Built-In Ki Charge-Guarge
Built-In Ki Charge/Guarge (Two Options): (Game Version 1.22)
BCM Support on LB Installer Now Makes This Possible For Any/All/Custom Movesets
Guard + Strong Attack = Charge Ki | Or | Guard + Strong Attack = Charge Ki, Stamina, and Health (all at the same time)
Applies built-in ki charge to all movesets, even custom movesets for CaCs & Characters
Started in 2020, full version achieved in 2024 with new BCM Support thanks to Lazybone
Please Give Feedback/Any Problems With Mod
Enjoy!
Modder's Resource: Users can/should include the BAC and BCM entries from this mod in their moveset uploads.
Turn Golden & Super Saiyan God Note: Removed AfterBac and Removed AfterBcm (needed to be removed for charge to fully work well)
Purification & Become Giant Note: Charge won't work in those forms (will never be added)
Cast Character Separate Installer Note: Added the entries for all playable characters that can have a built-in charge. I've tested a few common characters, not all of them, most of the characters should have a charge no issues.
Feel free to mention characters without charge or any issues below and/or let me on Discord, preferably just ping Sportiax in The Citadel (link below)
Xenoverse 2 Modding Community's Discord Server: The Citadel
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Watch Xenoverse 2 Modding Tutorials
XV2INS & XV2Patcher Most Recent Version Required First
Then Use Built-In Ki Charge-Guarge Installer
4.2 & CCI (Cast Character Installer)
- Fixed sound issue
- Game Version 1.22
CCI (Cast Character Installer 1.3)
- Fixed All Playable Characters
CCI (Cast Character Installer 1.2)
- Removed/Fixed Cell Max Issue
4.1
- Better Custom Moveset Support | 2024
4.0
- Implemented new BCM support, charge will apply to any moveset (CaCs and Cast Characters) | 2024
3.6
- Fixed Guarge For Turn Golden | 2024
3.5
- Game Version 1.21 (Input: Guard + Heavy Attack) | 2023
3.2
- Compatible With Beast Form | 2023
3.1
- Added Guarge For Super Saiyan God | 2022
3.0
- Added Stamina Charge & Health Charge| 2021
2.0
- Changed Command Input: Skill Display + Guard (Removed In 3.5) | 2020
1.5
- Changed Command Input: Guard + Boost/Step (Removed In 3.5) | 2020
1.0
- Initial Release | 2020
It seems as though this mod is interfering with the super saiyan god transformation, as it no longer has the damage boost mechanic, is there anything I’m doing wrong?
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The only change to Super Saiyan God for this mod is the removal of the AfterBac and AfterBcm, which don’t affect the damage boost mechanic. The pup file controls the damage boost mechanic, and it’s not changed from this mod.
To be sure, after reading your comment, I tested this mod again with no other mods installed, the damage boost mechanic is still at the default 40%.
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ITS AMAZING!! however i have a tiny issue. which is there is no sounds when they charge. its a bit annoying to be honest!
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for some reason while im flying and try to use it my character t poses and when im on the ground it spams a heavy attack like glitching out, it used to work previously idk what changed, im on 1.21
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Hello, how did you manage to create this, The built in mod? is there a way to change the skill? the invincibility is unnecessary in our fights. Thank you so much!
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I’m dealing with an odd issue that wasn’t there before. Now, each time it runs through saving the files, it just closes. Not even a notification of the files being saved to hit “OK” on, telling me it didn’t finish like it should’ve. It says it’s modified, but doesn’t act like it. I’m not sure what’s happening and this just started recently.
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The animation is broken when I use it the CACS do the “Mr. Satan scared” animation
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Which game version are you on?
If you’re not on version 1.21, the EAN index from the CMN won’t match and you’ll get the wrong animation.
Or if you are on 1.21, another mod is conflicting with your CMN.ean file. It’s most likely an old mod that would have a CMN.ean file included, as it’s rare for mods to include a whole CMN.ean since it can break CaCs and characters quite a bit.
Keep me updated, curious to know the issue, and if it’s mod conflict, link the mod for future reference for others to avoid it.
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The dual charging options are a game changer. Clear notes on form restrictions demonstrate thoughtful design. Thanks for sharing this valuable resource within the Xenoverse 2.
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Is it possible to use the standard charging animation instead of the guard animation? And how would one go about doing that?
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Yo! This is a great step! One thing I’ve always wanted was to be able to use stamina breaks without messing with the directional input + sometimes stamina breaks don’t come out like when you do a teleport after a knockaway. Would it be possible to make a seperate or compatible mod with guard + light punch activating Light stamina break and guard + heavy punch activating heavy stamina break? You do great work
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I like this idea, I’ll see what can be done. Should be simple to set up, I’ll post it as a separate mod upload.
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Awesome mod. is it possible to assign the command to a different button? Thank you
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Would it be easy to add the Guarge command to other move sets? Like this one for example?
https://videogamemods.com/xenoverse/mods/ssaynts-sword-brawler-moveset-for-humsymhufsyf-ssj3-tail-support/
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Amazing….
is it possible to assign to specific characters like for example it would look cool on ss4 gogeta
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Amazing…. is it possible to assign to specific characters like for example it would look cool on ss4 gogeta
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Dude this is amazing! :O
Is it possible making charging skill mods to work like that?
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