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Tournament Mode

Tournament Mode is a series of parallel quests providing back-to-back 1v1 fights inspired by World Tournament and Arcade modes in past Dragonball Z games.

Background: I really felt the omission of a tournament/arcade mode in Xenoverse 2. In the old games I loved being able to pick a character and fight against random AI.

Gulfric's Random tournament mods (here and here) showed that it was possible to create something similar to the previous games but they had some issues, such as:

  • Lack of AI skills.
  • No progression through the tournament rounds.
  • Buggy generic dialogue and character spawns.
  • Missing AI combat grunts.

This mod fixes all of these problems and provides several parallel quests that will keep you fighting!

Features: 15 tournaments with rosters based on past games. Characters have skills assigned based on what they have available in Parallel Quests. Generic dialogue is disabled due to bugs but you will still hear unique dialogue between characters. HP is set to 2 bars for both the player and AI at the start of the tournament and will gradually increase to 3 bars in the final round. KI and Stamina are default values.

Tournament progression:

  • As you progress through the rounds are more likely to fight tougher characters. This gives every character a chance to shine and gives the player a fitting finale.
  • Characters are assigned to multiple rounds and each round can have different characters spawn. This lets you replay each tournament over and over again!
  • Duplicate prevention. If you fight Goku in round 1 you won't fight Ultra Instinct Goku in Round 10. This keeps variety high within a tournament.
  • AI characters will start with increased Ki depending on the round.
  • The fights will take place on stages relevant to the character you are fighting.
  • Characters will start in a transformation which is influenced by what round you are on. Eg Vegeta won't start transformed in Round 1 and 2 but will be a Super Saiyan in rounds 3, 4 and 5 in the Shin Budokai 2 tournament.

Tournaments:

Legacy Tournaments:

  • Budokai 1 - 5 rounds.
  • Budokai 2 - 5 rounds.
  • Budokai 3 - 5 rounds.
  • Shin Budokai 2 - 10 rounds.
  • Xenoverse 1 - 10 rounds.
  • Xenoverse 2 - 10 rounds.
  • Xenoverse 2 DLC Tournament - 5 rounds.
  • Destroyer Tournament - 5 rounds.

Recommended Tournaments:

  • Z Tournament: 10 rounds.
  • Super Tournament: 10 rounds.

New in V3!:

  • Saiyan Saga Tournament - 5 rounds.
  • Frieza Saga Tournament - 5 rounds.
  • Cell Saga Tournament - 5 rounds.
  • Buu Saga Tournament - 5 rounds.

There isn't a way to add support for custom characters without making those mods a dependency. I've added support for several custom characters and stages here.

The Xenoverse 2 tournament has to exclude some characters because the Parallel Quest won't load when too many characters are defined. In most cases these are duplicates (eg First Form Frieza), swarm characters (eg Saibamen) or minor characters (eg Guldo). For Gulfric's original mod they said the limit was 55, from my testing this is now around 95. Costume variants count towards this limit but transformations do not.

Duplicate prevention extends to categories and fusions in some tournaments. Eg In the Xenoverse 2 Tournament, androids are grouped in a category. So if Android 17 spawns in round 1, you won't see Android 18 in any other rounds in this tournament.

Completing the quests give some basic rewards, experience and money. I haven't really put much thought into the rewards, so consider them placeholder. How to start: All tournaments require you to have completed Parallel Quest 02: 'A Deal?! The Saiyan Brothers'. Once complete the tournaments should show up under 'Event Quests'. Select your quest and pick ONLY 1 CHARACTER. AI companions are not supported.

Technical

Generic dialogue between characters is only voiced for the first 20 characters loaded by the PQ.

These tournaments can have 90+ characters/variants so I've disabled this to prevent unvoiced dialogue.

Unique dialogue will still play.

In very rare circumstances, a valid (based on progression) character cannot be chosen to spawn. If this happens, a character who hasn't spawned will be chosen from the whole tournament roster. This should guarantee a character always spawns. This should be resolved in V3.

Characters have Awoken skills specified. These won't be used unless ai_extend is set to true in xv2patcher.ini.

AI in V2 The ai_table_entry for all charactes at the start of the fight is 314. As the AI loses health they will change their ai value to 325 or 345. As a brute force solution to ultimate move spam the AI will have their ultimates locked at the start of the fight and will gain the ability to use them when their HP drops.

