game once and save. In the future, an option may be added to manually add skills to the list.

 

Credits:

eternity – save encryption code

The save editor requires .NET Framework 4.7 to be installed. You can find it here.

The save file can be found in “Steam//userdata//{your steam id}//323470//remote//DBXV21” for version 1.17+ or “Steam//userdata//{your steam id}//323470//remote//DBXV2” for earlier versions.

Just load the .sav file directly with the editor. No need for any decryption tool.

3.0.0:

  • Support for game version 1.21.02
  • Automatically open the last save file opened on startup (can be disabled in settings)

2.9.3:

  • The editor will now set the proper flags when raising the level above 99, fixing the issue where the game would force characters back to level 80 and reset attribute points (you do NOT need to use the Validate Flags option, this is always done automatically when saving)

2.9.2:

  • Raised max attribute points to 200

2.9.1:

  • Added support for levels above 99

2.9:

  • Support for game update 1.21

2.8.5:

  • Fixed an issue when modded OSQ quests have been installed (Infinite History), and the save was no longer able to be saved in the editor.

2.8.4:

  • Fixed a bug when saving some old sav files (1.07 and below)

2.8.3:

  • Added missing Time Patrol quests
  • Added the "Give Partner Keys" option to the Tools menu. This will add all the keys to your inventory and set the flags required for them to work. (As far as I can tell it works, but since I don't have all the DLC some are missing for me)

2.8.2:

  • Support for game version 1.20.01 (2.8 works fine - this just gets rid of the unknown version warning)

2.8.1:

  • Fixed issue when saving

2.8:

  • Support for game version 1.20

2.7:

  • Support for game version 1.19

2.6:

  • Added option to exclude modded quests when using the "Complete All, Z-Rank All..." buttons. On by default.
  • Fixed "Edit Paths" on the Infinite Story tab
  • Added new partners from 1.18

2.5:

  • Support for game version 1.18

2.4:

  • Support for game version 1.17.01
  • Support for the extended Hero Colosseum figure inventory size in 1.17.01 (600 figures)

2.31:

  • Fixed an issue saving older save files (pre-1.17)

2.3:

  • Support for unlocking the 5 new partner keys
  • Added all the new partners to the customization tab

2.2:

  • Support for game version 1.17

 

2.1:

  • Support for game version 1.16

 

2.0:

  • Support for game version 1.15.01
  • Support for unlocking the partner keys (Important tab in Inventory)
  • Artwork and mascot unlocking (New tabs in Inventory)

 

1.9:

  • Support for game version 1.14.01
  • Fixed a minor bug that showed the imported XV1 Hero name as "NULL" if it was empty

 

1.81:

  • Fixed a bug that broke support for game versions older than 1.14

 

1.80:

  • Support for game version 1.14
  • Main window is now resizable
  • Added a option to change the Steam ID of the save file (in Tools menu)
  • Added a warning when editing quest progress to prevent a common mistake
  • The relevant flags are now set automatically when raising the level above 80 (thought I done this ages ago...)

 

1.72:

  • Fixed a missing .dll error (some stuff got moved around in the last update and I simply forgot to re-include it, opps)

 

1.71:

  • If a HC figure has an invalid time stamp it will now be ignored, instead of a time parse error happening
  • Updated the backup name files to 1.13 (the new content should now appear if you didn't set the game dir)

 

1.70:

  • Support for game version 1.13 (note: initial loading of the editor may take slightly longer for some users, this is due to some changes Dimps made to the cpks)
  • .NET Framework requirement changed to 4.7

 

1.60:

  • Support for game version 1.12
  • Search function added on skills tab

1.50:

  • Dual Attack gauge added
  • Added an option to unlock all mentor customization options (this wont add new ones, just unlock the already available ones)
  • Added Crystal Raids to the Quests tab
  • Mod skills are now marked with a "+" sign
  • General bug fixing and improvements

1.41:

  • Fixed a bug that overwrite some of the save data for the new raid mode in DBXV2 ver 1.11.
  • Added the ability to import characters from a DBXV1 save into the XV1 Hero slot.

1.40:

  • The XV1 Hero can now be edited, including importing any XV2 CaC into the slot.

1.30:

  • Fixed an issue that caused some costumes to be removed from the inventory when it had a duplicate name.
  • Added an experimental new tool: Flags Validation.

