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ADVANCED Guide— From Clone to Distinct Character (by changing sound)

Disclaimer: This guide assumes you have already begun or are nearing completion of your character, and are moving towards giving them a distinct ID.

This also assumes you once again, have replacable sound files, have knowledge of ThreeWorkTool, hex editing and more.

Continue reading “ADVANCED Guide— From Clone to Distinct Character (by changing sound)”

Fixing the Z-Saber Hitbox Issue for Moveset/Animation on a Cloned Zero

DISCLAIMER: This guide assumes you have knowledge of AnmchrEditor and ThreeWorkTool


Zero is a very iffy character to be working with if you are creating a character over him. If you wish to use his character with Z-Saber in tow, Zero’s saber fundamentally functions different from the character.

Continue reading “Fixing the Z-Saber Hitbox Issue for Moveset/Animation on a Cloned Zero”

The Ultimate Marvel vs Capcom 3 Color Porting Guide

By Eternal Yoshi

What you Need:

  • 010 Editor(Because it has a feature that this guide uses that other Hex Editors may not have.)
  • ThreeWorkTool
  • Basic Knowledge About the Game’s File Structure
  • Patience and Persistence
  • The Color Expansion Kit installed, to load extra color slots. (Community Edition includes The Color Expansion Kit)

This is a guide on how to port character’s costumes/colors to another color slot.

This will also get you started on importing colors, existing or otherwise, to new color slots

which will let you use the Power User features that Color Expansion V2 offers, the ability to add

as many costumes as you want. It’s not as simple as renaming the arcs, quite a bit goes into it.

Continue reading “The Ultimate Marvel vs Capcom 3 Color Porting Guide”

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