AI in V3 AI profiles have been customised on per character basis. Where possible AI profiles have been chosen to prioritise their ability to use super and ultimate skills. Unlike V2, AI will transition through 3 stages depending on their remaining HP in the round. Several skills have been added/removed from various character to assist the AI. Stats (mostly Ki and Stamina) have been adjusted to further assist several characters.

Music:

Custom round music has been removed from base quests.

Use the Tournament Mode - Addons mod if you want to use custom round music.

IMPORTANT: If you do not want to manually mess around with your acb file you should set the music manually in the Music Settings menu in game.

Known Issues:

  • AI characters will spawn within rocks during the intro cutscenes for fights on the Destroyed Namek and Volcanic Wasteland maps. They will be teleported out when the fight actually begins. Fixed in 2.0.0.
  • Starting a tournament with AI characters on the players team is not supported. If the AI characters does appear, they won't do anything. Select your character then press start to skip AI selection.
  • Occasionally portraits are missing for AI characters.
  • AI skill choices have been automatically generated based on the PQ scripts. In most cases this is fine but for some characters which are used a lot (eg Krillin) their move list ends up weird and I've had to fix these manually. I've fixed all the ones I've found but it wouldn't surprise me if there were others. Lots of improvements in 2.0.0. Should be resolved in V3.
  • In tournaments with large rosters you'll hear a characters voice at the PQ intro screen.
  • Xenoverse 2 has a limit of 192 parallel quests. If this limit is reached XV2 Installer will attempt to roll back the changes. However, this can fail and corrupt your game installation. If this occurs you will need to clear your installation and re-install all your mods. Due to this, you should be mindful of how many tournaments you can install at once.

Recommended mods:

Permanent stage destruction - Great for the single stage tournaments because it shows you how much damage you've caused.

Revamp Xenoverse 2 - Amazing visual overhaul and content addition. I would not have learnt XV2 modding if this did not cause me to get back into the game.

Less AI icons - Clean up your hud!

Tournament Mode - Addons - Like tournaments? Here's some more!

Also on NexusMods: https://www.nexusmods.com/dragonballxenoverse2/mods/73

1.0.1:

Initial public release

1.0.2:

Fixed crash in XV2 tournament when using custom characters. This required removing a couple more characters from the tournament. Sorry Jeice and Frost.

2.0.0:

HP will gradually increase for both player and AI until it reaches 3 bars in the final round.

AI has been upgraded so the AI changes depending on amount of HP remaining. This should result in a more effective (and enjoyable) AI enemy.

Various fixes for incorrect skills and transformations.

Fixed camera clipping on certain maps and characters.

Added two 10 round tournaments, the Z Tournament Super Tournament

2.0.1:

More AI improvements. AI should use vanishing skills more regularly.

Tweaked unlock threshold for AI change to 70% HP.

Fixed issue where Goku would be incorrectly transformed on the Cell Games map in the Z tournament.

Changed placement of BGM triggers when loading a new character. This shouldn't impact anything.

Added Gamma 1, Gamma 2 and Gohan (Super Hero) to Super tournament and Xenoverse 2 Tournament. Removed Goku Black base from XV2 Tournament and some costume variations for some characters. This is required to make room for the new characters.

3.0.0

Added support for characters from latest DLCs (including Semi Perfect Cell!)

Added Super Souls to all AI Fighters

Added a three phase AI system which changes AI profiles depending on AI health.

Stat tweaks for several fighters to ensure consistency across different character costumes.

Added/removed skills from certain characters where the AI was struggling with skill usage.

Fixed fallback spawn behaviour so now a character is always spawned from the appropriate round.

Fixed incorrect energy blasts for several fighters.

Added the Saga tournaments.

Fixed music being overwritten if not using custom audio cues.

3.0.1

Fixed Orange Piccolo and Gohan Beast spawn issue in Super Tournament.

Changed Goku costume in Supreme Kai Planet stages in Z Tournament.

Several improvements to skill usage for all Frieza forms, Super Saiyan God Vegeta, Super Saiyan 4 Goku/Vegeta, Dyspo and Super Android 17.

Increased AI stamina for Super Saiyan 4 Goku/Vegeta.

3.0.2

Fixed several missing transformation characters in the Budokai 3, At the Movies, Super, Xenoverse 2 and Xenoverse 2 DLC tournaments.