1.23:

  • Fixed an issue where the max level for UR figures would be incorrect (only affected 1.22)

1.22:

  • Fixed an issue with the Add All figure buttons which prevented skills from being able to be equipped onto the added figures in-game. (if you have already added all figures then you will need to remove and re-add them to fix the issue)

1.21:

  • Fixed an issue with setting skills for HC figures

1.2:

  • Hero Colosseum support added

1.11:

  • Fixed a bug that caused some data to keep reverting to the original value when the user tried changing it (affected mentors, quests and inventory)

1.

  • Tokipedia routes can now be edited
  • Mentor customization (skills, super souls and stat presets can be edited)
  • Body size editing
  • Added the ability to import and export characters
  • Fixed a bug with the "Reload" button on quests (this would cause it to load in data from the first character in the save file, regardless of the actual selected one).

1.01 

  • Fixed an issue with unlocking individual skills
  • Fixed a minor issue with editing QQ bangs (quantity couldn't be typed in properly on the edit/add window)

1.0

  • Initial release
lazybone
  • 3Mods
  • 34Followers

RATING
371
Version
3.0.0
Views
1679262
File size
3.91 MB
Downloads
1014419
Updated
January 16, 2024
Categories

Comments

Leave a Reply

Sort by:
  1. As of version 2.1, there are some errors. Upon opening, a pop-up says “HC Item/Skill name lists init failed.” Surely enough, the skill names no longer appear.

    Also, when opening a save file in the editor, this appears: “InitSavFile failed. Object reference not set to an instance of an object.”

    So… yeah.

    1. 1) That’s bugged (but I don’t recommend making builds inside the save editor anyways, easier in-game)
      2) You can but they’re listed as unknown
      3) You can unlock the keys for them but you need to do it in-game

    1. I download this editor to check something I don’t usual use editor mostly i only edit stat with cheat engine for offline use fun.
      Seem I was right about this 1.16 dont use to edit your attribute my only warning. Because it will mess your character stat and by default your stat change will and makingyou weaker by default. Only safer way do is making the game gave you extra attribute on level up,if not well be happy with your ruin save and pray you not online when that happened.
      So fair warning dont edit attributes,everything else is pretty safe .
      But edit attribute for 1.16 is not safe I confirm it with cheat engine when i search for value spend 3 hours ah well.good thing I’m not online it going to mess me up if it save to cloud….

    1. I see the options for the artwork and the new mascots, but the outfits, souls, and skills aren’t listed. I unlocked most of the Bardock and Gine outfits, but they’re invisible, with just the id number shown. Any ideas on what to do to fix it?

  2. @lazybone

    First of all, thank your making this! It’s Awesome! It saved me sooo much time that i spent having fun with this game instead of grinding!

    I’m writing this to kinda report a few things that can be improved with the new version if you still work on this, so here we go!
    I found 2 things that i couldn’t do, First one is when you edit the play data tab for hero colosseum the Character List part stays at 99% or goes over if i pick NPC skills only (the ones with * on them), can you recheck if all Player only Skills have been added?

    And the 2nd let’s call it feature xD that i found missing is the option to edit your own play data like the win loss ratio (also all numbers that go above 9999 that can already be edited get set to 65555, but when i use CE they can go above 65555)etc. I found a Cheat Engine table that can do that on this site, from the fearless evolution forums, so if you could incorporate that into this it would be awesome (including adding titles which said table can’t make all permanent, only one at a time).

    The 3rd thing i found is that is kinda nitpicking at this point is when you use the Mentor Unlock Options, all mentors get like 8 free costume slots which don’t contain any costumes for those mentors who don’t have them in the first place, and kind make the save not look legit xD so can it be fixed to unlock only the number of slots that are meant to be open as intended by the game developers? 😀

    For the 4th feature, can you add the option to clear all Hero Colosseum Battles that spawn on the map? The blue ?s that appear?
    And for the 5th one, when i use your Clear All Story option, all the cutscenes stay locked, is there a flag check to be added so they also get all unlocked?

    Ty for your time! That’s all i found! And sorry for the wall of text!

    1. The win-loss ratio cannot be edited since its server-based

      The 65536 is only a problem because it’s the highest 16-bit integer (and a lot of things use 16-bit integers to count since it saves time and space)

      The all mentors thing is probably to just save time making this thing (which I don’t blame, he DID make it for free after all)

      I do agree that it would be nice to clear all the Hero Colosseum battles that appear in Conton city but I don’t know where that data is stored so I wouldn’t know if it’s possible or not

      As for 5, I don’t think it’s possible to do that since the game has flags basically inside the mission, then it tallies them up from there, though I don’t know too much about the game’s flagging system either, I just know that clearing the mission off one at a time using the save editor doesn’t do anything except say you cleared it

  3. Heya. I have a pretty long question, but it all boils down to this: How far can I go without giving myself things that are technically invalid to normal gameplay?