Fixed Meta Cooler incorrectly spawning instead of 4th Form Cooler.

3.0.3

Fixed addons quests being uploaded as base quests. This should fix the Z, Super, Movies tournaments recommended tournaments and several legacy tournaments.

Fixed issue where SSGSSE Vegeta may not spawn in the Super tournament.

3.0.4

Fixed spawn issue with Orange Piccolo in Super Tournament.

Ydok4
  • 3uploads
RATING
10
Version
3.0.4
Views
55546
Downloads
9280
Updated
August 25, 2023
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Comments

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  1. Don’t use this mod. causes infinite loading, and once you uninstall it takes alot of files it really shouldnt with it. and causes your game to break. Specifically CAR’s VOX files. and btw. the only fix for this is a clean re-install of EVERYTHING. thank you for wasting my afternoon. i very much wanted to spend my day off re-organizing and re-installing. and no. its not the “”Quest limit”””i did not have ANY other quest mods at the time this happened. you are the one and ONLY quest mod in the system. and it broke the game beyond salvage.

    TLDR: DOWNLOAD THIS IF YOU WANT TO HAVE TO DO A FRESH INSTALL.

    1. Ydok4 says:

      I’m sorry you’re having issues but I genuinely have no idea what is causing this in your installation.
      There was one other report from another user but they did eventually manage to resolve it.
      To me this indicates there is an incompatibility with another semi-common mod but I haven’t experienced this myself (aside from the mentioned 192 quest limit).
      I am able to run all quests provided alongside RevampXV2 with dozens of characters installed.

      If the infinite load after the main menu is occurring then the installation has been corrupted.
      Since the install is already broken, xv2 installer won’t uninstall anything correctly.

      You can extract the .x2m files to see I’m only including the standard quest scripts.
      It is not doing anything special, however the scripts are quite large and will take some time for xv2 installer to process.

      There is a known issue that can occur in the larger tournaments where audio for characters starts playing incorrectly, however in my experience this occurs rarely and corrects itself after a restart.

      One again, sorry you’re having these issues but I can’t attempt to help without more information.

      Did this issue occur after a blank installation with only a single tournament installed?

  2. Ya says:

    anyway to save my mods or nah? bc i corrupted the game

    1. Ydok4 says:

      If you installed all the PQs and hit the 192 parallel quest limit then unfortunately you need to clear your mod install and reset.

  3. fabirush says:

    tengo un error e instalado el mod y cuando entro al juego la el progreso de la historia se reinicia
    he instalado las missiones y algunas del modo torneo addon y solo se reinicia
    porfavor ayuda

    in English: I have an error and installed the mod and when I enter the game the progress of the story is restarted
    I have installed the missions and some of the addon tournament mode and it just restarts
    please help

    1. Ydok4 says:

      Do you mean the game crashes after loading in?

      I’ve this happen if you had too many Parallel Quests installed.
      The game only supports 192 parallel quests and while the XV2 Installer will try and uninstall your last quest if you reach the limit, I’ve found it usually just corrupts your installation.
      Only way I know to fix it is to clear your modded installation and reinstall all your mods.

  4. Hello I have a question if it’s even possible? Since this mod was created, do you think that a free for all mode could be made like a 3 way,4 way,5, and 6 etc. type of battle where all characters could fight each other at the same time? Like for example there 6 fighters total in a 3v3 but instead a 3v3 every character can fight each other?

    1. Ydok4 says:

      No, this isn’t possible. The base game would need to support this.

  5. Ydok4 says:

    The addons mod is released!
    Check it out if you want more tournaments.

  6. evilsayajin says:

    thank u so much for this tournament mode ! is it possible to prevent fight Goku VS Goku if i choose Goku ? (the same with every character of course) thanks in advance for your answer 🙂 and thanks again for this excellent work

    1. Ydok4 says:

      I wish this was possible, it would be a great improvement.
      Unforunately, I haven’t found a way to check what character the player is within the scripting language.
      If I discover a way to do this (or new script conditions are added) I will absolutely add this into the mod.