    My greatest concern is in the skills section of the Save Editor. I’m worried about any of the skills marked with a * (but don’t have a written reason as for why they are marked like that), though I assume that means it’s bad. Not only that, but there are some duplicate skills that remain unmarked, and I’m afraid of accidentally choosing the wrong one and playing using technically invalid skills.

    I understand that these things are not displayed manually and that the Save Editor collects data on newly added items/skills/characters on its own. However, just to be safe, how would you recommend I go about using this Save Editor safely?

    1. Skills marked with * are just ones that Cacs can’t use because they belong to main characters, for example *Kamehameha is the Kamehameha skill used by Goku for the partner customization, and then there are skills bound to certain characters that only they can use like 1st form Cell with Zetsumei Bullet, or Android 17 with Smile Charge. And then there’s the Great Ape Skills which are bound only to them and then there’s the Villainous Forms which can only be used by boss NPCs. So it doesn’t mean that they’re bad, it just means that they aren’t meant for Cacs to use.

        1. even if you select them to unlock you can’t use them and they will not be visible in game you can only use them by selecting them in your presets in save editor and not changing skills from the skill menu in game and don’t ty it they are buggy and might crash the game

  4. hey as next update it will be nice if there was a lock all option for everything, it’s a pain in the butt if you misclick unlock all and have to redo everything, it would be cool too if you can create qq bangs but you can choose the star level 1-2-3-4-5-6.

    1. The first thing I agree with, that would be nice, but the QQ bang isn’t really possible, well it is technically possible to change it’s initial ID, but the game corrects it to whatever it should be ex: If I made an all 5 QQ bang and asked it to be marked as a level 1, the game would see that, check what stats it has, notice that it doesn’t fit the criteria and make the correction

        1. The crack version sometimes in these location
          %Public%\Documents\Steam\CODEX\454650\remote\dbxv2
          But as for the recent crack pre-installed games, it’s locate that main game directory
          Example:
          E:\DRAGON BALL Xenoverse 2 – Deluxe Edition\bin\steam_settings\454650\remote

          1. I got the version from csinru and I dont have any of those save locations. The place I found that has a dbxv2.sav file is at C:\Users\*user*\AppData\Roaming\Goldberg SteamEmu Saves\454650\remote

          2. I got the 1.20 version from another place and I dont have any of those save locations. The place I found that has a dbxv2.sav file is at C:\Users\*user*\AppData\Roaming\Goldberg SteamEmu Saves\454650\remote

          3. I rolled my Steam copy back to 1.19.1 after the new update and had to start a fresh character, because it’s now reading from a DBXV21 folder right next to where my normal folder is so keep that in mind if any Steam players decide to roll their game back. 😛

      1. my game is cracked, the real save files is inside the game directory
        the one in bandai namco folder is not a real save
        the one in public documents also doesn’t work
        the real saves destination:
        Dragon Ball Xenoverse 2/bin/steam_settings/454650/remote/Dbxv21/Dbxv2.sav
        i tried to edit it and it works
        i hope it helps 🙂

          1. I got the 1.20 version from another place and I dont have any of those save locations. The place I found that has a dbxv2.sav file is at C:\Users\*user*\AppData\Roaming\Goldberg SteamEmu Saves\454650\remote

      1. No kidding, Sherlock… everybody tried that before coming here, you know? People aren’t that dumb. You’re not helping anyone.

        Though it could be due to the game’s version, or perhaps something went wrong with your save file.

lazybone
  • 3Mods
  • 34Followers

RATING
371
Version
3.0.0
Views
1679262
File size
3.91 MB
Downloads
1014419
Updated
January 16, 2024
Categories

The open modding platform

VGM brings modding communities together under a unified network. The original community creator retains control over the content and community for the game

Get started

Start your own Modding Community

We allow modders to manage their own modding community using our platform for hosting and sharing mods, unlimited usage to grow your community without the hassle of hosting

Get in touch

Follow us on social media

Please take a moment to follow us on social media, we will be posting new updates and featued mods. There will be exciting new competitions with great prizes