  7. Zatsu says:

    I installed the mod and then that appeared:Failed to apply Patch “AIExtend:CheckmobAlling4”

    then i put false on ai extend option on the xv2 patcher, then another thing of failed patch “Mob control” appeared, that was only AFTER i installed this mod

    OBS: even when i removed the mod again, the game still had those problems

    1. Yoboy says:

      did you update the game. that would be the problem if you did

  8. Yoboy says:

    Im having a little problem, where i try and start it. After i select my character and it goes to the loading screen it crashes. would there be a reason for this? If you dont know i understand.

    1. VixVapoRub says:

      I thought I was crazy, glad I’m not the only one

    2. Ydok4 says:

      What character are you picking?
      Is this the only character you are selecting?
      I’ve had the loading screen crash happen when I tried to load too many characters into the game for the XV2 tournament.

    3. Ydok4 says:

      All good.
      I managed to reproduce.
      Patch incoming.

      1. Yoboy says:

        alright thank you very much. I cant wait to play it.

  9. VixVapoRub says:

    Hello! First of all, thank you! this is a mod I didn’t know I needed until I had it 🙂
    second of all, I have a strange problem.. not a major one that bothers me too much.
    So, all of the missions work amazingly except the Xenoverse 2 VS 10 mission.
    It will auto crash when I play as some mod characters, but not as others.
    Example: Fututre Gohan SsG (by. milkman) works on all missions, but when I choose him on the last one the game pulls the loading screen up, sits for a normal amount of time, then crashes.
    Not sure if it’s a ME problem, but I thought I’d mention this here just in case.
    If it is an unfixable thing, for whatever reason, then It’s not a problem for me! 🙂

    1. Ydok4 says:

      Interesting, I’m pushing the XV2 tournament to the limit of the number of characters that it will load before it crashes.
      This may mean that the custom characters are pushing beyond this limit and I may need to dial it back.

      Just to double check, are you only loading the mission with one player character selected?

      1. VixVapoRub says:

        yep, Just one selected. press start to skip like the instructions.
        It works fine with all my cac’s oddly lol.

        1. Ydok4 says:

          I’ll install milkman’s mod and see if I can reproduce.
          Edit: Struggling to find this mod. Can you link it?

          1. Ydok4 says:

            All good.
            I managed to reproduce.
            Patch incoming.

          2. VixVapoRub says:

            Thanks for all your help! I appreciate it very much!

  10. KatiraYaoi says:

    Wow! This mod looks amazing! OwO
    A question, can you make a tournament that you only fight with fusions?
    Because the truth is that I would really like to just fight against mergers. :3
    Is there any way to do it? Greetings! 😀

    1. Ydok4 says:

      Uhh you could but thats only:
      Gotenks
      Both Vegitos
      3 Gogetas
      Zamasu
      Mira fusion

      Not a lot of variety there.

      1. KatiraYaoi says:

        I know, it’s not much but I would like to be able to fight with them. Please :3

        1. Ydok4 says:

          I’ve made a fusion tournament in the upcoming addon mod that should be released in the next couple of days. It isn’t just strictly fusions (includes characters who have merged eg Piccolo) but should hopefully be enjoyable.

  11. I wish someone who can make (Tournament Mode)
    Let’s be randomly ..!

    Example I made a personal (Ozaro)

    It is fashionable to be classified in the tournament

    The program receives your characters or (modates)

    And adds in the tournament

    (1VS1) (Opponent of Tournament (10))

    (2VS2) (opponent of tournament (10))

    (3VS3) (Opponent of Tournament (10))

    1. Ydok4 says:

      Sorry, I don’t understand the first part.

      2v2 and 3v3 isn’t going to happen.
      This is technically possible but it will add way too much complexity for a mode I don’t enjoy that much.

      1. the first part…?
        For example, can the program add special characters?
        Automatically, like I have Ozaru. The program is done by adding my own character in the tournament?

        1. Ydok4 says:

          AH I understand now.
          Custom characters can be supported but they would be a hard dependency for the mod.

          There’s an addon mod coming out in hopefully a couple of days with some custom characters supported from Revamp XV2.

  12. xivxivxiv says:

    good night, can i change mod characters to characters from other mods?

    1. Ydok4 says:

      This just uses the Parallel Quest scripting, so it is possible but I wouldn’t recommend it unless you’ve worked with the scripting language before.

Ydok4
  • 3uploads
RATING
10
Version
3.0.4
Views
55546
Downloads
9280
Updated
August 25, 2023
Categories

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